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Recent reviews by [PERRA] Glidder

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
139.9 hrs on record (82.0 hrs at review time)
We won helldivers! New mayor order cleared within 48h.

This really could be the greatest gaming experience of the year.
Posted 3 May. Last edited 6 May.
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No one has rated this review as helpful yet
6.4 hrs on record
Very pretty, clearly made with a lot of love. Rather simple and very approachable, but a very nice time none the less.

I prefer smaller but lovingly crafted worlds and stories, and this was a breath of fresh air in a market saturated with games that take pride in ridiculous scales that feel barren, and hundreds of hours of repetitive gameplay. Game is simple, beautiful, entertaining and endearing. Pretty much all I can ask of a game :)
Posted 31 January.
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No one has rated this review as helpful yet
7.1 hrs on record
It's been a while since I've finished a game and realize I've actually had fun with it. Sure, I've enjoyed great narrative masterpieces, and complex mechanics. Games that presented a challenge, and other focused on competition. But I'm talking just plain silly fun, like playing with toys.
The game it's wacky, and just plain absurd. The dialogs fail to properly trigger at times, so you'll have them play at almost random times, or just repeated twice in a row, and the game has some bugs so I'd recommend saving often... but ultimately none of it matter.
It is unapologetic, and felt somewhat nostalgic. It reminded me of Psychonauts, or Beyond Good and Evil. You can tell the developers had some fun making it, didn't worry too much about external opinion, and they were limited in resources. Limited resources often foster creativity, and not attempting to pander to a wider audience allows for character and uniqueness to emerge.
It is also refreshingly short in a world that nowadays tends to the creation of extremely long and cumbersome games, or procedurally generated infinite content.
Posted 4 April, 2023.
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2 people found this review funny
20.4 hrs on record (15.4 hrs at review time)
Collect poop. Sell it, use it as fertiliser, eat it, make food for others, compost it, or just save it, but for all that is unholy... DO COLLECT THE POOP.
Posted 18 August, 2022.
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4 people found this review helpful
1.2 hrs on record
Early Access Review
V1.1 UPDATE:
Most of the problems described in my previous review have been solved or at least acknowledged for the next content update.
What has changed:
  • The interface is still beautiful, and now it's also way more convenient an comfortable.
    The amount of clicks necessary have been substantially reduced with a back button and context sensitive placement of structures.
    All relevant information is now shown on the improved right panel, and the different type of structures are now easier to differentiate.
  • The gameplay has been tinkered, and now feels more agile and fair. Objectives have been adjusted to solve some awkward situations that previously existed (like losing the game for destroying the enemy before mining enough materials), and I feel like repair drones are more effective.
    The tutorial has been temporarily removed, but it will be improved to be included in the next update with a readjusted difficulty curve.
The game (being still in Early Access) is obviously not content-complete, but the developer is doing great as far as I'm concerned, and I'm excited for the next update!

(previous review:
This game has a great aesthetic sense and a somewhat interesting concept, but unfortunately for now (It is still Early Access) that's all it's got.
  • User Interface
    It's beautiful, but dreadful.
    It takes ages, sweat and tears to navigate the menus. I've had to click up to 12 times to place 2 different structures, as I navigated from terrain type, to unit type, to unit strength, and then click back all those options again to return to the initial menu... not ideal for a quick response.

    The structures are too similar for me, and the game provides very little feedback of what's going on (particularly on the side of the planet you can not see).

    In short, the UI is often one of the game's greatest source of frustration. And speaking of frustration:
  • Difficulty
    This game really needs balancing. The first two planets are almost boringly easy, and suddenly by the fourth one it's impossible to get a foothold, as you are quickly surrounded by an ever-growing mass of enemy structures and satellites.
  • Game Mechanics
    The game consist of placing structures for attacking, defending, and resource gathering. The structures can be placed on earth, air and water.
    The placement of the structures is not context sensitive, and you'll have to manually specify the terrain type (meaning that you have to constantly deal with the click-fest described in the UI section).
    Defensive structures feel useless.
    The game includes missiles and repair drones that can be sent at any time, but the interface is such a burden, the structures are destroyed so quickly, and the drones are so slow that they're essentially pointless, except for repairing the main base. Also there's not enough feedback to know when and where they're needed anyway.
)

The game is still in EA at the time of writing, so I'll update this review if anything changes in the future.
Posted 28 December, 2015. Last edited 10 March, 2016.
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Showing 1-5 of 5 entries