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Recent reviews by Zeiad

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9 people found this review helpful
1 person found this review funny
7.3 hrs on record
This game is the result of the total sum of everything that plagues modern first person shooters on top of it being poorly designed. From a game mechanics standpoint, the game uses what made the first Crysis such a fun and engaging game, except stripping down full control of your Nanosuit abilities for no other reason than to make the game accessible to play on a controller, AKA the game got consolized (ironically, as if the infamous “Press Start to begin” mistake in the multiplayer demo days wasn't clear enough).

That doesn't necessarily make a video game bad. What makes Crysis 2 such a bad video game is what follows:

1) The AI. In my 25+ years of gaming, I have NEVER, EVER played a video game that has an asinine AI behavior like the one this game has. The enemy spot you they will start engaging you and firing at you even if there was a huge building separating you and that said enemy. What is weird about that, you say? The enemy will actually start shooting the wall, as in, he will act as he have a clear line of sight on you. Sometime he will start throwing grenades at you resulting in him blowing either himself or his squad mates.

When an enemy will start to rush you, they will sometimes run towards you, stop momentarily, a take an X amount of degree turn and start shooting at you.

Not only that, the AI sometimes will go to his idle non-encounter behavior even in the middle of a gunfight. That will happen in almost every encounter, and that's not fun.

You would expect something like that happening in an early access title from an unknown and small developer, not a triple A game developer that also has contracts building military simulators.

2)Poorly designed enemy encounters. Every section you have multiple choices ranges from running and gunning, silently taking down enemies, sneaking your way out of the combat area or a combination of all of them. In paper, that sound like the game had a lot of options to make the gameplay itself engaging, but it is not.

When going run and gun, the enemies will go engage you in combat (with their ♥♥♥♥♥♥ AI behavior as noted before). Once you clear the half a dozen or so enemies around you new enemies will start spawning. The problem? The reinforcements will spawn from random locations, ranging from spawning at the very beginning of the section you are in to spawning literally a few inches behind you, which puts you in a lot of situations that I'm sure that the developers themselves didn't test, at all. Going for silent kills and sneaky-sneaky will get boring too thanks to the the bad enemy placement and poorly designed levels and encounters.

TL;DR: Play the first Crysis and pretend the series ended there.
Posted 29 January, 2017. Last edited 29 January, 2017.
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