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Recent reviews by farmertrue

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Showing 1-10 of 17 entries
3 people found this review helpful
14.4 hrs on record (1.4 hrs at review time)
Roboquest VR is here & the embargo has ended! Flat2VR Studios gave me early access and the game is truly awesome!

It does so many things EXTREMELY well and there is just so much of, well, everything! The game has so much involved with upgrades, weapons, character perks, the maps, etc.

I've been highly anticipating this game ever since it was initially announced as part of the Flat2VR Studios company announcement as them being a compnay. They announced I believe 3 or 4 titles they were working on to release, and Roboquest VR was one of them. The game was already playable with UEVR with 6DoF but this made for VR version, is better in every way from what I have seen.

As some of you may know, I'm a sucker for rogue likes but this one is probably the best yet. And I'm being modest on the hype. I can't get enough of Roboquest VR and this is exactly what I had feared.

Positives:
The games movement is really fast paced & extremely fluid. Among the best & most fun in all of VR. There are several jump varieties, slides, trampolines, rails for grinding and more.

The weapons are a huge highlight as well. I'm not sure the exact amount but I have used well over 25 unique weapons and I come across multiple new guns every run. The only real issue I have with the guns are although they are two handed for some, using one hand doesn't seem to mess with the accuracy or recoil. So there's no need to two hand them.

There's a ton to explore and the maps feel and look great. You are rewarded for exploration as well, which as you all know, is something I greatly appreciate in games. The maps have hidden areas and places where you can unlock for different paths and further playthrough.

It has the typical roguelike upgrades. Some for each run, some permanent, but there is so much more. There are different robots you can play with, and each robot has different class perks and special abilities. I've only used two of them but I think there are roughly 8 or so to unlock. The robots that we play as remind me of Stormland meets Borderlands. There are also all sorts of different NPCs on your team that you can unlock, which each one acts as a way to further your loadouts and gameplay. For instance, one is an upgrade station but is found within the run. There is so much more to it but I have only begun to scratch the surface of what all is available and upgradable.

The music goes HARD. It amps me up and plays into the action and maps.

Variety is in abundance and I'm still lost in so many aspects after a couple hours of gameplay. There just seems to be so much stuff and so much of every aspect. But not in a way I feel overwhelmed, but rather excited to keep playing and experience the variety.

Negatives:
The main issue with the game at launch is not having Co-Op available to play right away. I don't know if it's in the launch version, but early access had the Co-Op station already built within the game so it will be here sooner than later. I also had a few bugs, like seeing the health bar for the enemy after destroying them, but I have reported these to the dev team. And as I mentioned before, two handed weapons shoot just as good as one handing them, which isn't really a bad thing but they could've gone more into that (I have not played the flatscreen version, which may have been the same way I assume).

The art style is great, but the main character who talks to us, looks off like she is low poly or something a bit off.

Lastly, bHaptics was not supported before launch. I have mentioned it to both Flat2VR Studios and the bHaptics team, so hopefully it gets added sooner than later but I am hopeful that it'll happen.

Wrap Up:
Since the game is so fun, I could easily see myself playing this for hundreds of hours and becoming my go-to game for when I finish something early on the live stream and have an opening all of a sudden. Or something that I jump in for 30 minutes but end up playing for 5 hours straight. It seems it's going to be what The Light Brigade was for me, which was my favorite game of 2023 and in my top 3 most played titles, but even better and more addictive.

The game looks and performs awesome on Steam and I could play it on max resolution on the Pimax Super at 90Hz. While I have only played a few hours, I have barely scratched the surface and I feel it could be a solid 40 hours before unlocking certain stuff. But that's not a bad thing. Just shows how much there is within this game.

Roboquest is a must play if it looks even remotely interesting. For rogue likes, it is probably the best one in all of VR, where we have a slew of amazing rogue like titles. Roboquest VR is right there at the top. Flat2VR Studios have brought us some great titles, but this one is their best one yet! This is one of those games and developers that us as a VR community needs to support. Huge props to the team!
Posted 20 November, 2025.
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2 people found this review helpful
1
7.5 hrs on record (4.9 hrs at review time)
Drop Dead: The Cabin is one of my favorite co-op VR games. It’s been a go-to of mine on my live stream for the past year and a half on the Quest 3, and I couldn’t have been more excited for the Steam launch for both PCVR and Desktop. I’ve probably got around 60 hours on the META version, and the game still hasn’t gotten old. It’s not perfect and still has some early VR release issues (which I’ve listed below), but the dev team is already working on fixes. Even with that said, the game has never looked or played this good, especially on the Pimax Super. I haven’t tried desktop mode, but on PCVR it’s great.

Things I like compared to the META version:
- The obvious visual upgrades & smoother performance. The textures, added details, and environmental differences make it a more immersive experience. I get a smooth 90FPS on max in-game settings and max resolution on my Pimax Super (6240x6280 per eye).
- Ready Player Me avatars. The customization and detail are much better and they’re supported across many games.
- Weapon tracers are a nice touch. The Ray Gun tracer looks phenomenal (but moving while firing the Ray Gun causes occasional frame drops on my 5090/9950X3D setup).
- Seeing the Z’s heads pop off with a headshot is so satisfying.

Issues I’ve experienced (and shared with the devs):
- Sometimes progression gets blocked when Z’s get stuck. When that happens, we have to take more time to find the stuck zombie, and hope they're visible or in a location where we can eliminate them. If not we'd have to restart the run (thankfully we have not got completely stuck).
- Throwing mechanics feel off in PCVR compared to the META version. Which is a shame because they absolutely nailed it on META.
- Valve Index controller triggers/buttons don't interact with the game menu. I’ve seen others report this too.
- Private Lobbies don’t seem to work right now since the required keyboard doesn’t pop up. I tried the SteamVR & my desktop keyboard as well with no luck. My friends and I have been clicking on Quick Play at the same time to get into the same match. That has worked for us every time.

Aspects that make the game fun, no matter how you play:
- The retro horror aesthetic fits perfectly. The synth soundtrack, bright neon colors, CRT TVs & VHS tapes, and that Evil Dead vibe.
- The roguelike replayability and leveling system are unique, rewarding and keep you coming back.
- The fast paced, arcade action. It feels like After The Fall meets COD Zombies, thrown into The Evil Dead.
- The Cabin shines in co-op but is still fun & perhaps more intense playing solo. I’m really looking forward to the upcoming 4-player co-op!
- Gunplay and melee combat feel great, and there’s solid weapon and enemy variety.

Drop Dead: The Cabin isn’t a perfect game and still needs a bit of polish, but it’s just downright fun to play. With PCVR and desktop support, it’s more enjoyable than ever. One thing I’d love to see added is bHaptics support as it would fit this game perfectly and enhance the immersion even more.

The devs have already released a patch and are actively engaging with the community, so I have no doubt The Cabin will only keep improving. Especially with the roadmap out already and 4-player co-op coming next month.

This is some of the most fun I've had in a co-op VR shooter, and it’s become a regular in my community. Full disclosure, I bought Drop Dead: The Cabin on META but I received the Steam version at no additional cost after talking to the dev team. Feel free to check out gameplay on my live streams or join us to play along:
Twitch → [https://www.twitch.tv/farmertrue](https://www.twitch.tv/farmertrue)
YouTube → [https://www.youtube.com/@farmertrueVR](https://www.youtube.com/@farmertrueVR)
My VR Discord (2,400+ members): [https://discord.gg/SpKY7ySjXX](https://discord.gg/SpKY7ySjXX)
Posted 31 October, 2025.
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5 people found this review helpful
1
16.3 hrs on record (16.0 hrs at review time)
Zombie Army VR isn’t perfect, but it’s a rock-solid FPS campaign shooter that delivers great fun whether playing solo or in co-op. From start to finish, it kept me engaged and I still can't wait to play more.

I played on a Pimax Super 50 PPD with Crystal controllers at 90Hz, with a 5090/9950X3D, and the game ran smoothly without issues. You may think a 5090 should be able to handle anything, but the Super 50PPD renders 6280x6240 resolution per eye, which is something like 9x's the amount of a 4K monitor.

The environments are solid enough, but the real standout is how the game rewards exploration. Every mission has hidden collectibles, weapon upgrades, skins, and secrets that make it worthwhile to go off the main path. As someone who loves to search every corner, I was impressed by how much there was to discover. Even after a thorough run, I still missed a few.

Weapons are another high point IMO as they feel weighty, distinct, and satisfying to use. Pistols, shotguns, rifles, and snipers all stand apart, and upgrades noticeably change how they perform. I especially loved the sniping mechanic. Some players didn’t, but I thought the cinematic slow-motion sequences added a fresh and exciting layer to VR combat.

Big props to the devs for native ProTubeVR ProVolver and bHaptics support at launch. Too many VR releases skip this, and it makes a world of difference for immersion. As a VR enthusiast who uses bHaptics every day, I really appreciate that extra effort.

The campaign took me about 12 hours on normal difficulty (while live streaming on Twitch & YouTube and exploring every corner), split into 7 missions with multiple chapters each. Missions have variety, bonus objectives, and secrets tucked into side areas that reward exploration. Even after finishing, there’s replay value through collectibles, weapon skins, upgrades, hidden items, and now a Horde mode. Weapons also have multiple upgrade paths, some with unique twists like “vampire” which have headshots heal you.

Difficulty seemed right where it was challenging enough to keep me on my toes, but fair. Enemy variety increases as you progress, and special zombies keep the fights from feeling repetitive. The arcade scoring system encourages chaining shots and playing for high scores, which adds even more depth whether you’re competing with yourself or on the leaderboards.

Audio is top-notch, from the atmosphere and music to weapon sounds and voice acting. The story isn’t deep, but it gives just enough context to make mowing down hordes even more fun.

Now for the negatives:
- Load times are long. I'd guess they're usually 1–2 minutes before and after missions. While it may not sound long, it seems like an eternity while standing in VR.

- During these loads, I see random spikes in VRAM, RAM, CPU, and GPU usage. Once missions started, though, performance was smooth.

- A couple of times, the menu cursor didn’t generate, leaving me unable to select anything. Restarting fixed it.

Verdict: At the time of writing I have 16 hours played, and I’ll be back for more. Zombie Army VR is one of those games that’s just fun. It’s polished where it counts, packed with content, and scratches that itch for a solo campaign or co-op zombie shooter in VR. If you’re into zombies, WWII shooters, or co-op VR campaigns, this is a must-buy. A strong, entertaining package with extras like native bHaptics/ProTubeVR support and active devs who actually engage with their community. Check out some gameplay from one of the mid level missions: https://www.youtube.com/live/yEpPqj49jfo?si=8_ojl4F0oJqjkmQ4&t=11147
Posted 21 September, 2025.
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5 people found this review helpful
1
15.0 hrs on record (1.8 hrs at review time)
Arken Age is incredible! I was lucky enough to get some early access so I’ve played more than just launch day. But as somebody who has played over 250 VR titles in the past 2 years, I am very impressed! I’ll start with the neutral/negative aspects since there are not many.

I’m usually not a fan of full body, as it feels unnatural in VR IMO. But the way this character is designed, the story and how smooth everything performs, with actual Valve Index support, and tons of in game adjustments possible within settings, I’d go as far to say it feels better than Batman.

Enemies respawn after going back to an area, as do the items around the map. This also happens upon dying. The respawns start to feel almost unfair as we get a ton of items to collect, even when the game is super hard.

The enemy voice responses are also lacking. I believe I heard the same four phrases over and over. Although enemies are challenging, and I enjoyed their design. Especially having to stay alert & making sure you finish them off. You can’t give up after the initial combat because they may get back up, with slightly less armor from knocking it off, and come back for more.

Also, while melee felt awesome, I really wish I could flip the sword over in reverse. As if holding it upside down.

Since Arken Age does such an amazing job with the immersion, it would be great to have bHaptic and ProVolver support added. The controllers have very well done haptic responses but getting bHaptics would truly take this to another level.

Arken Age does so many things extremely well. It’s hard to believe that this is made from a four person team with how smooth, stunning and overall polished it is. The game engine is insanely well put together! It’s very rare that I can run a VR game at maximum resolution on my Pimax Crystal (4312x5100 per eye), on max in game graphical settings, while maintaining a smooth 90Hz all while live streaming (watch it here: https://www.youtube.com/live/AYJSzuK1NXU?si=aTMNpqVSO3970CK3&t=9628 ) Especially brand new titles on launch! CPU frametimes stay around 2ms with a last gen non-X3D CPU and even during new areas the game is like butter melting on a stack of hot pancakes. And did I mention this game engine is a custom made engine that was made by only 2 of the 4 from the dev team?! That is so wild!

The game has some of the best implementations on several aspects in all of VR.

- 1) Climbing. Especially for an action title. The mechanics to bring out your pick aces just works and is very natural. Plus it feels so bad ass. You’re not struggling to reach the top of a tree but in fact gliding your way to the top, bottom, and side to side.

- 2) Explaining how to play the game. That tutorial was not only informative, but it also *showed* you how to do everything, gave you options to go back if you weren’t paying attention, showed you where to go, explained it in written as well, made you do the action you are learning and where most tutorials you are rushing to get through, it was actually enjoyable.

- 3) The level designs, environment & rewarding exploration. The game is lushes and vibrant. But it’s also quite large with tons of areas to explore. I’m one that goes everywhere in a VR title to explore and see what boundaries I am able to push. But even I was being blown away from hidden areas or items within the map. Some taking a long time to actually come across. The level designs are extravagant!

- 4) Adjustments made in settings. Like I mentioned full body can feel off in VR. But the amount of settings you can change, make it one of the best, if not the best, of all VR. It felt better than Batman IMO, which tends to be one that people consider gold standard. But also the controls. With a huge variety of HMD controllers in VR, this game allows you to get them dialed in, more so than almost any other title.

This dev team is truly gifted and should be proud of this accomplishment. I really hope the VR community supports this game. Not only is it a lot of fun, but it’s unique, visually stunning, has a full length campaign, has tons of adjustments in setting, does an amazing job with explanations & the tutorial, rewards exploration and performance is second to none. I for one can’t wait to keep live streaming in its entirety.
Posted 17 January, 2025.
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7 people found this review helpful
1
14.1 hrs on record (8.6 hrs at review time)
Early Access Review
As a huge fan of Into The Radius/ITR2/CONVRGENCE/Pacific Drive, ZONA Origin helps scratch that single player survival shooter itch in a positive yet different manor than the others in the genre.

I've live streamed the game for about 8 hours and every moment has been enjoyable & keeps me engaged. There has been an excellent balance of action, horror, open world exploration, missions, enemies, anomalies and different environments. The loot & reward system is well done, although I wish I didn't choose to play on the harder difficulty setting as the payout for scavenging makes you really have to watch for every item and makes you conserve ammo. Even though I'm still somewhat new to the game, the story-line has also been solid enough. You can tell the amount of work the developer has put into the game and is an improvement on nearly every aspect from his first VR game, ZONA Project X VR.

I had very few issues but nothing game breaking. FYI, some of these, if not all, have been addressed with the developer and are possibly fixed by now. But I wanted to share the issues I experienced while playing. One was when I accidentally stepped off the world in training, it started me all the way over (was only like 10 minutes but still). It also took a while to figure out how to travel to the first zone, the underground tunnels, but I finally remembered seeing a map in our base which allows for traveling. Then I struggled to find how to get back to the base from a zone and took me about 2 hours until I finally just went back through the tunnels. Come to find out there was a gate that I could've gone through but it was the only area I didn't check out but at that point I was exhausted. Last issue was having weapons disappear when loading a save or going to a new zone (this can be fixed by just exiting the game and reloading if it's not yet fixed).

Speaking of, the developer is constantly working on the game and pushes out updates or patches seemingly every day. He is super active in the community and listens to it's players. Huge props to the developer as there has been more updated in ZONA Origin than most of the big name studios.

I was blown away from the size of the Prypat area & the amount of explorable Russian architecture that you are able to go inside. I'm drawn to Russian aspects in games & appreciate when developers implement Russian culture in a realistic way and ZONA Origin does exactly that. I also like how there are often new enemy types when traveling back through an area where they were not before.

ZONA Origin has many different aspects and additions from the other survival shooters games which makes it its own unique, fun & intriguing experience. While there is a backpack & weapon break down system like others, this game handles it well but also a bit differently. ZONA Origin uses the latest Unity Engine where ITR2 uses the latest Unreal Engine. It's fun to compare the games similarities and differences to others in the genre while playing. The looting system reminds me of Ghosts of Tabor as far as the amount of items all through the zones and located seemingly anywhere, how you can sell the stuff, and how it feels to be rewarded. I'm looking forward to going back as I'm interested in exploring new areas, finding new weapons, fighting new enemies & see how the story unwinds now that I have a solid grip on how the game is to be played.

I also wanted to share that my friend bought this game to play alongside me. He is not a fan of Into The Radius, but he thoroughly enjoys ZONA Origin, which I found interesting.

It may be early access but the game already has a significant amount of content and is very entertaining. I'd definitely suggest this game to others who are survival shooter fans, or those who want a solid single player, loot and shoot experience. I can’t wait to see how it ends up in final release!
Posted 15 November, 2024.
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3 people found this review helpful
1
5.5 hrs on record
Propagation Paradise Hotel was my favorite horror VR game of 2023. In a year filled with solid horror titles, PPH is at the top. I have over 250 VR titles and played around 100 new VR titles in 2023 so it’s not because of lack of games played. This team did an amazing job and deserves credit.

It looks, plays, feels (bHaptics) and sounds like a AAA game. It also makes good use of VR mechanics. If it was just longer (I finished it while live streaming in 5.5 hours on medium difficulty) then it would be among the best VR games in general. But still, the gameplay and story are fantastic with plenty of good scares and the atmosphere & enemies are visually stunning and anxiety inducing. Every horror fan should have the game in their library. It reminds me a lot of a quality, made for VR Resident Evil type game with the quality and gameplay.

It had been a while since I live streamed the game, but with it being October it's a good time to do another playthrough and add it back to the rotation. It’ll be gorgeous using the Pimax Crystal.

Hopefully a second part gets released. Even as a DLC I’d be more than happy to support this dev team once again. We need more VR experiences like PPH!

Either way, I wanted to share that this team should be proud of their product because it’s phenomenal. Thanks for making such a top notch VR game! The VR community could use more experiences like PPH and I wish this team the best. If you care to watch my playthrough, you can on https://www.twitch.tv/farmertrue Cheers!
Posted 23 October, 2024.
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8 people found this review helpful
1 person found this review funny
1
108.2 hrs on record (40.2 hrs at review time)
Early Access Review
Early Access or not, I’m having more fun playing Into The Radius 2 than any other VR release so far of 2024. I have about 40 hours into streaming it this far, and it’s intense and there’s something new every time. It’s my 2024 VR GOTY so far.

One of the main differences between the two ITR games that not many people mention is that it uses UE5. Unreal Engine 5 is a dream come true for VR. What can be done with lighting, water, shading, fluidity, reflections and overall visuals can help transport people to the VR environment like they are there. It’s a running joke on my stream where I can’t help but to play around with the lighter or light in the backpack to see the reflections on artifacts. The little details like that are so mesmerizing.

The newest Major Update 0.11.0 also has some huge additions that add a lot to the game! The difficulty adjustments being added makes the game feel and play more custom to your wants or needs. I was foolish and turned all the enemy options to High (not even Very High) and it was pure mayhem. Where there were usually 5 enemies, there were now 8 enemies. Where they usually wouldn't hear me shoot my silencer, they were coming out of seemingly nowhere to ambush me. The enemy AI is one of the highlights in the game. They don't just stand in the open to get shot, but truly seem to take strategized paths and take cover to get you. It's also really great having the ammo crates and the backpacks with the spots for the ammo crates. The new armor and armor plates were a nice surprise! The little changes or additions to the environments (like added huts where there used to be trees), the minor audio differences and the little artifact color changes make the game feel much more well rounded! Peeling the wrapper on the energy bar is so satisfying and very well done. I have not had any game breaking issues while playing solo either.

Co-op is of course a highlight. Fans of the first ITR immediately got excited about the multiplayer announcement pre-launch. While the host’s experience is smooth, the second player might need to rejoin occasionally, but it’s much improved since launch, with much fewer issues and no longer losing items. The two-player co-op is fantastic, and I’m excited to keep playing.

If you do buy ITR2 early access, consider taking the time to offer constructive criticism & leave feedback to the devs. They are actively involved with the community and listen on their Discord.

The first Into The Radius was a top 5 VR experience for me (I have nearly 300 VR games) and I'm already enjoying the second game even more. I can't wait to see where this game is in a year because it's already a must own for PCVR folk and my current 2024 VR GOTY!
Posted 30 September, 2024.
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1 person found this review funny
1.8 hrs on record
I was skeptical of a Hero shooter for VR but Brazen Blaze is quite unique and fun to play with friends. While the game has issues, and needs some tweaks and could use more online players (an area most VR games struggle), I found myself enjoying the unique gameplay, movement system and character specials. While I have not agreed with some of the ways the team has handle some things for the game, I can't help but to enjoy the game thus far.

The graphics on default looked terrible on my 4090 and Pimax Crystal. Among the worst of any PCVR title. But after adjusting in game graphical settings, it helped improve them significantly and is more than acceptable for PCVR. There have also been times when frametimes and FPS gets tanked even when playing the exact same map with the exact same people. I'm not sure what the issue is but when I'll normally get 90Hz there are times an entire match will be about half that at 40-45Hz. No other game I play (over 250+ VR titles in my library) has this issue. Will hopefully get to the bottom of it.

While I only have 2 hours so far, it will be one I play more often going forward!
Posted 28 August, 2024.
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No one has rated this review as helpful yet
10.3 hrs on record (6.7 hrs at review time)
If you are looking for a visually stunning VR puzzle adventures, Firmament VR is exactly that. Some aspects look so mind-blowing & lifelike that I can't help but to leave my jaw agape for extended periods of time. I’ve enjoyed about 6 hours of gameplay thus far and still have a ways to go.

I've not played any other Cyan Studio games yet but Firmament had my eye even before it launched (I'm excited for Riven VR to launch). The game doesn’t hold your hand as far as what to do in certain areas but everything needed to complete a task is in the environment. So it’s very challenging and can feel slower paced at times or make you want to swear trying to figure out what to do. There are areas of low performance but that’s because the game is one of the best visual experiences in VR.

It can be quite demanding on even my 4090/7950X PC alongside my Pimax Crystal (but I'm able to render using the max render resolution of 5100 x 4312 per eye, which is stunning). Even using a Quest 3 it can be a lot to handle. Playing on medium graphics settings and running 72Hz the game looks and plays gorgeously with very few hiccups in certain areas.

The game also has some slight gameplay issues that don't ruin the game. Climbing isn't very fluid but that can be negated within the settings menu. Also, often times rotating your main device doesn't work properly so you will need to simply retry simple rotations. I know the game didn't have the best launch but it has been improved and is a solid VR experience that is quite unique.

I've been live streaming Firmament VR the past few Thursdays and I can't wait to jump back in to complete the rest of these unique & challenging puzzles. With around 250+ VR titles in my library, there are dozens of puzzle experiences among them, which I enjoy. VR does puzzlers fantastically & Firmament is testament to that. It’s not the greatest VR game but is a great puzzle adventure that will leave you in awe from the environments.

TLDR: If you value life-like visuals in PCVR along with a challenging puzzle adventure, Firmament will scratch that itch and scratch it hard.
Posted 11 June, 2024.
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22 people found this review helpful
42.6 hrs on record (4.2 hrs at review time)
Early Access Review
I'm having more fun playing CONVRGENCE than I am playing Ghosts of Tabor, which is saying something since GoT is one of the most addictive VR games to date and in my top 5 most played VR games ever. With only a little over 4+ hours of gameplay, it's clear that the developer has done an amazing job improving from his first VR game, Paradox of Hope.

Speaking of, I want to give props to the developer for not letting the POH issue bring him down. Instead of hanging up his hat, he went to work on his next project & knocked it out of the park as CONVRGENCE improves on POH in many ways, the main of which is how extremely fun the gameplay & entertainment factor.

Now the game does have some glitches, but none that break the gameplay in anyway. The main issues are with the companion, your doggo friend. There can be some quality of life improvements which we will see sooner than later, but for a launch VR game it is great!

The game has an addictive and rewarding raid style similar to Into The Radius (a top 5 VR game IMO) and GoT. But CONVRGENCE is much more spookier and scary at times than those other raid style games. Weapons feel solid, looting is fun, looks like several different maps that are different from the others, plenty of tweaks to change the game like opting to not take your dog on a raid & weapon attachments, performance is solid and the game plays very well. Speaking of, I ran the Pimax Crystal on the highest resolution, 4312x5100 per eye on high graphical settings at 90Hz and I was able to get a smooth 90fps with my 4090. That is rare, especially for newer PCVR titles.

I can't wait to dive back in and if this game holds up, it will be a top 10 played VR game of mine in no time (I have around 250 VR games). Props to the developer. I bought the Supporter pack and game at launch even though I could've got the game for free since I bought Pardox of Hope. This dev deserves the VR communities support!
Posted 24 April, 2024.
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