14
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198
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Recent reviews by Calamity Dog

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
12.0 hrs on record (8.7 hrs at review time)
OO O....
■■■■■■□□□□
Posted 24 December, 2024.
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1 person found this review helpful
2.9 hrs on record
Early Access Review
they are gonna need a couple of years to make things smooth.
only art and system is barely ready, stealth and shooting experience is nonsense.
optimization is so poor that makes everything worthless.
can't recommend to someone who are not hyped for this game yet.
but i don't regret spending $20 to this project, if devs have faith in this project.


게임 자체는 타르코프로 데바데를 한다고 생각하는게 비슷한것같다
근데 인게임 들어가면 아트를 제외한 모든게 데모 수준임
공포적인 분위기와 타르코프에 가까운 시스템들은 충실히 구현되어 있으나
스텔스 게임이 스텔스조차 완성이 안되었는데
너무 빨리 공개해서 포텐셜에 비해 쓸데없는 욕을 먹고 있는게 아닌가?


하여튼 아직 아트랑 플레이의 퀄리티가 따로 노는 수준이지만 컨셉트 자체는 독보적이고 설득력있음
정말 사람들이 생각하는 그런 게임이 된다면 풀프라이스도 아깝지 않을듯

아직 아무한테나 빨리 사라고 추천해주기 힘드니
트레일러를 보고 뽕이 찬다 하는 사람만 할인받아 구매하고 묵혀놓길 바람
그러니까 얼리엑세스겠지만
Posted 3 October, 2024. Last edited 3 October, 2024.
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1 person found this review helpful
463.8 hrs on record (353.8 hrs at review time)
기대득점따위는 아무의미 없는 쓰레기게임
Posted 21 June, 2024. Last edited 14 September, 2024.
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2 people found this review helpful
358.9 hrs on record (249.0 hrs at review time)
Early Access Review
They say 'Full Release'

I say 'Abandonment'
Posted 17 September, 2022.
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No one has rated this review as helpful yet
12.1 hrs on record (8.7 hrs at review time)
어느 순간부터 세는걸 까먹음 시발;
Posted 1 August, 2021.
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No one has rated this review as helpful yet
67.8 hrs on record (10.8 hrs at review time)
악마엔딩
RPG의 근본을 놓친 최악의 개발 전략때문에 빛을 못본 비운의 게임
Posted 11 December, 2020. Last edited 11 June, 2024.
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No one has rated this review as helpful yet
4.4 hrs on record
어디서 많이 본 비주얼에

어디서 많이 본 레벨 디자인과 퍼즐인데

위 두개를 절묘하게 잘 스까서 괜찮은 대신


너무 허접스러운 조작감 그리고 칼질/스킬/로프 씹히는것때문에

길따라서 썰고 지나가는 맛이 전혀 없음

참피마냥 계속 죽다가 어쩌다 한번 되서 넘어가는것의 연속

절묘하게 다 썰어 넘기면 재밌긴한데..


심지어 적들이 가불기처럼 배치된 구간에선 전투조차 퍼즐처럼 느껴짐

이게 노린거라면, 카테고리에서 빠른 진행과 핵앤슬래시는 빼줘야함

체크포인트가 혜자인점이 그나마 다행


차라리 전투 파트를 완전히 쳐내고 19$ 짜리 플랫포머/러닝 퍼즐로 냈어야함



타이탄폴2가 얼마나 대단한 게임인지 새삼 다시 느끼게 됨ㅋㅋ

환불하려다가 한글화 때문에 참음..
Posted 27 October, 2020. Last edited 27 October, 2020.
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3 people found this review helpful
1 person found this review funny
7.7 hrs on record (4.2 hrs at review time)
여기 나오는 쿠시마 카모메라는 캐릭터의 성우가

소녀전선의 UMP45 라는 캐릭터의 성우거든?

그래서 별 기대없이 목소리나 들어볼까 해서

스팀에서도 팔고 한글패치도 있대니까 함 사봤지

근데 나 이런 게임 안해봐서 뭔 분위기인지 잘 몰랐단말이야

ㅅㅂ 넋놓고 편하게 카모메 루트 진행하다가 즙 짜버렸자너....

노미키 루트 해보고싶은데 RB 스팀에 출시좀 해줘라
Posted 2 August, 2020.
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13 people found this review helpful
11.0 hrs on record (8.2 hrs at review time)
Classic top down shooter with cute pretty girls?
ACCEPTED

Good refreshing if you are tired of TFT or PUBG.
the game is just fine, you will get what you see and there is no bug,crash and lagging at all.
soundtrack is suitable but can play John Wick Medley by Youtube so...


I finished Olivia ending in story+ mode hard difficulty, tried just easy in survival mode.

overall, the game has focus on it's survival mode i think.
it worth the $10, but i'd still love it if the game gets more contents and $15 price.


And i have things to say to developer, so i'm using poor English so don't be mad.
here are my suggestions for improving game play experience.


1. Drone is hardly detectable in some situation.
When you meet Olivia for first time in the Internet Cafe.
The right side of map is designed a bit vertical, so player will engage her from top to bottom.
Problem is, you can't see the Explosive drones rushing you from behind because they are out of screen.
Which means you will die in millisecond even if you react asap.
Yes they do sound alarm but don't sound like tactical nuke so..
One of Curator said camera moving is problem, but tactical shooters should check the 360 every second so i feel immersive with that, just for drone now.
Kind of indicator for drones would help, like grenade in COD. get rid of it in higher difficulties.


2. Olivia is untouchable with sniper rifle.
She will block every bullet with her knife.
I didn't tried but i assume that pump action shotgun or revolver or lever action rifle will have same situation.
Maybe some delay with her skill or chance or penetration would be good. she can be stronger in higher difficulties.


3. There is no stopping power with bullets, limiting tactical maneuver.
When enemies get shot, they will just keep walking, aiming, shooting like a robot.
Even if you spray the bullet with AA12 or MAC10 or MG42, you can't suppress them with firepower.
If you get surrounded or meet someone blocking your way on retreat,
you can't do something tactical John Wick Call of duty ♥♥♥♥ but dying. you should spam the dash or kill them with last bullet.
What i mean, It is restricting and limiting the game play with high damage weapons.
Just arm with HK417 and G3SG1, and try to headshot every enemy. it's the easiest way through the story mode.


4. Knife fighting is little bit weak.
It is just for fun.
if you do it wrong, you will be f***ed up bad.
Enemy with heavy plate armor needs 2 cuts, it is not worth risking with current attack speed and no knock down power.
and they even try to step back and get enough space with you.
It needs to be designed basically more aggressive, without spamming dash.


5. WE NEED SHOTGUN WITH SLUG SHELL
Did you saw John Wick 3? you know what i mean.


6. I think every bullets are moving in same speed.
I think you know the logic too. powerful the caliber, more the speed.
I don't really know is it really same speed but it is not greatly described...

7. Fire mode selector
currently AR and SMG are just spraying bullet and not efficient.
I ended up using HK417 in the story mode, but it was little bit hard to play survival mode with random weapons.
I really need it..


8. better UI and effects and sound
I think you know better than me
like, when bullet hits the armor plate.


9. little bit of blending between story and survival
Currently the story mode is 2~3 hours long.
That is enough tutorial for survival mode, but characters are well designed and valuable for more.
They can describe special wave or enemy i think. like a little conversation with girls between waves.
and one of them will appears as boss every 40th wave.
Just like a Killing Floor I think?

10. player customize
some Japanese nerd pointed out that player is not girl. LOL
well for fact, enemy side has a lot better equipment than player.
Ops-core and Crye Precision things huh?
at least for the survival mode, player could pick skin set and gender for good.
maybe additional story line will be so nice.

Cheers your work. few steps more and it will be great game for it's style.
Posted 3 August, 2019. Last edited 3 August, 2019.
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4 people found this review helpful
4.1 hrs on record
1. 갓글화 해줘서 일단 추천박고 시작
2. 게임 시스템은 완벽한데 지금 단계에서 제공하는 컨텐츠는 좀 아쉽습니다

핫라인 마이애미 같은 느낌은 전혀 아니구요
생각보다 머리도 써야하고 불렛타임도 수시로 써야합니다
후반에 갈수록 퍼즐 게임, 점프 게임에 가까워집니다
고득점을 위해 맵을 외우고 정확하게 공략하는 맛은 있더라도 기대한 바와는 달라서 좀;;
오토바이 추격전은 진짜 재밌었는데 딱 한번 나와서 아쉽네요

이왕 볼륨도 짧은거 캠페인을 아예 튜토리얼로 쳐버리고
퍼즐/런앤건 으로 따로따로 챌린지 모드가 추가되면 괜찮지 싶네요
킬당 배수 제거한 무한 모드 나와도 되고
진짜 단순하게 코스튬 몇개 추가하고 데스매치 멀티플레이만 나와줘도 충분하구요

발매 하루 시점이니까 충분히 발전할수 있다고 생각합니다
설마 이게 끝이라면,,, 좀,,,
Posted 22 June, 2019. Last edited 22 June, 2019.
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Showing 1-10 of 14 entries