10
Products
reviewed
132
Products
in account

Recent reviews by Frog

Showing 1-10 of 10 entries
3 people found this review helpful
0.2 hrs on record
The game is **BROKEN**, you cannot get out of the main menu because it can't read mouse input. You gotta switch to "compatibility mode" and play in 640x480. If you're lucky enough to make it to the game despite that, you'll have the choice between 60fps cap or running your GPU at full force 2000fps.

Oh, and Steam doesn't give a flying ♥♥♥♥ and won't refund.
Posted 4 August.
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20 people found this review helpful
8.3 hrs on record
It's exceedingly rare that I dislike a puzzle game, but I'm glad I'll never play this one again. As far as I'm concerned, Cocoon is a movie, not a game. Except it's a movie where you gotta press keys to keep the frames moving, so it's a tedious one. I wouldn't say it's a puzzle game because there are next to no puzzles to solve. It's more like Death Stranding: a walking sim with art direction on steroids and no meaning or depth whatsoever. It feels like the entire budget was spent on graphics and animations, and while it has a certain quality to it, from an interaction standpoint this game is boring.

If you look at puzzle games like Baba is You, The Turing Test, The Talos Principle, Portal, The Witness, etc., those games make you figure out a game mechanism and then make you creatively find one (or several) solution(s) to a puzzle by applying the mechanism. Instead, Cocoon makes it possible for you figure out what you have to do with lots of positive reinforcement loops (you're prevented from doing ANY OTHER THING like going back and you get a little music to tell you you're "finding" the right (the only) solution).

And then if you want to 100% and get the secret ending, good luck: this locking mechanism designed to prevent you from ever struggling to solve a puzzle locks you out of secrets if you decide to go one direction instead of another. So you end up squinting your eyes at every scene and going back and forth to see which pathway's likelier to lock you out, making the game inordinately longer to play.

I did not have fun.
Posted 12 December, 2023.
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1 person found this review helpful
40.5 hrs on record
Stunning narration. This game discusses philosophical concepts like free-will and what citizenship means, but it ends up really getting to your guts. The debates you'll have with NPCs are sincere and at times enlightening, and this game acknowledges the foremost importance of frogs in our world.

Oh, and there are puzzles, too!
Posted 19 November, 2023.
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1 person found this review helpful
39.5 hrs on record (16.8 hrs at review time)
Once in a lifetime experience. Funniest game of my life. Amnesiac alcoholic cop makes fun of RPG codes in a particularly well crafted universe with incredible, rich, creative, on-point narration with heartwarming and deep characters. It's only missing a political statement on the citizenship of frogs, but for that, there's The Talos Principle!
Posted 26 January, 2022.
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2 people found this review helpful
1 person found this review funny
1.6 hrs on record
TLDR: product placement, poor usability and pacing

* This €60 game contains blatant product placement
* American nationalism at its finest: 'If we don't unite America, humanity is lost' is an actual quote from the game
* Forget about trying out the game in the 2h refund window, you'll get 1h30 of cinematics and basic walking at the start

But the real kicker is this. This game suffers from being produced by a movie team; the budget didn't go to usability testing but to paying the actors.

As a result, walking is incredibly frustrating. You're constantly told to press MB1 or MB2 to balance your character. You can safely ignore those messages 90% of the time. However, should you go anywhere near a rock, you'll instantly trip without having time to react, even if it's the size of your shoes. The best way I've found to walk around is to press MB1, MB2 and Space continuously, and that seems to get you over most obstacles without tripping.

In the same vein, don't bother trying to avoid the BT (or BB or BMP or whatever they're called). They run faster than you. Don't bother pressing V to escape from their grip. It won't work. Same issue as the walk balancing, the game hasn't been fine-tuned to give you a rewarding experience when you try hard. Maybe it works on console, but certainly not on PC.

Another example of shoddy work: you can place map markers, but they markers' letters range from A to E. So you end up with multiple markers with the same name on your screen, making selection highly confusing. If only there was an alphabet with more than five letters to remedy this issue. When you use the compass view ingame to rotate between map markers, your character will happily do a 350 degree rotation to switch from one marker to the one next to it.

Generally speaking, the HUD is small. The icon for quick time events asking you to hold a button is nearly identical to the one for rapid button presses, even if you chose the "large text" option. This makes it even harder to react to those events that already have a seemingly broken timing window (like tripping on a rock).

Generally speaking, this game would've been amazing if it had had the AAA production it claims. Truth is the money was spent on anything but interaction, and that results in a very frustrating experience instead of the contemplative one I'd expected.
Posted 25 December, 2021.
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No one has rated this review as helpful yet
4.4 hrs on record
A little gem of a game. Outstanding scenery and atmosphere, very immersive, sometimes feels like a film experience. Gameplay is not particularly difficult, and rarely annoying. The only downsides are that it is very short (4 hours for a blind playthrough), and there is no way to bind a control to two keys, which would be convenient for the crouch key.
Posted 31 March, 2021.
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1 person found this review helpful
1.3 hrs on record
Repetitive, buggy, clumsy UI and overall pretty ugly. I did not have fun and finishing one playthrough felt like a chore.
Posted 28 December, 2020.
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3 people found this review helpful
636.5 hrs on record (546.5 hrs at review time)
Great, almost entirely non-toxic community. Very good class balance and great map variety. Overclock mechanisms allow for late game variety and meme builds. Spiders attack from all angles, including above your head. Game physics are a bit wonky sometimes but it's part of DRG's charm. Regular post-launch updates with new content.
Posted 25 October, 2020. Last edited 27 November, 2020.
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2 people found this review helpful
1.0 hrs on record
Pay to win, obviously, with the nice heroes being locked up behind a shop.

Feels highly repetitive after not even an hour playing it, so much for a strategy game!

If you like the core mechanics, checkout Into the Breach which has similar mechanics but is offline and doesn't suck your money out of you in order to have fun.
Posted 13 August, 2020.
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24 people found this review helpful
1 person found this review funny
3.7 hrs on record
The game is beautiful, as are all Crysis games, but there are a few issues that make it not so enjoyable. You'll have to make an EA origins account and login into that EA thing every time you want to play. The weapon selection controls absolutely suck and make it hard to pick the weapon you want efficiently. And now to the reason why I uninstalled and requested a refund: this game has a longstanding bug where your Windows mouse cursor appears ingame, which you can't get rid of without restarting Crysis, losing your progress since the last checkpoint.
Posted 28 June, 2020.
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Showing 1-10 of 10 entries