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Recent reviews by Gabbelgak

Showing 1-8 of 8 entries
7 people found this review helpful
99.5 hrs on record (99.5 hrs at review time)
Midnight Suns is the ideal game for anyone who enjoys card games of just about any sort. The premise of the story is a bit campy, the game knows this and plays to it at many various points. Gameplay wise, where to start. Every hero feels unique letting you mix and match your play style to however you actually enjoy. Dynamic difficulty that you can scale up to a point where, if you so desired, you need to execute a flawless turn with the correct team combination to even stand a chance (Ultimate 3) or if you just want to cruise on through the game the first time and enjoy the ride you can keep it low without really losing anything.

Even if you aren't into strategy games I feel like this game could be something you would enjoy if you are a fan of the Marvel universe. Do yourself a favor and check it out - incredible fun!
Posted 23 December, 2022.
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5 people found this review helpful
76.8 hrs on record (27.5 hrs at review time)
Atlas Reactor is a different type of game set in a genre familiar to most by this point in time. Unlike many MOBA's, Atlas Reactor doesn't rely so much on reflexes instead playing in an asynchronous style with short time limits that feels more like a game of fast paced chess to me than a MOBA - reading and predicting your opponents will assist you greatly in matches.

Matches are quick enough that it doesn't feel like a chore if you get saddled with someone who doesn't know his way around the genre and (atleast as far as non ranked matches go) your team can still pull ahead with someone making mistakes here and there so I feel it is relatively painless to get into. The community has been very good in my experience up to this point, not a typical toxic mess.

As of writing this review I've played up to about Season level 20 and taken 5 characters to level 5. Based off what I've seen it doesn't feel like any of the characters are out of balance - simply different ways of playing.

A negative aspect I would point out is that if you plan to play solely free (I purchased the entry level version) there did not seem to be a way to earn the different hero's but that could be wrong or available in the future.

If you like turn based strategy games or MOBA's (I really haven't been into MOBA's for years) then I would recommend giving this game a shot - you can download and play with some of the hero's for free to see for yourself.
Posted 10 October, 2016.
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7 people found this review helpful
20.5 hrs on record
Victor Vran is an excellently crafted hack and slash RPG that does things a bit differently than your typical diablo like game and in a good way that shouldn't be missed.

The story is, ok let's get real nobody ever plays a hack and slash for the story, there are demons and such and it has good voice acting that paints a compelling enough backdrop for which to murder to your hearts content - that's all that really matters in that department.

The combat and mechanics around it are where it shines. There are a few different weapon archetypes (around 8) that all share movesets with one another - so if you find a sword, it will have the same moves as another sword you find, a rapier will have the same as a rapier, etc. You can have 2 held weapons at once and most of the skills have a cooldown so you will dance between both weapons triggering cooldowns while dodging enemy attacks and unleashing demonic super moves.

You can equip yourself with:
Cards -Apply a passive bonus to you stats or cause things like explosions when you overkill an enemy
Demonic Ability - Active skills used after charging a meter, can do things from rain damage, shield, slow time and others.
Weapons - The various weapons all have different moves that feel very different when switching between styles.
Armor - The armor you choose can change heavily the focus of how you play causing you to either gain demon powers faster, give you more armor and others.

Everything that you can equip can also be modified via the transmuation (crafting) system allowing you to upgrade most things you find.

The game also boasts a challenge system that unlocks fairly early on (level 13) that you can turn on various bonuses for the enemies to increase the experience and drops you get from them but also increase the difficulty for you.

Each of the areas within the game has set challenges tied to it as well allowing you to try and do various challenges every stage for rewards - they may be things like kill this boss without using a potion, find 3 secret chests, kill so many enemies with a hammer and so on - these make the trek the each area all the more interesting and provide you with gold, experience and items should you choose to pursue them.

The game also has online capabilities but I have not played that so I can't weigh in on that particular aspect of the game.

Anyone who likes action games, diablo clones or RPG's should really probably give this game a look - and it even has a indie game price to make it all the more inticing (<20$ at launch)
Posted 26 July, 2015.
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No one has rated this review as helpful yet
2.4 hrs on record (2.0 hrs at review time)
Played this back in 2013 when it first came out. If you like strategy style games, played old dungeons and dragons or like RPG's it's worth checking out. The campaign is pretty fun and challenging.
Posted 14 July, 2015.
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1 person found this review helpful
57.7 hrs on record (43.4 hrs at review time)
It's uncommon anymore that a game can make me want to come back again and again, but Invisible, Inc. is one such game - if you are a fan of either stealth, strategy or the rogue-like genres I highly recommend giving it a chance.

I'll start off with I believe the only thing I can fault in the game - The agents. At the beginning of each game you select 2 agents to be your operatives with the ability to unlock more permanently by gaining experience after each of your runs. While there appear to be a decent amount of agents (10 + alternate skillsets for half of them), at the time of writing this review there are only really 2 that you will ever pick as they have vastly superior starting skillsets/gear than the other options - the default International and Banks.

Levels are randomly generated and amazingly feel very good for a stealth game it is extremely rare that it will generate an unwinnable scenario and you can always see what was the cause of your downfall when it does happen leading to it feeling like you made a mistake rather than the game cheated you. At 20+ hours I've only had one instance where I felt cheated. There is a tension build up as you play on with it having permadeath (if your squad is wiped you start over from day 1) and when you finally reach the final mission it can be nailbiting and extremely rewarding to pull off the victory. There are also multiple difficulty options and you can toggle just about any important aspect of the game before you start playing - don't like permadeath? Toggle level retries on, toggle starting money, power, etc. just about anything you want but the default options are great as is as well.

Like any good rogue-like each game will play out differently based off the type of gear you find as you go along. One playthrough you may find an upgrade for your hacking AI that lets you break down firewalls easier or a cybernetic enhancement that lets you move more every time you knock someone out. The gear in the game seems fairly well balanced and just about anything can be useful. Managing your time and money to get the most bang for your buck in terms of what to buy, upgrades or gear is important to learn to do better and a rewarding experience.

Without a doubt Invisible, Inc. is my favorite strategy game of 2015 and I highly encourage stealth, rogue-like and strategy fans to all give it a go.
Posted 28 May, 2015.
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18 people found this review helpful
1.3 hrs on record
This game is very similar to many of the free to play games you can find on mobile. You create an army from the various cards you get from either beating the different levels or purchasing out of packs. The low level combat (I won't be playing it long enough to see the high level combat) is quite literally zero interaction, you simply pick the level you want to do and your monsters fight for you. You can click a few skills each creature has but they overall don't really matter much (at the low levels) The game constantly wants you to keep sending out friend requests to use them in battle and get rewards as well.

I would recommend steering clear unless you really are in the mood for something new and it absolutely has to be free.
Posted 29 April, 2015.
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2 people found this review helpful
69.7 hrs on record (65.1 hrs at review time)
Might and Magic Legacy goes back to the days of RPG youth putting you into a first person perspective, grid and turn based combat with puzzles, riddles, exploration, sidequests, lore and combat all aplenty.

The game lasts in the ballpark of 40-50 hours and I enjoyed it the whole way through. You create your party from 4 races with 3 class options for each race, any combination is probably viable on the normal difficulty (Adventurer) however if you play on the warrior difficulty you will want to look into optimizing your party a bit. I completed the game on the warrior difficulty but started over about 10 hours in and remade the party.

Combat can be difficult the whole way through the game depending on how much side quest stuff you do, I did virtually everything the game had to offer and the final fight was still a bit of a challenge. If fighting against the random number generator is not your thing this game may not be to your liking - I could have a party member go from full health and shielded to dead in 1 combat round from bad dice rolls.

There are some bugs still in the game as of the time of writing this (Graphical slowdown issues at points, Had the last boss bug out during the fight on me to name a few) but they are minor and didn't detract from my opinon of the game much.

All in all this is a fantastic RPG and anyone itching to explore a new world, loves turn based combat and wants to actually have to use your brain on occasion I highly recommend the game to.
Posted 31 January, 2014.
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No one has rated this review as helpful yet
17.8 hrs on record
The Bureau is a solid tactical shooter that had an intresting twist in the story and played out rather well overall. My impressions are based on a playthrough at the highest difficulty level so I don't know how easy it gets if you crank it down.

Combat in the Bureau is not your typical shooter gameplay at all - if you run and gun you will very quickly get murdered by even the most basic of encounters. Most of your combat time is spent in a slow motion tactical menu where you can utilize soldier skills and designate targets and where to move. Your soldiers level up as you use them in missions and gain skills based off what class they are and what you choose for them. While playing on the harder difficulties if they bleed out they will die for good adding an extra level of tension but if you stabilize them before they bleed out they will come back to life after you've killed everything in the area.

I really did feel like the commander because of the combat system and how it is very strictly defined by what you tell each soldier to do - they aren't AI's that will do everything on their own, if that's what you want this isn't the game for you at all and you will hate the combat. I felt combat was very fun and was the strong point of the game.

The story.. I have to admit after like 5 hours in I just started skipping all the dialog I really didn't care about the story at all in this particular game for some reason. Even skipping through it though it did yield a cool twist towards the end of the game that very likely causes different endings, though how different I don't know.

I recommend giving this game a shot, atleast at a discount maybe. On the hardest settings and doing every side mission I came across the game was not even 20 hours and it has no multiplayer - you could very likely cut that in half rather easily on lower settings and skipping side missions.
Posted 23 August, 2013.
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Showing 1-8 of 8 entries