61
Число
обзоров
628
Количество
продуктов

Последние обзоры Fluxve

< 1  2  3  4  5  6  7 >
21–30 из 61
Пользователей, посчитавших обзор полезным: 2
1 пользователь посчитал этот обзор забавным
5.8 ч. всего (4.1 ч. в момент написания)
Wonderful underwater adventure full of discovery and color, though $20 is a bit much for the length.
Опубликовано 2 октября 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
Пользователей, посчитавших обзор полезным: 4
41.1 ч. всего (17.7 ч. в момент написания)
Amazing FPS with super-satisfying gunplay. Fast-paced run and gun arcade action that feels just like the original.
Опубликовано 2 октября 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
Пользователей, посчитавших обзор полезным: 3
1.5 ч. всего
Interactive storytelling at its finest.
Опубликовано 9 сентября 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
1 пользователь посчитал этот обзор полезным
6.6 ч. всего (3.2 ч. в момент написания)
Short but sweet. A charming indie movement game with simple mechanics and satisfying gameplay.
Опубликовано 2 июля 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
Пользователей, посчитавших обзор полезным: 13
Пользователей, посчитавших обзор забавным: 3
1.5 ч. всего
Beautiful aesthetic with boring and clunky gameplay. Even most of the "puzzle solving" is the game making you kill yourself so you can find the solutions. Do yourself a favor and play something better.
Опубликовано 24 июня 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
Пользователей, посчитавших обзор полезным: 24
Пользователей, посчитавших обзор забавным: 3
3.2 ч. всего
The Mean Greens is a solid concept that turned into a half-baked game.

The music and environments give the game a polished veneer but the underlying gameplay is stale. Fast movement speed combined with rudimentary physics and piss-poor hit detection makes the gun battles schizophrenic and unsatisfying. If you still want to give it a try, good luck finding a single populated server. As of this writing, there are usually fewer than ten people playing globally at any given time.

Another promising multiplayer FPS that fails to deliver. Don't waste your money.
Опубликовано 25 апреля 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
1 пользователь посчитал этот обзор полезным
Пользователей, посчитавших обзор забавным: 2
90.7 ч. всего (24.5 ч. в момент написания)
Dying of hypothermia, one priceless relic at a time.
Опубликовано 9 марта 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
Пользователей, посчитавших обзор полезным: 4
1 пользователь посчитал этот обзор забавным
15.8 ч. всего (9.3 ч. в момент написания)
This is a spoiler-free review.

Firewatch is an incredible experience, so long as you're not going in with the wrong expectations. This isn't a role playing game, a survival game, or some sort of Sherlock-inspired Half Life prequel. This is a game that wants to tell a story, and to that end it succeeds marvelously.

Most of that story is told either through documents you find out in the woods or through conversations with your trusty wildfire watch supervisor Delilah. When you spend a significant portion of the game talking with someone on the radio, it makes sense that this game has some of the best dialogue and voice acting of any game I've ever played.

It helps that it's easy to immerse yourself in the Wyoming wilderness. Firewatch looks drop-dead gorgeous. I found myself constantly stopping and taking pictures of the landscape. The soundtrack and sound design are top-notch. The game also adjusts to your playstyle, so the choices you make along the way will affect your relationship with Delilah and a number of other small but noticable details.

The game does have a few faults. For being set in the wilderness, it's frustrating that you're forced to stick to specific paths. You can wander away from each day's task, but you're still stuck to the provided trails. Going along with this: just about everything in the game is linear, almost to a fault. A lot of people also had issue with the length. Even if you're walking everywhere, reading absolutely everthing, and otherwise taking your sweet time through the story the entire game shouldn't take you more than five hours. If you're rushing, I wouldn't be surprised if you could complete it in under two. The length is a good fit for the story the developers wanted to tell, but it's a bit short for a $20 title.

If you enjoy story-driven games, I'd highly recommend picking up Firewatch. Though you might want to wait until it gets a bit cheaper.
Опубликовано 24 февраля 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
1 пользователь посчитал этот обзор полезным
13.5 ч. всего
This game has by far some of the most frustrating mechanics of any game I have ever played.

Let's start with the basics: it's a cover-based, squad-based third-person shooter. Well, except for the fact that there is one magical button for sprinting/cover/rotating out of cover/healing your teammates. Roll a dice to figure-out which one the game will pick to do this time! Want to heal your squad member? Sorry, you're rushing into the meat grinder like a maggot straight out of basic! Want to sprint to that cover? No dice chief, it's at a slight angle so instead you're sprinting next to the cover until you mash the button enough that your character decides to commit suicide. But there is cover, so I guess you could call it "cover-based." Don't even get me started on the grenades.

Oh, and did I mention your squad? Your two helpful teammates with minds of their own, who love to run out of cover and get shot and bleed out and force you to replay the same section over and over because they are too stupid to just stay put and keep their heads down. I don't know whether I spent more time replaying chapters because they died or replaying chapters because I kept shooting them in the face.

Thankfully the third person mechanic saves everything. As long as everything you need to shoot is on your right. If it's on your left you're out of luck.

Issues aside, my favorite part of the game are the setpieces. Those wonderful scripted moments where something completely out of your control happens in a masterful stroke of storytelling and you have to play the same thirty-second section again and again for over an hour because the scripted event accidentally kills you. Whoops.

The story is well-told, the atmosphere is perfect, the music is fitting, and the characters' development is superb. It's a great Heart of Darkness adaptation and a nice parallel of the modern problems with US jingoistic foreign policy and military hero worship. Even with all of its problems, I'd still recommend playing through it for the story alone. Just make sure you choose the cake-walk difficulty to avoid tearing your hair out.
Опубликовано 11 февраля 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
Пользователей, посчитавших обзор полезным: 32
Пользователей, посчитавших обзор забавным: 4
3.8 ч. всего
Calling this a "puzzle game" is a bit generous. I'd say it's more of a "click and drag" simulator.

The puzzles themselves require little effort to solve, most of your time is spent moving levers, turning switches, and manipulating keys to punch in the solutions. On top of that, the limited number of things you can inspect in every chapter practically screams the answers at you. The only time I ever got stuck was when I entirely forgot about the glasses.

The game looks good, no question, but it lacks any depth.
Опубликовано 11 февраля 2016 г.. Отредактировано 11 февраля 2016 г..
Был ли этот обзор полезен? Да Нет Забавный Наградить
< 1  2  3  4  5  6  7 >
21–30 из 61