4
Products
reviewed
0
Products
in account

Recent reviews by Gordy

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
460.4 hrs on record (353.5 hrs at review time)
This game is definitely the worst installment in the Total War series, and I will still recommend it. While the AI has no direction and almost no idea on even what it is doing, while the game tries to take on too much, and while the game falls short in giving the player a different experience for every different faction Empire: Total War is still a good game. Something about conquering the british empire as the Maratha Confederacy (the indians) is so damn rewarding.
(TL;DR)=game with many flaws, large and small, but can be enjoyable, and then some with mods

The best addition to this game that was not present in previous Total War games is the technology tree. It perfectly showcases how advances in civil sciences were similar to a double edged sword

The next best addition is the amount of the Earth is playable.
-naval battles will be fought all along the coasts of europe and the Mediterranean, the Ivory Coast, the East Indies, and in North America.
-land is conquerable across 5 continents: Europe, Africa, Asia, North America, and South America.

So let's start with the first problem you will notice in the game, the setting
-The 18th century is the dawn of the industrial period and falls to the enlightenment age, but playing through all 100 years and the world stays almost the same.

The next worst part of the game is the AI. Have you ever watched a movie or played a game that was so bad you enjoyed it because of how much a joke it is, well the AI is exactly like that, except the joke is as bad as your father's
-cannot embark units
-has cavalry run straight at line infantry instead of artillery
-builds militia units
-fights with trading ships
-has no clue that there are 4 more continents other than the one it is on

next is the combat
-every match is won based on the amount of line infantry you have
-grenadiers are useless
-cavalry becomes obsolete late game
-pray to RNGesus

4th are the units
-all line infantry are the same except for their colors
-Great Britain, France, Spain, Prussia, Austria, Poland and Lithuania, Russia, and Sweden use almost all the same units.
-no unit variety among european factions unless you buy DLC
-auxillary units are useless
-artillery has little variety besides the ball weight and the mobility

Lastly I'll talk about the naval aspect of the game
-creative assembly has never been boating before, and it shows
-naval battles are like watching turtles have sex
-same formula for winning in land battles; the more rate ships = the winner

the vanilla rating is 5/10. Some people will enjoy this, and some people will not, and the rest will get bored quick.
now the real way to play and enjoy this game is the darth mod, which adds much needed variety and spices and fills many glaring cracks the base game has.
Posted 28 September, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
41.8 hrs on record (19.4 hrs at review time)
Do you like Star Wars? Do you like Real Time Strategy? Well I'm pretty sure the word Star Wars already made you want the game, and it is a good fun game every now and then.
Posted 22 April, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
78.3 hrs on record (72.5 hrs at review time)
by far one of the best strategy games of all time. Do not bother buying the original supreme commander, as this is a standalone expansion.
Supreme Commander Forged Alliance starts where the first Supreme Commander ended campaign wise, and sadly just like the original there is no point in paying attention to the story of the game as it is shallow and expectable. The true test of a strategy game is not its story, but its gameplay, and Supreme Commander Forged Alliance more than delivers. The amount of units in every faction from tech one to experimental can actually be overwhelming; surprisingly every unit in the game has its own unique stats and textures that will leave you in awe for hours on. A staple of Supreme Commander is the large scale 1,000 unit battles, and while fun to command such large forces the amount of micro-management is necessary but annoying. A major success Supreme Commander Forged Alliance presents is the balanced multiplayer; all 4 factions (UEF, Aeon, Cybran, and Seraphim) require unique playstyles to utilize the faction's strengths and minimize the faction's weaknesses.

First off there is the UEF which are the jack of all trades, but master of none faction. The UEF do however have higher HP than other units, and arguably the strongest tier 1 in the game.

The Cybran Nation's units are the least expensive to construct compared to the other factions' and they have the lowest HP. Their advantages lie in technologies that disrupt enemies. For instance, they have assault bots at tech 1 to disrupt an enemy's early expansion, their tech 3 aircraft have integrated stealth technology, when their Siege Assault Bots are destroyed their cores detonate powerfully releasing an EMP burst that disrupts enemy units, and they have the only mobile stealth field system. This even extends to their experimental units: The Monkeylord is the only experimental unit with a stealth capability. These attributes give the Cybran Nation a wide array of kill strategies.

Aeon units are the most effective in an even fight between equivalent units. Their HP, construction costs, speed and abilities are average, but their weapons are particularly effective. For instance, their tech 2 tanks do more DPS, their tech 3 bombers drop smartbombs that track their targets, and their tech 3 artillery does not stop to deploy stabilizers in order to fire, but also lets them have very good accuracy. The trajectories of their weapons often give them the best effective DPS and initial shot damage.The Aeon also have the best shields after the Seraphim but the highest shield density as the seraphim shields have a very large radius. Their T2 mobile shield generators have the highest shield points. This allows for a task force to be protected whilst engaging the enemy. The Aeon is widely considered to have the best navy. Aeon T1 Light Tanks: Auroras are amphibious giving the Aeon an early naval advantage, Aeon mobile shield generators are also amphibious to support the navy, and Aeon naval units are nearly all more hardy and powerful than the other factions' naval units. They also have the only submersible battleship.

Generally speaking, the Seraphim units are a combination of the UEF and the Aeon--they have a mixture of multi-purpose units and specialized units. Their units usually have the second highest HP and construction costs. Like the Aeon, a few of these units can hover, thereby avoiding the danger of torpedoes and having the advantage of being able to travel across water. In terms of equivalent units, the Seraphim carry units with high HP, high construction costs, and appreciable weapon damage and ROF. They excel in terms of land and naval units (the author can confirm killing a UEF destroyer using 5 T1 submarines without losing a single submarine), but have average air units. If the UEF/Cybran have the best land units, and if the Aeon have the best air units, the Seraphim follows by a close second on both of these. The most obvious advantage the Seraphim holds is their shields. The Seraphim is the only faction to have a T3 Mobile Shield Generator: Athanah, and both Seraphim stationary shield generators have more health and a larger radius, but at a higher cost. The Seraphim's navy in some cases exceeds that of the Aeon due to the fact that they have a T3 submarine hunter which can be used to destroy any submerged unit and has advanced torpedo defences, T3 mobile shield generators can protect a naval group easily due to their high shield points and radius. The T3 battleship is a mobile strategic missile launcher allowing for sneak attacks from different locations. The Seraphim's T2 destroyer is submersible allowing it to act as a T2 submarine as its torpedoes and torpedo defences are superior to any other factions T2 destroyers. An extension of the Seraphim navy is their naval defences which are equipped with torpedo defences which allows them to outlast any equivalent turret from the other factions apart from the Cybran's T3 submerged torpedo turret. The Seraphim Anti-Air turrets have been considered to be the worst around, but a T2 cruiser: Ithalua, having tremendous DPS for air units, is almost a compensation for this. From an aesthetic standpoint, the Seraphim take an even more extreme approach to unit design than the Aeon, especially considering their assymetrical designs. Seraphim units are generally smoother and more elegant in appearance, with few jagged angles. Their units sport a chrome-like finish, adding to the alien appearance. Like the Aeon, the Seraphim employ unusual and alien weaponry, including the Heavy Quarnon Cannon, the Uall Cavitation Torpedo, and the Olaris AA Artillery Cannon.

Overrall Supreme Commander Forged Alliance is one of the best strategy games of all time, and will always be a benchmark in the strategy genre. The game is unique, interesting, challenging, great gameplay, and a small, but active online community to have fun with.

The only drawback to Supreme Commander Forged Alliance is its learning curve. The game takes a few hours to learn, but that is expected of a comprehensive strategy game such as Supreme Commander Forged Alliance.

9/10-recommended for any strategy gamer. Worth every penny and still after days of gameplay I am always wanting to play more.
Posted 21 March, 2014. Last edited 18 February, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
470.1 hrs on record (103.4 hrs at review time)
idk. Need more time but good so far.
Posted 9 October, 2013. Last edited 5 July, 2022.
Was this review helpful? Yes No Funny Award
Showing 1-4 of 4 entries