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Análises recentes de FireSquid

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Exibindo entradas 1–10 de 11
Ninguém achou esta análise útil até agora
29.6 horas registradas (15.5 horas no momento da análise)
Análise de acesso antecipado
Publicada em 17 de maio de 2023. Última edição em 4 de junho de 2023.
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24.5 horas registradas (11.8 horas no momento da análise)
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Publicada em 1 de agosto de 2021. Última edição em 12 de fevereiro.
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31.4 horas registradas (25.7 horas no momento da análise)
What other game lets you bribe the Galactic Community into ignoring your war crimes?
Publicada em 22 de dezembro de 2020. Última edição em 3 de julho de 2022.
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Ninguém achou esta análise útil até agora
114.4 horas registradas (66.2 horas no momento da análise)
Análise de acesso antecipado
Game is Good
Publicada em 15 de abril de 2020. Última edição em 4 de julho de 2022.
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1.2 horas registradas
Really good milsim game if you can't afford arma.
Publicada em 19 de março de 2020.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
23.8 horas registradas (20.2 horas no momento da análise)
Perfect representation of the Sega Dreamcast
Publicada em 30 de março de 2019.
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Ninguém achou esta análise útil até agora
1 pessoa achou esta análise engraçada
76.0 horas registradas (72.6 horas no momento da análise)
What are you doing here? Bannerlord is out! Although I guess this game is cheaper, is easier to run, and has more mods. Those are pretty much the only reasons to get this over Bannerlord right now.
Publicada em 21 de novembro de 2018. Última edição em 15 de abril de 2020.
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1 pessoa achou esta análise útil
42.8 horas registradas (14.3 horas no momento da análise)
It's a shame there isn't support for this game anymore and there aren't many people playing it. It's still fun and there are usually 1 or 2 servers that are still populated even in off hours. Dirty Bomb deserved better.
Publicada em 17 de julho de 2018. Última edição em 15 de abril de 2020.
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1 pessoa achou esta análise útil
174.5 horas registradas (137.5 horas no momento da análise)
If for some reason you've ended up reading this review and have no idea what Squad is, it's somewhere between a very hardcore large-scale tactical shooter and a milsim. Teamwork and voice communication with your squad of up to 9 players is an absolute must. Lone wolfing will often get you kicked from squads and even most servers prohibit it. Not being a team player in this game is about one of the most frustrating and boring gaming experiences anyway, as it often involves long, uneventful walks through the forest that end in sudden and unexpected death from who knows where (probably your team knew where if you were communicating with them.) Assuming you're willing to learn and take order from your squad and fireteam leaders, can communicate actively on voice comms, and don't need constant action than Squad will be one of the most immersive games you will ever play. It is pretty well polished with minimal bugs in its current state (the last bug i can remember was about a dozen games ago where one guy's model looked like he was permanently leaning for a bit, but I'd have to go dozens of hours back to find a time where a game breaking bug happened for me.) The gameplay is very solid and pretty well balanced considering the asymmetry between some of the factions. The gunplay is very lethal and precise, with high amounts of recoil. Graphics are not the best, but still portray convincing landscapes and infantry equipment and vehicles have very well detailed models. The sound design is one of the exceptional qualities of Squad.

Well worth the money if you're looking for an immersive hardcore military shooter that isn't as hard to get into as something like Arma 3 but still has decent strategic depth and plenty of replayability. The game is based on community run servers so once you find a good server that's got a good community and is consistently populated, you can keep going back to it. It isn't too hard to find a server that is full of people that are friendly to new players and will help you learn the game. If you are brand new to the game it is often actually a good idea to tell your squad you are new as they'll be more helpful forgiving to mistakes.
Publicada em 27 de junho de 2018. Última edição em 16 de janeiro de 2021.
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2 pessoas acharam esta análise útil
5.4 horas registradas (4.2 horas no momento da análise)
Since the game is now free and the download and doesn't take up much space on your hard drive you should just try it. Its a fun game that can keep you entertained for a few hours. The company that made the game closed down when they made the game free, so if you happen to get one of the game breaking bugs that some people in other reviews metion, then unfortunately there won't be any fix for the game. Other than that, the game is really solid, although there is not that much content.

The design of the game is really simple, but it also surprisingly deep. You have access to 4 types of units that have distinct roles and I found it necessary to make all of them in every game. It's not the lazy kind of RTS where every unit does the same thing just with more health and/or damage.

The gameplay is really well thought out and balanced. The goal of the game is to capture 75 percent of the territory on the map, which you do by using your Sentinal unit. The sentinal can capture territory and structures by moving over it, but it cannot attack or move through enemy units (or be killed/damaged). This means you have to use other units to attack enemy units and clear pathways, as well as block the enemy sentinal from moving through territory, at least until they send units to attack yours.

The multiplayer seems to have been shut down and does not work anymore unfortuately, so the only content left is the campaign and skirmish missions. The expert difficulty ai, which is the highest level ai in skirmish mode, is a decent challenge and can easily exploit your mistakes. You have to manipulate the ai into do something stupid if you want to beat the expert ai, especially if you give yourself one of the handicaps. One tip i can give is if you get the AI stuck in a game of chicken, where both sentinals are right next to each other and waiting for the other to move, use that time to gain an advantage. Play passively at that point to avoid provoking it into moving and get units like snipers that you can use to cause attrition to the AI's units. You can go back on the offensive once you've built up units and created a winning position.
Publicada em 29 de outubro de 2017. Última edição em 15 de abril de 2020.
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Exibindo entradas 1–10 de 11