156
Products
reviewed
269
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in account

Recent reviews by GralgarTheWolf

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Showing 1-10 of 156 entries
2 people found this review helpful
8.4 hrs on record (4.0 hrs at review time)
As a demo - game is good, maybe not the best, and I certainly have things to say on that. But in general - I liked it, can't wait to see all of it's potential implemented!

Negative aspects what really bother me:
- in the trailer can be seen fishing or breeding animals, not adding those to demo version is really sad;
- the durability of the items, and no, I don't say they must be a lot more durable, all I say is that they should cost way less and have different texture since they're like made o' rocks and sticks, and should be able to be crafted with your hands, when purchaseable items are way better;
- the navigation and moving of items from inventory to chests is not exactly clear, like double click item to move it fast? meh, in all games you either use Shift+LMB or Ctrl+LMB or RMB to do so, so it's not exactly the thing should be fixed, but just make it somehow more obvious for the player;
- the missed opportunity of having a first quest-related dungeon (and probably one-time accessible, after which it changes to just a normal basement ready for some upgrades or something else) right under the tavern, like a basement full of rats, few zombies, probably spiders, and in the end with a chest with some loot left by previous tavern owner, and main idea is not loot but introduction to the dungeon system of the game and a way to implement some "haha funny" easter eggs;
- extremely small area and only one NPC to talk with, probably some dude with repetitive side quests would be good, something like "find 5 lazure 'shrooms" or "bring me 10 boar pork"

Good things:
- game is not exactly taking you by much surprises, it's calm, relaxing, just the thing to have after day full of work, or when you are too lazy to meet with too hard of challenges;
- it's stable, fps is good, multiplayer does not have big ping, good to hang out with friends;
- in the most of the mechanics game is intuitive, making easy to get used to some probably new things for new players;
- the random items, obtainable only from crates/barrels, add more interest and fun at hunting these, either to give yourself some spoilers, see the items from next tiers or find something actually remarkable, absolutely a good thing to have!

8/10 for the demo, can't wait to see full product
Posted 16 August. Last edited 16 August.
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10 people found this review helpful
2 people found this review funny
1.0 hrs on record
Early Access Review
Micro transactions are worse than in Starcraft 2, everything is p2p, no fun at all

1/10
Posted 15 August.
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1 person found this review helpful
41.7 hrs on record (12.2 hrs at review time)
Early Access Review
My first opinion was "hey, that's neat! some game about surviving in HL1 setting gameplay!"

But as game progresses, here come more and more problems with balance, with logic, with understanding and most importantly with weapon reloading:
- the soup bowls open with sound of metal soda can opening;
- the armor on items seems to be doing nothing, it feels I'm taking same damage with F.O.R.G.E. full set and with starting magazine DIY ♥♥♥♥;
- the reloading with shotgun is NONSENSE: it is true, that game is WIP right now, etc etc, but come on, why when you reload a SHOTGUN you have to play WHOLE animation for 6 slugs when instead in all normal games (and real life to say so) you reload one by one and you can already shoot even if you have loaded just one cartridge, reloading all 6 each time when you need to put only one to have full chamber just breaks my mind;
- the reloading of other weapons, empty or not, as well as mechanics of upgrading skills of reloading and aiming, seem to have really low impact on how the reloading time goes or how more accurate you shoot, meaning even on highest levels you are only 20% better than the 0 level noob (4 seconds reloading pistol instead of 5), what's the point of all this then?
- sometimes, even when game says you straight where to go and what to do, it's entirely possible to get lost and even with some help from level design it still feels slightly confusing when you have so many doors leading eventually to same place where you already been

But in general - it's still somewhat funny to explore

7/10 on it's current state
Posted 11 August. Last edited 11 August.
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No one has rated this review as helpful yet
43.3 hrs on record (29.4 hrs at review time)
DO I HEAR A ROCK AND STONE???
ROCK AND STONE!!!

9/10
Posted 26 July.
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5 people found this review helpful
1 person found this review funny
0.0 hrs on record
Bad DLC, broke whole game, again back to 20 fps and constant crashes... thanks VOIDs!

6/10
Posted 24 July.
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1 person found this review helpful
11.4 hrs on record (4.9 hrs at review time)
Tik Tok simulator, don't you dare ever play this ♥♥♥♥

7/10
Posted 14 June.
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12 people found this review helpful
39.0 hrs on record (18.7 hrs at review time)
Early Access Review
Game is fine, but early access makes infinite weird bugs everywhere, from stucking NPCs to just disappearing ingredients from already cooked food. Still funny to cook food with friends!

8/10
Posted 7 June.
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No one has rated this review as helpful yet
1.8 hrs on record (0.9 hrs at review time)
I must admit - even tho everyone agrees it kinda feels like fnaf9, the game has infinite potential, I only hope UniqueGeese will make the best use of it!

And Rambley looks so delicious gorgeous marvelous! Love it!

9/10 for the demo

P.S. I'd like to mention few things which I found disturbing and/or illogical to the level design:
- The debris, it's TOO MUCH of these, especially in the area where player repairs generator for second time (during the railroad ride), like the destruction is not that big to be so messy, well, "messy" around here, I'd say there should be more dust and less sand/debris everywhere,so it will make the scenes even more real and deep
- Some of the props and objects look too much new to be in abandoned park, but since it's just a demo for now I'm fine with that, after all waxing the stuff to make it shiny even after tens of years is forbidden by noone
- The shaders on some objects (like Rambley plush) are bugging so Rambley looks like he's having problems by being half good and plushie and half evil and dark, I doubt it's what was intended
- Some small problems with props and objects what obstruct movement and the destructions themselves, they don't exactly feel natural, but yet again I hope it's a problem only of a demo and will be fixed

Long live Rambley the raccoon!!!
Posted 28 May. Last edited 28 May.
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No one has rated this review as helpful yet
0.6 hrs on record
Awooooo!

10/10
Posted 20 May.
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No one has rated this review as helpful yet
13.8 hrs on record (6.5 hrs at review time)
Aye, this is dwarf life, folks! So get yer arses here and start mining!

P.S. Game is still unstable even tho it went off the early access, during which I had a chance myself try some of the builds, even have few of the oldest ones.

9/10
Posted 9 March. Last edited 9 March.
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Showing 1-10 of 156 entries