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지난 2주간 0.0시간 / 기록상 17.2시간 (평가 당시 4.1시간)
게시 일시: 2014년 11월 26일 오전 9시 08분
업데이트됨: 2014년 11월 26일 오전 9시 08분

Although this game presents itself very well and has had an overwhelmingly positive reception, I must beg to disagree. Let's start with what I liked about this game: The soundtrack. Oh my God, is it amazing! It's one of the most perfect OST-Game combinations I've ever seen! It simply ties in perfectly with the game, as if the story and the song were but one thing. Also, the story up until Act 2 is simply superb. I honestly had myself close to crying more than a few times and it deeply touched me multiple times.

But, that, as they say, is that. Nothing else good, to be honest. The graphical design is neither good nor bad, it's simply a matter of personal choice (one with which I agree). The controls/interactivity is, simply put, godawful. You get stuck on random parts of the scenery ALL THE ♥♥♥♥♥♥♥ TIME and the mouse control simply doesn't work for movement. The gameplay is awfully repetitive and gets annoying quite quickly and even though some might argue that 'gameplay isn't the point of this game, story is!' that isn't an excuse for a lack of interesting gameplay. The lack of multiple endings and the puzzle solving of interacting with the mementos is, in all seriousness, a letdown.

And finally we arrive at what let me down the most: the story. Now, as I said earlier, I absolutely LOVED the story up untill the second act. What happened after that, you might ask. Well, what happened was they completely and utterly thrashed a lovely and sad, but heartwarming story. Spoilers ahead. Throughout the first two acts we get to see how John and River got to know eachother, fall in love, get married, the troubles and whatnot they went through. Then we find out about Joey (what, to be honest, was more than expected at this point in the game) and the reason why John wants to go to the moon. All fine and dandy still. But then... They somehow manage to change his memories and make him happier memories. The thing is, how is that a good message? All they ever did was present him with a comfortable lie which, although comfortable, is still A LIE. Instead of an inspiring story teaching us how life, no matter how troubling at times, is happy in itself and that we should all struggle to learn to enjoy our life as it is... We get a 'you done wrong, your life sucks because of some bad choices made for you when you were very young and you should be sad about it'... Which completely ruined the experience for me. Honestly, I was playing this game from beggining to end straight, without a single pause and right after the emotional crescendo which was the revelation at the carnival, we get this absolutely mindblowing idea that 'a comfortable lie is better than the truth'. I honestly wish the game had had a different ending. For me, it was a completely waste of time and emotions. Why should you ever feel sad at all? Simply construct a comfortable lie for yourself and everything will be fine!

That's only my opinion, of course, but sadly I cannot agree with this game, despite the hype.
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Stupendous Man 2015년 1월 8일 오전 10시 52분 
A very good review, and I mostly agree with you. It is a shame the dying man never got a chance to work out his traumas, instead of just being giving a 'comfortable lie', as you say. There really was no life lesson in this game, unfortunately.
Nyquil666 2015년 1월 6일 오전 10시 57분 
I see you have never taken mood stabilizers...
Gradow 2015년 1월 2일 오후 4시 49분 
Looking back on it, I kinda agree with you. That's part of the premise and it's to be expected. It also shows on the DLC how Sigmund is hated by everyone (supposedly for the same reasons pointed above). But I still stand by my point. I loved the story, up until that point. The scene on the hills during the carnival was simply the most beautiful scene on a video game ever, for me. But... Yeah. I understand and respect people who disagree with me.
Ralphrius 2014년 12월 30일 오후 4시 00분 
What you say is very interesting, and I think, important. I agree that what you say can be jarring if you viewed it like that, and it's a shame that it ruined the game for you.
I took that part of the game for granted: from the get-go you're basically being told that the corp deals in comfortable lies. As far as TTM goes, I do guess that you're supposed to accept that that is considered a good thing.

However, that's my opinion, and I'm not trying to preach. What I'm trying to tell is this: I think the point that you're making right now is one that's going to be discussed in sequels. There's a short minisode starring the doctors in their own workplace. If you don't feel like playing that, here's the thing:
In it, the Sigmund Corp building is facing a mob of protesters, and Eva shows doubt on whether her job is doing 'the right thing'. Both sides are briefly discussed, but nothing groundbreaking, but I think that's Freebird's way of setting up themes that will be shown in later games.