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Ostatnie recenzje napisane przez użytkownika Galactist

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Według 1 osoby ta recenzja jest przydatna
59.6 godz. łącznie (55.4 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
The initial 50 hours of gameplay offer an engaging experience, but beyond level 40, the game's pace diminishes, revealing its core focus on resource gathering and survival akin to games like ARK. If playing solo, customization of game settings is advisable for those interested in creature collection, automation, and building, as opposed to intensive grinding, you can customize everything about the games difficulty. (EXP Rates, Capture Rates, Resource Gathering Multipliers, etc...).

There are two personal concerns I have with the game, along with a potential third issue that may be pertinent to many players:

1. World Dynamics:
Despite the visually stunning landscapes and diverse biomes, the game world is empty, the game leaves desire for a more immersive and dynamic environment, this issue of the game extends to the issue number 2.

2. Limited Interactivty:
Interaction within the game is confined to combat and resource farming. The absence of varied challenges or dangers in the solo or co-op modes can make the world seem static. The reliance on interactions with other players in multiplayer settings can lead to a sense of emptiness in solo or co-op play.

3. **Resource heavy progression:**
This is not a actual concern but it might be a trouble-some aspect of this game for SOME players.
it's important to note that while the game offers a captivating creature collection aspect, its primary focus lies in resource gathering and automation. Decision-making revolves around base building and AUTOMATION, with less emphasis on creature collection, survival or exploration. Crafting superior weapons and Spheres (equivalent to Pokeballs, you cannot catch rare PALS without superior spheres) requires a strong focus on base construction and automation. You automate your tasks with your Pals they contribute to various tasks with minimal upkeep. Progression hinges on effectively using Pals for automation, each possessing unique skills and traits, with rarer Pals excelling in efficiency and speed, this is the main purpose of creature collection.

Despite these concerns, the game remains a remarkable Early Access release filled with diverse content, including building, gathering, crafting, dungeons, farming, survival, automation, and creature collection!
Opublikowana: 1 lutego.
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Według 1 osoby ta recenzja jest przydatna
136.0 godz. łącznie (76.5 godz. w momencie publikacji recenzji)
We're all tired of dying, so sick of not trying. Scared that we might fail we'll accomplish nothing... Not even failure.

Rather be forgotten than remembered for giving in.
Opublikowana: 14 grudnia 2021. Ostatnio edytowane: 21 grudnia 2023.
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