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Orb Wife 最近的評論

目前顯示第 1-4 項,共 4 項
目前尚未有人將此評論標記為值得參考
總時數 105.8 小時 (評論時已進行 59.4 小時)
The best Star Wars RPG, hands down, and one of the deepest RPG experiences to have ever been created.
張貼於 2019 年 11 月 20 日。
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目前尚未有人將此評論標記為值得參考
1 個人認為這篇評論很有趣
總時數 232.5 小時 (評論時已進行 115.8 小時)
搶先體驗版評論
Q:C is the best modern shooter I've played. I recommend it to everyone.

It's not without its performance issues; when I first started playing, every single match rubber-banded like you wouldn't believe, and people often complain about frame drop or other forms of lag which can interfere with fast-paced gameplay, but the issues I have had have all been correct or patched out.

Regular shifts in the arcade modes and consistent, fast-paced, and very exciting action are what compelled me to write this review though. I basically play the two opposite poles of first-person shooters: I either like them to focus on realism and tactics, or I like them to be fast-paced, skill- and speed-based experiences. Quake as a series is hands-down the best at that, and Q:C follows that model exceptionally well. I expect to be playing this game for a very long time to come.

My one disappointment is that I wish more people played the game so I could play with them and feel more confident in taking on the competitive modes. While the small playerbase is an issue for competitive matchmaking (I haven't tried to matchmake very often, but I have successfully played a match once, and timed out of the queue at least once), the regular unranked gamemodes and arcade modes never have this problem.

Play this game, it's free; I ended up buying the Champions Pack after playing for about 80 hours because I liked it so much, and while it is a bit silly that this is required to play custom matches, it is not required to play the best parts of the game in my opinion, which are the matchmade arcade modes like Instagib and the unranked Deathmatch modes
張貼於 2018 年 12 月 9 日。
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5 個人認為這篇評論值得參考
總時數 29.7 小時
R.I.P Developer Promises

I will offer no further participation in a game in which the developers blatantly fly against the wishes of the community.

You ripped off all of my friends, Overkill. You're not getting anything more than this negative review from me.
張貼於 2015 年 10 月 18 日。
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1 個人認為這篇評論值得參考
總時數 179.1 小時 (評論時已進行 80.5 小時)
All right, listen. Maybe you've been playing Call of Duty for many years and have grown accustomed to its semi-real run-and-gun, or the way a sniper folds in and out of the scope. Maybe you're a Battlefield person, opting for a more real, team-oriented experience. Maybe you are neither of these, or maybe you're both.

It really doesn't matter. This is a must-play FPS.

You might say, "World War Two? Seen it." Please, do not say that about this game. I would say that it is because of this timeframe that Red Orchestra 2 feels and plays like the most in-your-face multiplayer war experience you can find. You are immersed in fighting to defend your homeland or strike back upon those who would do said homeland harm. Even if the direct immersion into the patriotism of the game don't immediately hit you, the ever-constant danger of death will push you onward.

The shooting mechanics are not hard to grasp; the class and weapons system may seem a bit convoluted at first, and the difficulty of finding an ideal server in this tightly-knit community might put you off at first. However, once you're in, you cannot simply go back. This is a masterwork of war gaming, and I applaud Tripwire Interactive for their work on this title.
張貼於 2014 年 1 月 24 日。
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