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Recent reviews by ALEXIOS

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No one has rated this review as helpful yet
28.7 hrs on record (20.6 hrs at review time)
I had been waiting for *Ale & Tale Tavern* for months ever since I played the trial version (*First Pints*), and the experience left me wanting more. After the full release, I couldn’t play right away—but recently I finally bought it, and dove in with my best friend. We played non-stop for three days, completed all quests, reached max tavern level, and loved every minute of it. One sitting lasted over 12 hours—we were completely immersed.

This game is genuinely fantastic, and I don’t want to stop playing. That’s why I’m suggesting a few improvements—not to criticize, but because I care and want to see the game thrive even more.

### 🛠️ Suggestions for Future Updates

1. **Balanced Economy**
- Earning gold is a bit too easy compared to expenses.
- Introduce higher maintenance costs like:
- Helper wages
- Electricity bills
- Recipe crafting costs
- Furniture and machine upkeep
- Occasional tavern damage and repairs
- These could help balance profit and challenge.

2. **More Expansion Options**
- Add more space for tables, customer rooms, and workstations.
- Introduce larger plots for farming and gardening.
- Additional land expansion could open up deeper gameplay.

3. **Quest Skipping Option**
- For players who’ve already completed the quests, offer a toggle to skip them when starting a new game.
- This will improve replayability and save time.

4. **Inventory Navigation**
- Replace the 1–5 number key system with mouse scroll for switching items.
- Keep controller handling as-is—it works well.

5. **Post-Boss Night Enemies**
- After defeating the boss, zombies still show up at night, which feels inconsistent.
- Replace them with bandits or other threats that better match the game’s tone.

6. **Sleep Mechanic for Time Control**
- Add an option to sleep and skip time, like a personal room for the tavern owner.

7. **More Realistic Farming**
- Current farming is very easy. Improve logic and yield layers:
- Seeds alone = no growth
- Seeds + water = low yield
- Seeds + water + fertilizer = high yield
- Introduce new ways to craft fertilizers for depth.

I’d gladly buy these improvements as a DLC pack—it doesn’t need to be free. I love the game, and I just want to keep experiencing more of it.
Posted 11 July, 2025.
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