29
Products
reviewed
798
Products
in account

Recent reviews by Fasgort

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Showing 1-10 of 29 entries
5 people found this review helpful
379.5 hrs on record (0.1 hrs at review time)
Haven't played the game yet, but:

Negative reviewers are so retarded that, you know? ♥♥♥♥ you all. Learn to read some TOS properly.

EDIT: Aight, after 77 hours I can confirm. The game is good, it has no p2w, and the PVP is not in your face, like in Rust. Pretty chill game with very interesting gear building. And I was able to build a nice base once I figured out the construction quirks.

Mostly what this game does is copy a lot of concepts of a LOT of games. The deviants are literally Pals from Palworld. There are public events like Fallout 74. The universe is based on the SCP universe (not directly, but it's pretty much the same thing). It's not the only copies this game does, but I like how they are implemented.

The story is somewhat meh, i'm just skipping it.
Posted 10 July, 2024. Last edited 18 July, 2024.
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12 people found this review helpful
2 people found this review funny
72.1 hrs on record
Naah, this is not it, chief. It's basically dailies and events and weeklies and dailies and events and some more dailies.
Posted 22 June, 2024.
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No one has rated this review as helpful yet
190.4 hrs on record (32.4 hrs at review time)
A helldiver never dies.
Posted 19 February, 2024. Last edited 6 May, 2024.
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3 people found this review helpful
56.1 hrs on record
Terrible, it's doing your typical MMORPG dailies over and over but that's just the only gameplay the game has.

Add on top of it, that's a NEXON game, a very clunky annoying UI and that NEXON is actively killing the game with more p2w and buillshit mechanics and yeah...
Posted 12 January, 2024.
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6 people found this review helpful
1.8 hrs on record (1.8 hrs at review time)
Too grindy. Somehow it seems there is an autoattack and an autoretaliate option but my ranged character doesn't do anything to defend himself unless I manually attack. Considering the game expects me to kill the same enemies thousands of times, no thanks.
Posted 13 August, 2023.
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1 person found this review helpful
131.2 hrs on record
ye
Posted 12 August, 2023.
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No one has rated this review as helpful yet
787.8 hrs on record (75.3 hrs at review time)
Cool RR2.
Posted 24 July, 2023. Last edited 18 September, 2023.
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No one has rated this review as helpful yet
4,517.9 hrs on record (1,837.0 hrs at review time)
.
Posted 11 March, 2023.
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14 people found this review helpful
5.8 hrs on record
After the last updates? I can't in faith recommend this game to anyone. Hard pass. Just get a "copy" from "someone else" if you really want to take a look at it.
Posted 25 June, 2022.
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8 people found this review helpful
1 person found this review funny
1,583.4 hrs on record (1,124.6 hrs at review time)
Early Access Review
I have been playing for a long time during the alpha (before a massive overhaul of the combat happened) and when a Steam version (that also got like a 6 months alpha) happened.

When I found this game for the first time, the game was a bit clunky and the UI somewhat weird. The game was way way more simpler, we didn't have conquest, the story was played ALWAYS as co-op (you used a second player as a bot, anyone in the range of your level), and we had a tap system to do damage, that nobody used.

Devs, in discord, listened to feedback, and with every update, some of the clunkyness was removed, some suggestions were added, things got changed, and we eventually got a massive rehauling of the combat and progression system, with levels, attribute builds, skills, and new different stats (evasion, accuracy, damage reductions... those stats didn't exist at all before).

We finally got a steam version, during alpha, the UI got a massive overhaul to make it more accesible for computers. In PC you get 3 windows, the left, with squad, inventory management, buildings), the center one that is the only one that shows up in mobile, and at the right side, the chat is always accessible). While the UI is still clunky and really hard to get used to it, it is better than what we had before.

About the UI tho, it's true it is still very clunky. New game modes were added, world bosses, conquest mode, some new implant customizations, and that added to the clutter the UI is suffering. Devs are listening to suggestion about it and slowly changing it and fixing some of those problems, give them time.

Finally about the game itself, it's mostly your typical idle game you let play itself and check from time on time to swap gear, craft new mods, maybe do some hitlists and stuff. I have been playing on and off for a long time and I really like the game, but I don't feel it's the kind of game you want to play actively for hours, unless you are aiming to get some quests done or you are revamping the build of some hunter and checking how it is working.

The monetization is great: Pretty much everything "gameplay-wise", you can acquire by farming, grinding and playing the game. You get gems from arena challenge (5 daily), arena rankings (no idea, depends on what league you are playing and your final position, don't quote me on this), daily login (25 weekly), free season pass (100 gems per season, buying the premium one that costs 1000 gems, you get 300 more gems in the premium side, so at the end you only pay 600 gems if you complete the pass). I think you also get gems from events too, and slowly getting those you can get inventory upgrades or whatever that cost gems.

And finally, yeah, the devs. They are in discord and always listening to player suggestions, there are a few of my suggestions that are actually in-game. A few examples:

- Quests asked you to kill specific monsters, in specific planet and areas. It was a massive chore to find where those monsters where located, farm those specific stages, and then do the next quest that asked for something similar, in some other planet, somewhere in another level. I suggested daily quests should be something more like: kill x enemies, do this generic thing you always do anyway. The mad lads actually listened to it and changed those quests to just kill a number of similar-rank enemies. So most of those quests, you just hit play and let the auto-farm do its thing and you will complete most of those dailies.

- Another example, I don't really like the music and sounds of this game, so I muted them. BUT it also muted the warning sound you get when someone invites you to a hitlist, and I like to do hitlists. I suggested the hitlist warning should be a separate volume setting. They implemented it and now I can keep the game muted but still notice when someone is inviting me to get some loot.

- And hopefully, sometimes soon, they also do a volume setting for private messages, so people can use those to communicate during hitlists instead of using the general chat.

Anyway, TL;DR: Free game, friendly monetization, devs listen to the playerbase to this game, and game is mostly to chill from time on time, not something you play actively for hours. Just AFK while it's autofarming. I would totally recommend it, specially for people that like idle games.
Posted 15 November, 2021. Last edited 15 November, 2021.
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Showing 1-10 of 29 entries