7
Products
reviewed
329
Products
in account

Recent reviews by Morningstar

Showing 1-7 of 7 entries
3 people found this review helpful
1 person found this review funny
2,324.4 hrs on record (2,201.2 hrs at review time)
CS:GO Review
I've determined that Counter-Strike: Global Offensive is from another dimension. It's a game that doesn't need to exist.

But here's GO: full of doppelganger Desert Eagles and de_dust déjà vu, quantum-leaping from some parallel timeline whose game industry briefly intersected with ours. Playing it is like running into a college crush at the supermarket. You immediately notice differences. Oh, you're married? Your hair looks different. But that experience of reconnecting is pleasant—they're mostly still the person you admired during geology.

In other words, GO's familiarity helps and hurts. Minor deviations from the CS you might've known or loved are easy to identify. The MP5 is now the MP7, but it lacks the same clicky report and underdoggy “this is all I can afford, please don't kill me” personality. The TMP is replaced by the MP9. Ragdoll physics don't persist after death, curiously. You can't attach a suppressor to the M4 for some reason.

I'm not particularly bothered by this stuff; I don't need the MP5 reproduced precisely as it existed in 2004 or 2000 to live a fulfilling life. What does bug me are some small but significant changes to firing feedback. When you shoot someone in GO, they don't wince. There's a sneeze of blood, and audio that conveys that you're hitting them if you're within a certain range. But they don't do this , and I don't understand the decision to omit a flinch animation on character models.
Posted 24 January, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
17.7 hrs on record (2.8 hrs at review time)
I’ll never forget the screaming. We'd just locked down checkpoint C, a three-storey townhouse in a wartorn village, and the six of us had taken up positions guarding all windows and entry points, waiting for the counterattack. First a pregnant silence, then a racket of assault rifle bullets and panicked shouts. We were repelling them. The timer had almost expired. Then a squadmate threw a speculative incendiary grenade at a doorway, and the screaming started. The area was being contested, and the insurgent contesting it had just been set alight. The round ended with six of us watching in mute horror as he crawled, wailing, through the fire, into the hallway where he eventually expired.
Posted 24 January, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
17.2 hrs on record
don't really know who he was—an ambassador, perhaps, or a spy—but I know we let him down. The VIP mission was simple: escort him across town and deliver him to an extraction point. No chance. They were on us in seconds, firing from grubby apartment windows, and we all died on the asphalt. Game over.

Split-second reversals of fortune like these pepper every match in Insurgency. It thrives on the calm before the storm; the tense slinking through ruined Middle Eastern villages before silence erupts into quick firefights. Insurgency sneers at the garish explosions and comic-book heroics of Call of Duty and Battlefield; much as the popular Half-Life 2 mod that preceded it, it keeps its sights on cold reality.

Insurgency's devotion to realism means that players fall dead after two shots at most, and the absence of killcams means you'll likely die without seeing who hit you—and even if you survive a hit, health doesn't regenerate. The brutal approach works, so long as you pay close attention to the brief but comprehensive tutorial mission. This is the stuff of nightmares for FPS newcomers, especially as there's no single-player campaign, so it's good that the community is usually quick to answer even the most noobish questions.
Posted 24 January, 2019.
Was this review helpful? Yes No Funny Award
362 people found this review helpful
211 people found this review funny
2
2
2,715.9 hrs on record (1,138.6 hrs at review time)
Rust makes better use of voice chat than any game I've ever played. You are naked and alone on the world's silliest island. There is no narrator or announcer, so instead you submerge in the quietude of the unkempt grass crunching beneath your feet, as you uselessly smash your rock against the nearest pine tree. Perhaps you've also harvested some mushrooms and a few bundles of flax; enough to stave off the hunger pangs and fashion yourself a burlap shawl to cover your shame. If you're particularly industrious, you'll have furnished a nice wooden shack a stone's throw away from some fresh water and reliable resources—the entry-level homestead necessary for any successful Rust campaign.

But then you hear it. Faintly at first. Carried on the tip of the breeze. It's another idiot in Rust.

I don't know what it is with this game. Maybe it's the fact that you spawn unclothed and uncensored, maybe it's the brutal vastness of the design, or maybe it's the simple uncouth joy of doing bad things to other human beings, but Rust has a distinctly regressive effect on the human species. The voice chat merges with the draw distance, so when you're spotted by an idiot, you'll start hearing the ♥♥♥♥-talk quietly tickling your ear. They get closer, they get louder and more confident, and suddenly you're hopping over shotgun shells while absorbing an entire dictionary of insults.

It's so hilariously antagonistic that I wish I could say I didn't love it. I wish I could say that it didn't feel incredible when one of those naked idiots charged me with their rock and I switched to the battle axe I fashioned out of scrap metal (which he almost certainly didn't know I was carrying), and put him down with a single well-placed strike. I wish I could tell you that, as I was standing over his fatally wounded body, that I didn't laugh my ass off when my headphones were filled with the voice of a prepubescent boy shouting, "Hey man, wait a second!" I wish I could say I didn't kill him anyway. No game has ever indulged our lack of humanity quite like Rust, and I wish I didn't mean that as an endorsement.
Posted 14 December, 2018. Last edited 14 December, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2.9 hrs on record (0.5 hrs at review time)
Early Access Review
i don't know why, but i can't play this game in my Country ( morocco ) pleas fix it !
The GAME IS SOOOO AMAZING
Posted 9 March, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
741.7 hrs on record (738.0 hrs at review time)
This review is very short. Garry's Mod is not a game. It is a physics toy and sandbox style tool. In Gmod, you can reluctantly do whatever
you want to. You can: build things such as cars, buildings, bunkers,
airships, boats, or whatever you can think up, use weapons from other valve games, as well as add-on weapons created by
other people, play with physics, kill NPCs with literally anything, drive a world of vehicles, paint, destroy stuff, spawn props, spawn ragdolls to pose and beat up, make a machinima for use on Youtube or other video websites, listen to music, and MUCH MUCH more. There are addons to download, like maps and player models.
The maps can vary from Counter Strike to Team Fortress, Portal to
Garry's Mod, and Day Of Defeat to Left 4 Dead. A very addicting toy from Team Garry.
Posted 9 March, 2016. Last edited 27 June, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
236.5 hrs on record (171.2 hrs at review time)
The start of adiction to gaming !
Posted 2 February, 2016. Last edited 27 November, 2017.
Was this review helpful? Yes No Funny Award
Showing 1-7 of 7 entries