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บทวิจารณ์ล่าสุดโดย ForsakenEagle

กำลังแสดง 1-8 จาก 8 รายการ
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
1.6 ชม. ในบันทึก
New fetish unlocked!
โพสต์ 28 พฤศจิกายน 2020
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
21.3 ชม. ในบันทึก (18.1 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Absolutely NAILS the classic Build Engine FPS design, and even brings some new tricks of it's own. Ion Fury is a labor of love. Just the sheer amount of detail put into the level design is mind-blowing. Gameplay is fast and brutal like you'd expect from a classic FPS, and Ion Fury is full of pop-culture references like you'd expect from a Build game. Game length will last you several hours playing through to the exits. However, many more hours will be lost looking for the secrets stuffed into the levels. As a fan who grew up playing Doom, Duke, and other similar shooters, Ion Fury is pretty much perfect.
โพสต์ 26 พฤศจิกายน 2019
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
6.9 ชม. ในบันทึก (3.8 ชม. ณ เวลาที่เขียนบทวิจารณ์)
FINALLY! Been waiting for a game like this!

Build airships logically with components that must fit together efficiently. Battle it out with other ships and put your own to the test. On top of that, there is a conquest mode for taking over cities and funding your war machine.

If you can spend a few hours in an editor working on a single airship, you'll love this game too.
โพสต์ 29 มิถุนายน 2019
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
175.9 ชม. ในบันทึก (95.9 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Absolutely the best Far Cry game yet!
โพสต์ 25 พฤศจิกายน 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
0.8 ชม. ในบันทึก (0.5 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Absolutely breathtaking game. For $3, this is an experience you can't pass up on. Just a great game to play while listening to music or a podcast and relax.
โพสต์ 24 พฤศจิกายน 2017
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
1.3 ชม. ในบันทึก
How to make a good movie tie-in game: Use an already existing good game.

The Expendables in Broforce? Perfect.
โพสต์ 10 กันยายน 2016
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
4 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
12.4 ชม. ในบันทึก (6.6 ชม. ณ เวลาที่เขียนบทวิจารณ์)
It's like the Forza of AGR games. It's that good.

This game is a joy to play. The physics of the vehicles are very much hovercraft-like and is a blast when you execute a perfect turn. Pitch controls on slopes and loops adds to the strategy as your ship will grind on the track. Straights may not be that straightforward. Mastering the game's tracks is a blast.

Everything feels very fast. Vehicles leave behind slipstreams (which you can take advantage of) and the world around the track is detailed with buildings and objects near the track turning into a blur as you zip by them. The use of blackout and redout effects in turns and slopes really adds to the sense of speed. Using the steering, drift, and turbo to speed around a curve at near top speed while the edges of the screen darken is a thrill.

Graphics are great. Worlds are detailed and tracks are wide and simple enough to navigate. Sparks fly off of your ship on collision. Up to 11 opponents may race you in a race. Everything performs well on my GTX 970. The ships themselves are very detailed. They have a pastel, minimalist look like Wipeout ships. Their animations are gorgeous. Flaps, air brakes, turbines, jets, as well as parts of the vehicles that separate on ignition, held together through nothing but magnetism.

The ships are diverse. One looks like your starter Wipeout ship, another a typical F-Zero machine, a podracer lookalike, and even one that looks like a Cadillac with exhaust pipes sticking out of the hood. Six teams with four classes of ships each for 24 ships total with unique looks, animations, and seven color pallets to choose from. If there's more, I don't know yet. Each has stats including speed, acceleration, durability, energy, and turbo, and different ships will have different advantages and disadvantages. Four classes means the game will get progressively faster as you climb the ranks in the campaign.

NO WEAPONS, but there are power-ups you can equip your ship with before a race. One is an active ability which must be activated, and the other a passive ability that'll enhance your ship's abilities. In addition, upgrades may be purchased for permanent improvements to your ship stats. Also, no pits. Your ship will automatically repair (when you're not bouncing off walls and opponents).

Race types include time trials, race, pure race (no power-ups allowed), tournament races, survival (no respawn), and more. Four environments with several tracks each including things like snow and sandstorms. Tracks remind me a lot of F-Zero tracks in that they will twist, turn, loop, have gaps, and just in general going in any direction rather than being flat on the ground. I got vertigo a couple of times.

Price may seem steep, but if you are starving for an AGR game on the PC that's high quality and polished, then Redout is totally worth it. If the devs can make a demo for download, it would go a long way to selling Redout to skeptical buyers.
โพสต์ 3 กันยายน 2016 แก้ไขล่าสุด 27 พฤศจิกายน 2016
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
0.9 ชม. ในบันทึก (0.4 ชม. ณ เวลาที่เขียนบทวิจารณ์)
This is a simple game. Push right to move clockwise and left to move counterclockwise. However, it's a difficult one to master. There are six levels in Super Hexagon. Each level is very challenging and requires practice to navigate the traps that will fly towards you. You will need to learn to look towards the edge of the screen to see what is coming next while also looking at the center of the screen to guide your triangle away from death.

What puts Super Hexagon above other similar games is how addictive it is to play "just one more round". Beating a level takes a lot of practice, but only takes 60 seconds to count as a victory. Restarting a level only takes pushing a button and you're right back in the game. This combination of short levels and quick restarts greatly reduces its frustration factor and teaches the player to practice, practice, and practice more to learn the tricks and traps in each level and finally hit that minute mark. Once you do pass a stage, you will have that feeling of accomplishment. This feeling seems to be missing from other, more complex games which makes Super Hexagon a great experience.

The feeling of progression is also stronge here. At first you will die within seconds of starting the first stage. It'll be hard to judge what the game is going to throw at you and how much to move left and right to safely dodge the obstacles. With repeated attempts, you will begin to last for 5 seconds, 10 seconds, 20 seconds, and on and on until you finally reach that minute mark and beyond. Even after you think you have reached your peak skill, you may set a new personal record that will surprise you. Super Hexagon trains your brain and hands to react immediately and the improvement over time is noticable.

The music is another highlight for the game. The soundtrack consists of three chiptune tracks by the artist Chipzel. All three are very catchy and add to the game's style. One great detail about the music is every time you restart a level, the song starts at a different part. This is a great feature since you will be restarting many, many times and listening from the the beginning of a song would get annoying really fast.

For a few bucks, it is worth it. Even better if you get it on sale. Also grab the mobile version for when you're on the road.
โพสต์ 21 มกราคม 2015
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
กำลังแสดง 1-8 จาก 8 รายการ