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Recent reviews by GRPKSNP

Showing 1-3 of 3 entries
1 person found this review helpful
12.1 hrs on record
Loved it. Very addictive.
Posted 27 March.
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12 people found this review helpful
2,335.7 hrs on record (1,128.4 hrs at review time)
Back when the game was released on Steam it used to be an interesting concept with nice looking art and lots of free packs to keep the player entertained without having to pay anything and remain competitive which made the game popular in certain circles. As time went on it became duller and duller since there wasn't much strategy other than drawing the right cards or playing aggressively and preying on the opponents bad luck. But we accepted it and expected the game to expand and fix itself. (God, how innocent we were)

Time went on and contrary to everyone's expectations they didn't fix the core problem of the game and just added more powercreeps just to nerf them (or at least part of it) after a couple of months later leaving the terrible aftertaste of what is this game about anymore or what can we expect from the future. Of course it just got worse with the time until everyone that had a slight chance of interest on it gave up and went away.

To summarize the game it's basically a heavily luck based, go first, curve it out and dominate sort of play with a few exceptions that are barely playable these days. The comeback factor is very flimsy as you probably can count in your hand the times you really felt like you actually used a smart strategy to fool your opponent and get the best of it. No opponent hand destruction, no traps, no control mechanics at all. Drop followers (minions, creatures etc) and do your worst that's the game. Also plenty of spells can deal damage to the player health so you can exploit that too.

The absurd amount of cheap kills and highly annoying cards that can snowball your game or just dumb stuff that can simply autowin when played (ahem, Eachtar) only makes Shadowverse a terrible and stressful experience either when you win or when you lose. No balance allowed! must be their motto. Most of the time you simply get a better hand go face (player health) and the opponent concedes. The card game feel is completely nonexistent and it feels like a grinder, a cute anime girl parade grinder. Exactly like, you know, those puzzle block games you meddle around with your smartphone for quick time killing brainless fun... which is exactly what the devs always wanted this game to be from the very beginning if you read their interviews. Guess we just had the wrong expectations from this (?) who knows.

Anyway, let it rot. All the time I wasted on this wasn't worth at all and surely the same will be true for you. Go play something else, really. You've been advised.
Posted 26 August, 2017. Last edited 27 August, 2017.
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2 people found this review helpful
43.5 hrs on record (35.8 hrs at review time)
You saw the cute anime girl on the cover, you know you want it. No need to feel shy about others seeing you buying it on a store anymore. Long live digital distribution.
Posted 9 June, 2015.
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Showing 1-3 of 3 entries