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Recent reviews by Felix_Mundiál

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16 people found this review helpful
564.0 hrs on record (261.0 hrs at review time)
Intriguing and as addictive as any other Total War games.
8.5/10
+ Stunning graphics depicting the early Dark Ages: Fire, Sword Magic, and Dragon. Building destruction features more smoke and particle effects, and for the first time arrow shots boast a clearer trajectory, as fire arrows could possibly light up the night sky, certainly to impress.
+ Epic battlefield simulation, especially when intense AI combat between a desperate Roman soldier and a blood-thirsty Gothic warrior feels so hardcore and real.
+ Featuring unforgettable-as-always soundtracks perfectly suited to every frame during the game, also with impressive exotic Nomadic (especially Hunnic, inspired by Mongolian Hoomii), Byzantine and Persian-style melodies.
+ Typical hardcore Total-War experience as there are no eternal allies, no constant economic booming nor continuous good luck, it's only War that never changes, and CA has added some new elements to the politics, where being in power depend no only on pure-influence anymore, and they introduced a brand-new nomadic system, with settlement-destruction now an available option. But to some, this broader focus on political intrigue or city ravaging rather than pure war makes Total War Attila less of a warm welcome than previous titles, Shogun 2 and Rome 2.
+ Perfect units overhaul, especially with the help of Steam Workshop for enhanced accuracy on history. When playing Shogun 2 I would always remember, in some 80 percent of gameplay, watching identical spearmen and bowmen fighting on both sides of the battlefield, and some clan-typical units are just too expensive even after you manage to clear the whole map.
+ Enjoyable experience playing as the Huns, as both the morale debuffs on the enemies or simply improved Parthian Archery would guarantee a unique decisive-victory experience, which is only realizable in Attila.
+ Good War logic. In Attila, morale would play an important role but just no so decisive as in previous games, where it would take forever for multiple groups of infantry units to cause great casualties to each other, while in Shogun 2, a group of samurais with their flanks exposed to ashigaru militias would quickly scatter and be slaughtered. And more importantly, Total War Attila has kind of made cavalry units great again, where generals are no longer ridiculously vulnerable to spearmen, making them again good victory-claimers by simply going round and biting the enemies' tails, and making Attila a game of the horsemen. It's probably because of the rise of "stirrup" as well as shock cavalry around that time, which appears no later than the famous Charles-Mattel's Victory of Poitiers.

- Elaborate in-game CG animations are now nowhere to be seen any more, with Shogun 2 being the last title to date to feature tons of incident animations.
- Frame rate optimization is poor, making Attila a qualified hardware-killer in 2015.
Some would regard Attila as a mere content expansion to Rome 2, but to me it is always worthy of the test of time.
Posted 23 February, 2017. Last edited 28 November, 2017.
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