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Recensioni recenti di Bwead

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4 persone hanno trovato utile questa recensione
2 persone hanno trovato questa recensione divertente
39.6 ore in totale (36.9 ore al momento della recensione)
Honestly just not a great time to be completely honest. The game rewards button mashing unless youre a pro and can counter every move on every character, the ranked system is absolutely chalked and while getting your ass kicked is apart of it, you aren't learning from it. You'll be in Red ranks fighting Purples who spam some of the most obnoxious moves that have 10ms ♥♥♥ reaction times or else you get launched for maximum punish. Also can we talk about how every move in T8 is a ♥♥♥ launch??? the days of being rewarded for being patient and smart with your moves are over, just spam your longest combos over and over and you'll win. Bryan and Paul will quite literally make the game feel like a complete joke, you get hit twice and you're half bar, their combos are absurdly easy in comparison to a majority of the roster and they deal significantly more damage than 90% of the roster, heat is quite literally the worst addition to tekken in the history of the franchise, the store is a mess, and the community is a bunch of incel neckbeards who have nothing going for them in life except their tekken rank and they'll emote on you in every fight because you're simply trying to read an opponent rather than button mashing and combo spamming them.

Dogsht game, terrible community, fighting games belong in the trash next to the sht smelling dumpster that are the fans of said games.
Pubblicata in data 22 agosto 2024. Ultima modifica in data 22 agosto 2024.
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0.0 ore in totale
What to say, what to say....

This DLC is gigantic, stunning, engulfing, and downright disrespectful.

The step up in challenge is certainly noticed right out the gate. I ran the DLC on a NG+3 character and the first 10 hours were absolutely brutal. Brutal but fair, and once I figured out how the leveling system worked it got much better. The music, boss design, environments, etc. all deserve nothing but praise. This is what it looks like when a team truly cares about their product and put every bit of their creativity into it. Hands down a masterpiece.

Now for the bad, challenging bosses are not an issue, Sekiro showcases that challenge can be done aggressively but remain fair and understandable. You can get your ass kicked for hours and hours in Sekiro on a single boss, but you feel like you learn just a little each time. SOTR bosses are not fair, at least a few of them. My biggest gripes being with 3 in particular.

1: Rellana, Rellana is an absolutely bad ass fight with some of the coolest move-sets in the game, easily. The animation team absolutely crushed it on this and it shows. But her attacks chains are downright atrocious, we're talking about 9 attack swing chains that then grant a half second attack window in which even if you do attack on time she will still most likely get a counter attack off on you. This fight, especially for early game where you lack a lot of fragments, is one of the most frustrating and off putting fights in the DLC. It goes on for so long because you are just rolling and rolling and rolling, and you will be hit. It is a guarantee you will be hit, on a NG+3, this means Im below half health off a single counter attack. I felt like I wasn't even fighting this boss but rather simply trying to survive this boss, there was no exchanges of combat from defense to offense, it is 99.9% defense and .01% offence. Its unnecessary and just poor design in my opinion.

2. Messmer, messmer is an absolutely amazing fight and nowhere near as egregious as Rellana, but there are some minor issues with it that could've been avoided. First off his grab animation is absolutely atrocious, terrible terrible, terrible grab animation. Especially since the punishment is an insta-death in my case. And the camera in this fight is wonky as hell. There is many attacks that involve giant snakes attacking you in quick succession, I lost my life in the same spot over 15 times in a row because one of the snake heads would dissapear from my lock on, i had to then unlock cam, relock to avoid a snake, stay locked to avoid the one coming from behind and then a snake head completely out of camera view slams down on you with different potential timings so it couldn't be memorized perfectly. It felt cheesy and felt like no matter what I did, I was just being crushed because the camera could not keep up with the attack chain. Overall not the end of the world but my issue is that little things like this is what introduced the "challenge" to the dlc rather than straight forward combat difficulty challenge that makes a fight feel fair.

3. Last but not least, the most embarassing design for a boss fight I have ever seen in my entire life. Radahn, this mother ♥♥♥♥♥♥ is one of the cheesiest, lousiest, dumbest combat design's in any soulsborne game ever. FIrst phase is great, love his first phase. Its fast, theres very small room for error, but it can be memorized and when you get a feel of it you can find small punish windows throughout his attacks that make it feel like a great fight. But this second phase can burn in hell along side its designers. Who in their right mind thought that adding the giant light beams that hit like a truck should be added to every single attack from the boss, while mixing in arena sized explosions, light arc attacks, flashbanging radahn copies moving the speed of light, all while the boss is still ♥♥♥♥♥♥♥ swinging at you, there is no punishing this boss in second phase. It is literally just trying to prock bleed as fast as possible in moments where you can survive some bit of damage so that hopefully you can kill him before 90 attacks come at your face in the matter of 15 seconds. Everything staggers, many hits stunlock. There is no signals or animations letting you know the light beams are coming, they hit at random places with random timing so its not like if you learn perfect frame timing on every attack it'll make a single bit of a difference. This fight is luck and luck alone. 8 1/2 hours of dying, 8 1/2 hours of feeling cheated and completely defeated because I felt like even after mastering his first phase, it was a gamble up to fate on not if the second phase was going to ♥♥♥♥ me, but when, and If the punish was even survivable. You will have a bad time with this fight, and you will not want to do it again. I can promise that.


Overall, amazing experience. I will most likely never touch the Radahn fight again but the rest of the DLC is easily game of the year. 11/10.
Pubblicata in data 29 giugno 2024.
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5 persone hanno trovato utile questa recensione
1.7 ore in totale
Recensione della versione in accesso anticipato
When it comes to Moba character balancing this is by far as bad as they come. The build shop is lacking heavily, its unorganized and the build crafting feels weak and unpolished. Certains characters feel extremely cheese like prime Smite Loki to where you feel like you're just being killed not because of poor decision making but rather faulty and poorly designed character abilities. A lot of the characters feel like they could be really cool but they're as of right now unpolished and many feel poorly pieced together. Overall just not a super fun MOBA experience. Needs a lot of work and its clear why Paragon died in the first place, there is just better options out there that are polished, well balanced, and fun to play.

Thank you, next.
Pubblicata in data 24 febbraio 2024.
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2 persone hanno trovato utile questa recensione
77.3 ore in totale (76.8 ore al momento della recensione)
There isn't much to say about Cyberpunk 2077, instead i'll just let out a few tears knowing that I'll never get to experience this game again for the first again. I fell in love with this game, this world, these characters, and even the spinoff anime. Everything CD ProjectRed has done for Cyberpunk is deserving of pure praise. You'll find yourself absolutely immersed in this gritty and glowing city and once the game is finally over, you'll quickly fall into an existential depressive episode, not knowing wtf do to with your life now.

I have nothing but the highest respect for CDPR, the fact that they stuck with it and delivered the game we all only dreamed about is deserves so much more recognition than its being given.

Play this ♥♥♥♥♥♥♥ game, watch the show. Cry over and over again. Rinse and Repeat.
Pubblicata in data 7 ottobre 2023.
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Nessuno ha ancora trovato utile questa recensione
1 persona ha trovato questa recensione divertente
0.0 ore in totale
You know it isn't the deepest and most compelling story but at the end of the day Destiny has never been known for its storytelling through campaigns. Its been known for its insanely fun combat system, cool gear, and beautiful scenery and music. This DLC is just that. A beautiful looking game thats super fun to play and has some sick gear. Not much negative to say about it. Witch Queen was super cool with its story and it was nice to have a fully developed detailed story but at the same time the campaign in witch queen really lacked on actual gameplay. I think people need to relax and stop hating so much. Especially when this DLC has some of the best combat content we've ever seen.
Pubblicata in data 3 marzo 2023.
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1 persona ha trovato utile questa recensione
79.8 ore in totale (54.6 ore al momento della recensione)
While it started out rocky they've definitely done a lot to make the experience overall much better and much more fun. but for ♥♥♥♥ sake, make the MnK actually usable. It is genuinely so frustrating playing ranked against ♥♥♥♥ controller players who have to do a fraction of the amount of work to secure a kill. I get it the whole "but it started on a console" argument and now the game is dead so, maybe its time to change that. If MnK had an equal playing ground this would be such a fun game to grind competitively but until then its a shelf game that will only be played when everything else is boring.

P.S: if you play with a controller in fps, nobody likes you bro
Pubblicata in data 3 novembre 2022. Ultima modifica in data 16 settembre 2023.
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Nessuno ha ancora trovato utile questa recensione
415.5 ore in totale (62.4 ore al momento della recensione)
Level 300 xbox account, level 50 PC account. This game used to feel great but recently its just become the sweatiest pool of sweatlords ive ever seen. Every normal BR game im playing Masters teams and Preds even though I've only ever hit diamond once. Full teams of charge rifles, ramparts and gibbys in casual BR is just a joke man. There's no fun to be had with the current state of this game unless you plan on sweating it out religiously. The gameplay can be great sometimes but the state of the community and how sweaty this game has gotten has honestly runined it for myself and many people I know. Hopefully they balance out casual BR better soon but until then I wouldn't recommend.
Pubblicata in data 15 giugno 2022.
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Nessuno ha ancora trovato utile questa recensione
3 persone hanno trovato questa recensione divertente
14.7 ore in totale (7.1 ore al momento della recensione)
Nice Wamen, Nice Game. Its a great game for making friends but all the boobs are always getting in the way of friendships. 5/5 Boob would Boob again
Pubblicata in data 14 giugno 2022. Ultima modifica in data 14 giugno 2022.
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Nessuno ha ancora trovato utile questa recensione
211.8 ore in totale (122.7 ore al momento della recensione)
goud Geme
Pubblicata in data 13 maggio 2022. Ultima modifica in data 22 giugno 2024.
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Nessuno ha ancora trovato utile questa recensione
365.4 ore in totale (356.3 ore al momento della recensione)
Please don't download this game
Pubblicata in data 29 luglio 2021.
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