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Reseñas recientes de grimvlyn

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A 2 personas les pareció útil esta reseña
6.6 h registradas (1.0 h cuando escribió la reseña)
battle pass
Publicada el 17 de noviembre de 2021.
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A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
170.0 h registradas (163.4 h cuando escribió la reseña)
Watch Dogs 2 works the same way as the first game. Following the same example, driving has become noticeably better, the developers have been helped by the people responsible for Driver: San Francisco, and you can feel it. But you can still have plenty of fun. Although the cars feel good, they behave exactly like in The Crew - there is a colossal difference between a heavy SUV and a sports car, but within the framework of one "class" there is no difference: no matter what sports car you sit in - one hell of a lot.

Music (yes, this is really important), a detailed city, colors and the style itself, the spirit of the game - this is what forms the feeling of freedom in the first place. San Francisco and its suburbs are an imprint of real places, where all boring quarters have been lost and only the most lively and interesting places have remained. Therefore, the city is fun to explore. Just wander around, take pictures with sights (there is even an application in the protagonist's smartphone to find them) and people. Watch any gameplay video or recording and see how lively the world is in the game.


Watch Dogs 2 has a rebellious spirit and bright colors. A living world, a sense of freedom and endless carefree summer. Players trampled the first game in the series, trying to compare it with GTA, and the second withstands this comparison with dignity.


No element of Watch Dogs 2 should be taken seriously. This is especially about the game's story. It shows hackers the way they want to look, not an ounce of realism here, and this is the right approach. After all, what is more interesting: to sit for three days in the darkness of a basement at the computer, trying to hack the site of a big bad corporation, or to infiltrate a giant barge and steal a giant server from there, while flying away on a giant quadrocopter? Heroes have fun, drink beer, and everything somehow gets hacked on it's own. What hacker doesn't dream of that? The whole plot is saturated with a carefree spirit. Don't expect a very interesting story or any sudden turns, the game is not about that. But, destroying the plans of the Blum corporation to introduce the ctOS 2.0 system to the masses (this is a program that controls the entire city infrastructure and spies on it's users), we will ruin the public image of CEOs, ruin private property, leak the dirty secrets of politicians and many more things. All this is damn stylishly presented and directed, and each "case" ends with a video from DedSec, where hackers tell who and how is guilty and how they were punished for it.

The best way to experience Watch Dogs 2 is equipping yourself with a shock pistol, a jumper (two-wheeled jumping drone) and a quadcopter. Do missions quietly, hack security cameras, fly in and drone into the most secluded corners, distract enemies with traps, use the available space. Then you will feel the game. Then you will feel like a hacker and a lawnmower at the same time, merged with the system. So, the worst thing you can do is to start playing Watch Dogs 2 like a shooter. And the point is not at all about stupid enemies and painfully boring shootouts. It's just that with such gameplay, an unpleasant dissonance arises in your head.

Aiden Pearce in the first Watch Dogs was not only a hacker, but also a cold-blooded vigilante. He hacked into networks and shot people in the face - this was justified by the setting and the plot. Marcus is not like that. He is the most ordinary guy in his early 20s, who loves to drink, have fun and watch action movies from the 80s. When he grabs a grenade launcher and starts killing the police, while hitting civilians in the same time - the game falls apart. It is no longer possible to see the game as something "believable".
Publicada el 26 de diciembre de 2020. Última edición: 31 de diciembre de 2020.
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56.3 h registradas (48.8 h cuando escribió la reseña)
The devs ended up with a strange continuation of a strange game, which will only appeal to people who enjoyed the first part, which was also very strange.

Wrong Number at first may seem simpler than the original, but over time, the game begins to destroy your nerve cells. All because of the huge levels: many locations are long and difficult. Almost always, you have to carefully and slowly beat every level step by step, not forgetting to check your surroudings. After all, at any moment you can catch a stray bullet from the far corner of the map, since the levels contain many windows or open spaces.

P.S.
The soundtrack gets it's own rating of 250/10. Just like the first game, amazing!
Publicada el 26 de diciembre de 2020.
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A 4 personas les pareció útil esta reseña
102.7 h registradas (102.6 h cuando escribió la reseña)
ukrainian patch lmao
Publicada el 26 de diciembre de 2020. Última edición: 26 de noviembre de 2023.
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A 4 personas les pareció útil esta reseña
77.7 h registradas (49.2 h cuando escribió la reseña)
My wife left
Publicada el 26 de enero de 2020.
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A 4 personas les pareció útil esta reseña
9.6 h registradas (2.7 h cuando escribió la reseña)
I'm not buying another mouse just for 1 game.
Publicada el 21 de diciembre de 2019.
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0.6 h registradas
Worst consistency of any interaction with objects. You can hit a door repeatedly only for it to open on like 5th try. Not even worth the money I spent during the sale,
Publicada el 1 de noviembre de 2019.
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A 1 persona le pareció útil esta reseña
3 personas han encontrado divertida esta reseña
2,802.7 h registradas (2,440.4 h cuando escribió la reseña)
Devs don't care. Dead game. Devs now resorted to breaking their promises about no microtransactions and added ♥♥♥♥♥♥ DLC cosmetics, good job.
Publicada el 27 de agosto de 2019. Última edición: 21 de diciembre de 2021.
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Nadie ha calificado este análisis como útil todavía
304.7 h registradas (243.3 h cuando escribió la reseña)
One of the best tactical shooters I've played.
Publicada el 29 de junio de 2019. Última edición: 11 de febrero de 2021.
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Nadie ha calificado este análisis como útil todavía
1 persona ha encontrado divertida esta reseña
924.3 h registradas (731.5 h cuando escribió la reseña)
Ubisoft keeps finding ways to milk more money out of it's players. Good idea to remove a season pass in favor of those "battle passes" which end up costing twice the SP if you combine the price.
Publicada el 15 de octubre de 2018. Última edición: 16 de marzo de 2021.
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Mostrando 21-30 de 32 aportaciones