15
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Recent reviews by LSD LASSE

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
10.2 hrs on record
lort.
Posted 3 December, 2024.
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No one has rated this review as helpful yet
33.6 hrs on record (27.9 hrs at review time)
Played with my girlfriend.
She broke my neck during first game and she smiled at me.
Now I'm sleeping on the couch with a knife. 10/10
Posted 21 May, 2022.
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No one has rated this review as helpful yet
99.8 hrs on record (0.5 hrs at review time)
Amazing game. I jumped into this game alone thinking it would be boring but I was very wrong.
There are 2 teams, Survivors and Killers.
Survivor being the best part of the game since you can play agaenst classic horror characters, e.g. Leather Face, Scream, Freddie Kruger and Micheal Myers.
As the Killer you have to make sure to stop the Survivors, surviving!
You have to go around repairing 5 generators to unlock a gate to escape from the Killers.
There's a really good levelling system plus ranking system.
My favourite part is the perks which improve your characters.
Anyways not much else to say other than really good game, pick it up, NOW!
Posted 24 December, 2021. Last edited 25 December, 2021.
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No one has rated this review as helpful yet
25.5 hrs on record (22.6 hrs at review time)
Steep is a weird game. A love letter to exploring the picturesque Swiss Alps by way of extreme sports, it toes the line between realism and Red Bull guzzling, MTV goofiness. It's built for scale and spectacle, but digging deeper to actually play the game can feel like you're on a team of beta testers, sharing challenges you pulled out of your ass and turning a blind eye to the glaring glitches and rough edges. It suffers from an identity crisis; one minute you'll be paragliding peacefully above a glacier while your avatar narrates a somber diary of conquering the wilderness, fighting oxygen deprivation and dehydration. Then you'll be following a literal ghost rider through the mouths of Ubisoft's Raving Rabbids mascots or being lectured by a stereotypical New York agent for not hitting enough “sick” kickflips. Or a mountain will try to intimidate you, reciting some Robert Frost style poetry. Steep is best played with an open mind. A really open mind...

The game can be stunningly gorgeous; the scale of the mountain range is very impressive and boasts some of the most realistic looking representation of snow I've seen. The glittering of the sun off of fresh powder in particular is approaching levels of photorealism. The detail of your character is quite sharp as well, especially considering the vast amount of unlockable accessories available to outfit him/her in. Traversing the frozen environment also leaves convincing tracks as you sink into the drifts, climbing steep slopes to reach points of interest. An applaudable amount of work and artistry went into the snow, but some of the elements surrounding it look out of place. Rocky surfaces can look like smears painted with a broad brush, often visibly, hastily thrown together at artificially rough angles and clipping through each other. Trees and glaciers are carbon copies of each other, leading to stretches of boring, repeating terrain. But the large scale picture is the reason for playing, and these are the compromises of a completely open, load-free playground.

You have five modes of transport at your disposal: skiing, snowboarding, paragliding, wing gliding, and walking. Skiing and snowboarding are similar and the challenges that feature them are interchangeable. You have very simple controls with these two: steer with the left stick, the right stick cuts sharply, you hold and release jump to ollie, and from there you can spin and grab. For the most part, though, you're at the mercy of the mountain; it's incredibly difficult to make quick adjustments and it can be a struggle to get your avatar to do what you want to do without serious effort. You have no control over the camera, and that becomes an adversary; jamming to the right trying to hit a checkpoint can easily be undermined by a wild, uncontrollable swing or zoom because the game felt like it. You certainly don't have Tony Hawk/SSX levels of control, which is fine, but what's in Steep is better described as “loose” than simulation. After about twenty hours of playing I felt adjusted to the game's quirks, but more often than not trying to get your rider to generally perform something specific still comes down to trial and error, combating the controls, and a good amount of luck. You're provided with a G-meter that is supposed to track how much punishment you can take before you spill, but in practice the game just does what it wants; a ten second free fall onto solid rock might be okay, but hitting what appears to be a pebble may or may not send you into a knockout faceplant.

Wing gliding is the highlight. Flying inches above the ground, weaving around snow covered trees and sharp rocks is exhilarating and it controls responsively. Most of the challenges in the wing suit revolve around passing through rings and gives a serious Pilotwings vibe. Paragliding is more relaxed and is the preferred method for exploring the Alps, allowing you to cover large swaths of land and soak in the sights while you're at it. You're given a very generous updraft system: get close and kinda/sorta perpendicular to a mountainside and there will always be uplift, essentially allowing you to glide endlessly. I'm pretty sure that's not how wind works, but whatever. Walking is where you put one foot in front of the other to initiate locomotion, and while on foot you can use binoculars to spot drop zones and places of interest.

The scale and freeform exploration is great, but the “game” part of the game, the challenges, are all over the place. These events are scattered all over the mountains and they're generally races against the clock or score based affairs. They are categorized into Easy, Medium, and Hard difficulties, and you can earn bronze, silver, or gold medals depending on your performance, which awards XP to level up to unlock drop zones and currency to buy cosmetic items. The open nature of the game itself wrecks havoc with any scoring conventions; a single, ♥♥♥♥♥♥♥♥ trick pulled out of your ass can destroy a gold medal challenge in seconds. Alternatively, a glitchy camera can be a repeatable bane to finishing a race without ragdolling down a cliff face, and the difference between a gold medal or complete failure can either be a matter of minutes or seconds. There's very little consistency between which challenges will be a fun exercise in sharpening your skills or controller throwing frustration.

And that's Steep broadly speaking. It demands to be enjoyed with a relaxed demeanor and forgiving nature from a zoomed out perspective. If you can find that zen state it's one of the best extreme sports games that's released in years. Just don't look at it too closely.
Posted 16 December, 2021.
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No one has rated this review as helpful yet
18.8 hrs on record
I could have gotten a hole ♥♥♥♥♥♥♥ cheesburger for this ♥♥♥♥
I got zombies Nice
Posted 15 December, 2021.
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No one has rated this review as helpful yet
3.7 hrs on record (1.4 hrs at review time)
Yeah.. Like its good but hard to understand.. And there are som bugs Over all 6,5/10:)
Posted 7 December, 2021.
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No one has rated this review as helpful yet
9.9 hrs on record (5.6 hrs at review time)
Piv frækt
Posted 25 November, 2021.
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No one has rated this review as helpful yet
22.0 hrs on record (19.7 hrs at review time)
Then you play this game you are gonna look good then you are robbying a bank
Posted 1 May, 2021.
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No one has rated this review as helpful yet
0.1 hrs on record
How to get good at bhopping in csgo
Posted 25 April, 2021.
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No one has rated this review as helpful yet
287.6 hrs on record (46.1 hrs at review time)
Действительно хорошая игра. Я люблю играть с моими друзьями
Posted 13 March, 2021.
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Showing 1-10 of 15 entries