Jrramon
Tears of the Constant
United States
Click view more for some awesome commands


 Mouse

ThePlayer.components.skinner:SetSkinName("character_skinname")

SendRPCToServer(RPC.CloseWardrobe, "wes_none", "none", "none", "none", "none")

I started Adcap on 4/25/2019 I finished it on:
Click view more for some awesome commands


 Mouse

ThePlayer.components.skinner:SetSkinName("character_skinname")

SendRPCToServer(RPC.CloseWardrobe, "wes_none", "none", "none", "none", "none")

I started Adcap on 4/25/2019 I finished it on:
Zurzeit offline
These are currently all of the DST commands I have come across
https://docs.google.com/document/d/16WUuf54u5cBQXmVH6R2QHMmb-uvjqEsx_aKtN2tDMiE/edit

TheNet:GenerateClusterToken()

ThePlayer.components.playervision:ForceNightVision(true);ThePlayer.components.playervision:SetCustomCCTable("")

ThePlayer.AnimState:SetMultColour(1,1,1,1)
c_select().AnimState:SetMultColour(1,1,1,1)

ThePlayer.Transform:SetScale (1,1,1)
c_select().Transform:SetScale(1,1,1)

local snurtle = c_spawn("amulet"); snurtle:AddComponent("aura");
snurtle:AddComponent("combat");
snurtle.components.aura.radius = 1;
snurtle.components.aura.tickperiod = 0;
snurtle.components.aura:Enable(true);
snurtle.components.combat.defaultdamage = 1

ThePlayer:AddTag("mime")
ThePlayer:AddTag("monster")
ThePlayer:AddTag("woodcutter")
ThePlayer:AddTag("fastbuilder")
ThePlayer:AddTag("expertchef") ThePlayer:AddTag("reader") ;ThePlayer:AddComponent("reader")
c_select():RemoveTag("Player")

ThePlayer.components.eater.ignoresspoilage = true ThePlayer.components.eater.strongstomach = true

local x = c_spawn("willow") x:DoPeriodicTask(0.1,function() x.components.eater:Eat(SpawnPrefab("mandrake"),x) end)

local curse = c_spawn("ghost"); curse.components.aura.tickperiod = 0.2; curse.components.aura.radius = 0; curse.components.combat.defaultdamage = 0.5; curse:AddComponent("inventoryitem");

ThePlayer.components.combat.damagemultiplier = value
ThePlayer.components.builder:GiveAllRecipes()
ThePlayer.components.health:SetMaxHealth(value)
GetPlayer().components.combat:SetRange(value)
ThePlayer.components.sanity:SetMax(value)
ThePlayer.components.hunger:SetMax(value)

for i,e in pairs(Ents) do if e:HasTag("player") then e:PushEvent("emote",{ item_type = "emote_carol",requires_validation = false,anim = { "emote_pre_carol", "emote_loop_carol", },fx = false,loop = true,mounted = true,mountsound = "sleep",mountsound2 = "grunt",mountsound2delay = 1.8,mountsound2period = 2.4,mountsounddelay = 0.65,mountsoundperiod = 2.4,sounddelay = 0.8,soundlooped = true,soundoverride = "carol" }) end end

ThePlayer.AnimState:OverrideSymbol("headbase", "charter", "headbase")
c_select().AnimState:OverrideSymbol("headbase", "charter", "headbase")
ThePlayer.AnimState:OverrideSymbol("face", "wes", "face")
c_select().AnimState:OverrideSymbol("face", "wes", "face")
arm_lower
arm_upper
arm_upper_skin
cheeks
face
foot
hairpigtails
hand
headbase
headbase_hat
leg
skirt
torso
torso_pelvis

local song = c_spawn("berrybush"); song.components.pickable.picksound = "dontstarve/music/gramaphone_main"; song.components.pickable:SetUp("book_sleep",0);

ThePlayer.DynamicShadow:SetSize(0, 0)

ThePlayer:Hide()
Use ThePlayer:Show()

c_select() local x,y,z = c_sel().Transform:GetWorldPosition() c_sel().Transform:SetPosition(x,y+5,z)

ThePlayer.talksoundoverride = "dontstarve/maxwell/talk_LP_world5"
c_select().talksoundoverride = "dontstarve/maxwell/talk_LP_world5"


local agony = c_spawn("tophat") ; agony.foleysound = "dontstarve/characters/wendy/hurt" ; c_find("tophat"):RemoveComponent("fueled")

Change what you sound like when you get hit/speak/yawn/do an emote/pose/eyerub
ThePlayer.eye_rub_vosoundoverride = "dontstarve/characters/character/eye_rub_vo"
ThePlayer.posesoundoverride = "dontstarve/characters/character/pose"
ThePlayer.emotesoundoverride = "dontstarve/characters/character/emote"
ThePlayer.talksoundoverride = "dontstarve/characters/character/talk_LP"
ThePlayer.hurtsoundoverride = "dontstarve/characters/character/hurt"
ThePlayer.yawnsoundoverride = "dontstarve/characters/character/yawn"

c_select():AddComponent("tool") ; c_select().components.tool:SetAction(ACTIONS.CHOP, 20) ; c_select().components.tool:SetAction(ACTIONS.DIG, 20) ; c_select().components.tool:SetAction(ACTIONS.MINE, 20) ;
c_select().components.tool:SetAction(ACTIONS.HAMMER, 20); c_select():AddComponent("blinkstaff") ; c_select():AddComponent("weapon") ; c_select().components.weapon:SetDamage(TUNING.NIGHTSWORD_DAMAGE * 1000) ; c_select():RemoveComponent("finiteuses")
c_select():RemoveComponent("fueled")
c_select().components.equippable.walkspeedmult = TUNING.CANE_SPEED_MULT * x

c_select().Light:Enable(true)

c_select().Light:SetColour(0,1,1,1)

local elemental = c_select(); elemental:AddComponent("shadowmeteor");
elemental.components.periodicspawner:SetPrefab("shadowmeteor");
elemental.components.periodicspawner:SetRandomTimes(2, 1);
elemental.components.periodicspawner:SetDensityInRange(10, 2);
elemental.components.periodicspawner:SetMinimumSpacing(0);
elemental.components.periodicspawner:Start();

local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } }
c_select():PushEvent("emote", data)

local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } }
c_spawn("wilson"):PushEvent("emote", data)
Kürzliche Aktivitäten
587 Std. insgesamt
zuletzt gespielt am 25. Juni
4.398 Std. insgesamt
zuletzt gespielt am 25. Juni
177 Std. insgesamt
zuletzt gespielt am 24. Juni
Errungenschaften   89 von 151
JerryG 16. Nov. 2024 um 20:08 
═══════════ 🔱🔱🔱🔱🔱🔱🔱═════════════
🧡 Cool Guy 🧡
⚡⚡ Let’s be friends for future games ⚡⚡

🌟🌟 Have a wonderful year🌟🌟
💫💫 Stay safe & take care💫💫

🔥🔥🔥+REP The profile is fire 🔥🔥🔥


════════════🔱🔱🔱🔱🔱🔱═════════════
76561199123738819 Vom Handel ausgeschlossen 3. Sep. 2023 um 21:04 
═══════════ ⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️══════════════════
❤️ Friendly Guy ❤️ 
🔥🔥 We can be friends  for future games 🔥🔥

⚡️⚡️ Have a wonderful day⚡️⚡️
✨✨ Stay safe & take care✨✨

✅✅✅+REP Nice profile ✅✅✅

 
════════════⚜️⚜️⚜️⚜️⚜️⚜️═══════════════════
enzo 8. Sep. 2022 um 18:30 
Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill
♡Starve Guy♡ 16. Apr. 2022 um 10:44 
⠀⠀⠀⣤⣀
⠀⠀⠀⠀⣿⣿⣿⣦⣤⣤⣀
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣦⣶⣾⣿⡇⠀
⠀⡀⠀⣼⠛⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⠀⢀⣤⣤⡀⠀⣀⡀
⠀⠣⡀⣿⣄⠣⠃⢻⣿⡿⢛⢛⠻⣿⠏⠀⠀⠀⢿⣿⣿⣷⣿⣿⣿⡆
⠑⠤⣈⠽⣿⣿⣿⡿⢿⣤⣈⣁⣰⡿⠀⠀⠀⠀⠈⠻⣿⣿⣿⠿⠛⠁
⠑⠒⠒⠒⠉⣻⣿⣿⣿⣿⣿⣿⠿⠤⠤⢊⣀⣀⠀⠀⠙⠟⠁
⠀⠀⠀⠀⢰⣿⣿⣿⡏⠀⠘⢄⠉⠒⣲⣿⣿⣿⣿⡄⠀⠀⠀⢿⣦⣿⡄
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣄⠀⠀⠉⠒⣿⣿⡛⢿⣿⣿⠀⠀⠀⠀⠟⠉
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠹⣿⡿⢸⣿⣿⠀⢠⣶⣦
⠀⠀⠀⠀⢻⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠀⣼⣿⡏⠀⠸⣿⣿⣾⣿
⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⢀⣼⣿⡿⠀⠀⠀⠟⠛⠉⠁
⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⠟
⠀⠀⠀⠘⠛⣿⡿⢿⣿⣿⣿⣿⡿⠿⠛⠋⠁
⠀⠀⠀𝓗𝓪𝓿𝓮 𝓪 𝓛𝓸𝓿𝓮𝓵𝔂 𝓦𝓮𝓮𝓴𝓮𝓷𝓭
♡Starve Guy♡ 31. Dez. 2021 um 12:06 
┓╱┳╱┏
┃╱┃╱┃ι ѕ н
╰━╰━┛
  :btd6crazed:
┓╱┏
╰━┫σ υ
╰━╯
 :btd6darkknight:
┳╱┳
┣━┫α ρ ρ у
┻╱┻
 :btd6thumbsup:
╭╮╭╮╭╮╭╮
╭╯┃┃╭╯╭╯
┗┛╰╯┗┛┗┛:battlesgrin:
MisfortuneCookie 29. Juni 2021 um 11:58 
No updates for webber. All the updates for my dissapointment😔