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Recent reviews by GIMP¥Tron

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4 people found this review helpful
79.6 hrs on record (5.0 hrs at review time)
rolled a Devastator, ive encountered a problem nearly every other cast of the gravity leap (multiplayer) where i just cannot control my character for about 1-2 seconds after landing seems to get worse for me base on distance and number of target hit upon striking, tried another ability reflect shield seems to sometimes cancel its self instantly, tremor cast animation goes off but nothing else occurs (rarely) terrible loot RNG maybe its just me but 30+ greens in a row followed by 1 blue then another select of 20-30 greens (world tier 7 btw), getting better loot off of lower trash mobs over boss/specials.

The games inability to auto path when harvesting minerals (rare), getting hit by grenade blasts from outside shown hit box ring (roughly 2 characters shoulder to shoulder) and cut scenes that shouldn't even really be there (opening doors just to get a load screen) or a cut scene to shimmy through 2 large rocks seems like a waste of the developers time in my eyes and i hope to see someone compile a video of all the useless cut scene's in the future all strung together with an on going server disconnect issue ive basically been experiencing a bug of some sort every single encounter making me feel like a legit game bug magnet ive told my friends i bring out worst in games and this game goes on to prove this.

but not everything is bad when the game does work as intended the combat does feel enjoyable and what the game offers skill tree wise and its different style of crafting looks very interesting so if they fixed a majority of these problems the game would be a lot better.

Character Devastator class tree spec Full tank warden

after 50+ hours and swapping between multiplayer and single player Devastator only works mostly without bugs in single player taking my warden tank to multi player showed my just how dysfunctional it really is in multiplayer ALL the bugs from the demo for devastator are still there in multiplayer the only thing keeping me alive is my 300hp/s regen and 70% constant damage mitigation gravity leap STILL leaves you hopeless when you land boulder dash can just fire off in a random direction in either direction 90 degree's of forward facing and the amount of stagger in the game plus latency problems makes "roll" i cant even call it a dodge roll absolutely useless.

Post game time trials for a tank? are you kidding me i hardly finished a T10 in the bronze time constraint so if i wanna move forward i am forced to go damage, the time for each tier doesn't even get extended so your always have to meet the time speed set from t1 to (t11 as far as i got) but to some most of this up do not go to this for multiplayer the game just cant handle it this IS basically a single player game under that note i cannot recommend this in the slightest till a majority of this is fixed and i stop seeing an army of techromancer in multiplayer and till it can at least handle 1 additional player without freaking right out.

side note the best part of being an unkillable tank is diving into 20 mobs and watching your teammates die instead hands down the best part of multiplayer for me by far.
Posted 2 April, 2021. Last edited 12 April, 2021.
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