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Recent reviews by gekker

Showing 1-8 of 8 entries
1 person found this review helpful
0.5 hrs on record
What am I going to do? Complain about a free spot the difference game?

Sure it probably isn't as robust as an actual spot the difference book, but if you're like me, in their mid 20s and jonesing for a spot the difference puzzle at 9 am instead of being productive, than its great. The infinite mode is neat and its pretty.
Posted 28 January, 2021.
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4 people found this review helpful
10.8 hrs on record (3.8 hrs at review time)
Early Access Review
This is an incredibly cute game. Cute characters and cute writing. I just wanna make the clouds happy.

Game play wise, your objective is to get a direct line of sight on the enemies in each room, or indirectly by using the newly happy units to make others happy. The units move like chess pieces, and there are walls and other barriers that prevent movement and line of sight. The caveat is that you only have a certain amount of turns per level to find a key and defeat the boss. This means that the strategy comes from trying to use as few turns as possible to complete each room. This to me makes it feel kind of similar to match 3 games. You are trying to set up combos so you dont waste time moving things around individually. I think its pretty unique and fun.

It is an Early Access game and I ran into a couple of issues. My game did crash once, but loaded up right at the turn I left off at. However I did have a room, when using the diagonally moving character, was unable to move away from the door because of an indestructible object and impassable object in both of the possible movement directions. This meant that I lost the run unfortunately.

It is a rougelike so each run is a random level layout, and each room is pretty random. The roguelike elements are well done. The playable characters are unique, and the trinkets you can collect can impact your playstyle or make the game a tad easier. I do think it could use more variety of trinkets and such, but is fine as is.

In terms of challenge, I think its fair. I managed to beat the only two levels currently in the game in roughly an hour; with a bit of luck of course. However there are two other unlockable characters which require clearing 100% of each level. After spending a few hours on it I have been unable to accomplish this. Because of the highly random layout of each room, using only a few turns per room for so long seems impossible. A couple rooms have an obvious 1 turn solution, and others take at least 6 because you can only immediately "attack" one enemy or future enemy. I think each room could stand to have either less enemies or walls, because having 8 different things barricaded in a corner is frustrating and feels like I had no chance. If the room doesn't allow for an ok start, things get out of hand quickly.

As a personal preference, I find for a game about spreading happiness, the monochromatic art style makes it feel pretty lifeless, and gets to be a bore to look at after a while. I think the game could benefit from some more color.

Overall I recommend the game if you are into puzzle games and roguelikes. I look forward to what will come from Early Access development.
Posted 28 July, 2020.
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A developer has responded on 29 Jul, 2020 @ 5:07am (view response)
2 people found this review helpful
32.4 hrs on record (21.6 hrs at review time)
Creating your own holes, testing them, refining them, and watching them get played is fun and well executed. I feel the overall game could use some work.

Your only goal is to make the guests as happy as possible at the end of your course. And making people happy means making a sort of extreme themed hole. It could be all rocks, all cliffs, all trees, but just doing that makes it pretty easy to get people to the next membership level. I never once lost money, and weeds are not an issue.

Again the system in place is incredibly well done and recommend the game if you like casual management games.
Posted 24 July, 2020. Last edited 7 August, 2022.
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3 people found this review helpful
4.4 hrs on record (1.6 hrs at review time)
Early Access Review
I have been patiently waiting for this game to evolve into its final form since its humble beginnings in 2016. Now that I have it and had a chance to play it, there's nothing better in the extreme stress arcade coop genre. Lots of laughs as your struggle to get a new highscore made for a fun evening. As well as the always surprising physics interactions sending your car to space. I look forward to seeing what will be added to the game before full release.

I will say I had a few disconnects when playing online with a friend; and the lag time on the joining parties side can make it harder for saving build plays. Otherwise everything is functional.

The big negative I can see currently is the $20 price tag. Its a little much for what you may only get a few hours of play out of. That said with more content like the recent capture the egg mode, it can add more playtime, online or on the couch.
Posted 10 May, 2020.
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2 people found this review helpful
49.4 hrs on record (6.4 hrs at review time)
To begin, the fact that this game is made by a single person is incredible. You can tell all the work and dedication that went into this project.

As a space sim novice, I took a leap into this game because it sounded like a spacey Mount and Blade. Because of my inexperience in space flight games, learning the controls, hud, and awareness of my surroundings is still a work in progress. The in game simulation tutorials and guide have been very helpful. To me the combat and flying feels like War Thunder but everywhere is up and you don't have depth perception. I still enjoy dog fighting and chasing around the always just out of reach red targeting marker. All I can say is i'm super thankful for the turret upgrade on the starting fighter.

It really does feel like a space Mount and Blade to me. Endless questing, tons of factions, different ships to try, building a fleet and conquering dudes. Its a game that has so much to do you can easily dump hours into trying to become a space lord. The rts component makes it really easy to control your ai friends and accomplish those millennial dreams of owning land.

If you're a fan of playing games about labor like me, this game is right up your alley. Trading, mining, repairing, shooting space rocks, are all very passive but enjoyable ways to play. First thing I did with my money is trade up to a repair ship and repair some bases. This might be my new American Truck Simulator.

In the end if you're a fan of sandbox games that give you tons of freedom and little forced direction, I highly recommend this game. I am looking to spending a lot more time with this.
Posted 7 February, 2020.
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6 people found this review helpful
16 people found this review funny
2.9 hrs on record (1.1 hrs at review time)
I don't really understand whats happening all the time, but pretty lights and increasing numbers really gets the dopamine flowing.

Also its a mouse only game so I can keep my other hand in my pants.
Posted 22 January, 2020.
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49 people found this review helpful
22 people found this review funny
1.5 hrs on record
It's real garbage. The worst clown based horror movie I've ever seen, and I've seen Killer Klowns from outer space.

0/10 No Garlic Bread.
Posted 1 October, 2016.
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4 people found this review helpful
6.3 hrs on record (5.2 hrs at review time)
It is actually so bad it is good. So if you have some friends and are in the mood for something terrible then play this game and laugh the night away.
Posted 16 February, 2014.
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Showing 1-8 of 8 entries