FOX
Вуктор   Russian Federation
 
 
:Irradiated:Информация отсутствует.
目前離線
最愛遊戲
368
遊戲時數
62
成就
螢幕擷圖展示欄
評論展示欄
已遊玩 114 小時
So, after 12 hours of time spent in the game, I can say with confidence that:

-Mobs, bosses, locations are made nicely. Some bosses were more surprised (separate respect for the King)
-Damn nice shooting mechanics! Each gun feels different. Each gun has its own application and place in the character build or boss tactics
-Obstacles that you will lean against during the battle and feel like that and the character behaves accordingly.
-Optimization is gorgeous. At maximum graphics settings without vertical synchronization on the INTEL i5 6400, GTX 1060, 16 GB RAM, there are no drawdowns in principle.


What the game lacks and it feels:

-The game needs a deeper mechanics of the player’s interaction with weapons and armor. In addition to the usual rechargeable modifiers, the deep customization of weapons: trunks, butts, stores, sights (barrel flies) is very lacking.The same goes for armor modification.

Such a branching in the leveling of characters will give tremendous variability to players trying and testing a variety of builds both in solo mode and in cooperative mode.

-Also, there is not enough interesting soundtrack (I mean atmospheric compositions that will be played during the game.)

I liked the game. And I wish the developers not to abandon such a promising project, to decide on the lore of the game, to develop their ideas and can draw something from the community of the game. Good luck guys!

P.S. After ending the game i want say "Big Thanks" to the creators from "Gunfire Games" for "Remnant", coz this game is rlly amazing. I'll agitate my friens to play it ;D

P.S.S. After 30 times to kill final boss of the "Leto's Lab" on solo "Hardmode" (not Nightmare difficulty), i killed it finally -_-. Dat rlly challenge
藝術作品展示欄
最近動態
總時數 15 小時
最後執行於 1 月 27 日
成就進度   17 / 32
總時數 20 小時
最後執行於 1 月 27 日
總時數 69 小時
最後執行於 1 月 26 日