22
Products
reviewed
524
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in account

Recent reviews by F-3000

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
64.9 hrs on record
Old and slightly buggy, but still entertaining.
Posted 21 July.
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5 people found this review helpful
0.2 hrs on record
System requirements don't specify anything other than D11 regarding graphics, but when trying to launch the game, I just get a notify that my system ain't compatible. Awesome. How demanding a card game could be after all?
Posted 14 January, 2022.
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No one has rated this review as helpful yet
715.1 hrs on record (327.0 hrs at review time)
One thing I hate with this game is, that a half hour feels like ten minutes. There's bugs, mainly with side missions, but I love this game anyways.
Posted 22 November, 2018.
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1 person found this review helpful
12.2 hrs on record (10.2 hrs at review time)
Compared to the Alien Breed 1 (solo)... More monsters, more area (yet more linear) to prowl without area transition, more lag to make you aim all over the place. Much more locked views that are much more annoying. More back'n'forth wandering. More intense storytelling, which was a very positive suprise. Instead of 3 unused weapons, this time there's only two which I didn't use at all (flamethrower and rocket launcher). That laughing became soooo annoying over time.

If you're interested of the storyline, get AB1 and play it through first, because AB1 is cut in mid-action, and continues here.
Posted 14 September, 2018.
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No one has rated this review as helpful yet
29.5 hrs on record
Gosh those repetitive battles became boring. I wish the game would have been more entertaining. Although, I guess I missed 66% of the jokes.
Posted 1 September, 2018.
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1 person found this review helpful
10.5 hrs on record
About 8 hours of point and click, even if counting the little time spent for rewinds due to buggy user interface (UI). The UI stops reacting to mouse clicks and/or visually breaks otherwise, and this seems to plague mostly the beginning of the game, causing great confusion for some players. But if you can live past the rather rare random UI freakouts, it's all worth the time. At one spot I was able to get the UI fixed by leaving area and returning. One other was that I had to quit the game with Alt+F4 because there simply was no other option, as there was no graphical UI (GUI) elements at all, while nothing reacted to clicks and keypresses had no effect (except the mentioned).

Puzzles are not anything majorly difficult, it was mostly soft flythrough for me with some occasional points where I had to stop for a moment to scratch my head. Even more cool is that you can get past some situations with several ways, greatly reducing the possibility of getting stuck.

One thing I kept constantly forgetting, was that commonly thru the game it's not enough that you have an item in your inventory, you actually have to give it to a person/object to trigger wanted conversation/action. Usually this led into going thru short conversations/monologues yet again. But that was my fault and problem.

One suprising, and in a way somewhat amusing, feature of the game is that it's graphically heavy. I couldn't have full graphics with 1600x900 resolution, because even the menu-view was painful to use - mouse response was heavily lagged and GUI elements moved lagging. So I ended up with 1280x720 with medium-quality graphics, but I must say that I didn't see it ruining anything. On the other hand, I'm currently playing with a cheap-end laptop with external screen.

The most annoying was the constant loading-screen with Christine. Merely opening the town map required it, and if you forgot something, returning to the point where you left required full-time loading. But luckily the loading-times were in seconds mostly, so it wasn't end of the world.

Overall, I'd say that it was worth it.
Posted 23 November, 2017.
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12 people found this review helpful
188.6 hrs on record (180.3 hrs at review time)
This was awesome game that is now broken without certain key DLCs. I'd love to play it, but world conquering is "impossible" with barebone-game, because game mechanics work greatly against player without proper DLCs. [Edit] I'm curious to know why some people rate(d) this review not useful (you can always comment reviews). I've played this game for nearly 200 hours, so I do have quite some experience with it. Both before and after certain f*tard updates that were made for making people to buy DLCs because of the otherwise "broken" game mechanics. Broken in a way that your abilities to advance conquer-wise are greatly hindered. [Edit] Now the base game is free. Kind of amusing, yet when considering the hoard of DLCs and the total price, it makes sense.
Posted 17 November, 2017. Last edited 27 November, 2019.
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2 people found this review helpful
7.2 hrs on record
It was awesome game back then, this remaster brings the awesomeness quite well to today. Even though it's a bit short and there could be a few more puzzles in it - I played it through in about 4 hours - I enjoyed the game (again). I personally disliked the time-limited parts at the end, which created quite a frustrating, but that didn't kill the overall joy this game gave. I got it with 8€ ($9) from Humble Bundle (along with a punch of other games), but I think I would've been happy even if I had paid the full 15€ for it. Although I'm even more happier for having it cheaper AND having supported charity with the purchase ($8.10 from that $9 went to charity, I always change the sums in HB bundle purchases).

This game is cinematic-driven puzzler. Puzzles are not hard, but they do require some thinking. I think the pegi-16 is a slight overshoot, but that's just my opinion. Something like 14 would be more proper. There's 40 achievements, out of which I got 36 open just by playing and without trying anything fancy. Except one, because I usually don't watch end-credits.

I warmly recommend this game to anyone, regardless are you old timer or a completely new for this game.
Posted 27 October, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
200.9 hrs on record (65.1 hrs at review time)
It's old, it got bugs, but it works. For me at least, with Win8. Rather simple when comparing to Master of Orion 3, which might be a good thing for someone.
Posted 21 October, 2017.
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No one has rated this review as helpful yet
231.3 hrs on record (143.5 hrs at review time)
This game is awesome, yet it could have been the über hot masterpiece of the millenia, if devs would have had put more efford into it. Content is quite little, even though it looks like a lot. This somewhat reminds me of Escape Velocity as if depicted in 3D, minus the depth.

Pros
-Space, the last frontier, and all that crap. Shooting, pirates, traders, looting, ships, equipment, aliens, etc. Drool all over my keyboard.
-Very pretty. Pisses off that I had to put the graphics to minimal to have it nearly lag-free.
-Broadside-battling is interesting concept.
-Nice story. Nothing great - it could've been better, but it was interesting enough to disappoint me with how short it was.
-Interesting music.
-You can add your own music to the playlist, and for different situations as well! Like, in-station, idle, ambient, combat. How awesome is that?!
-I laughed every time my hireling crashed to my butt-shield when exiting warp.

Cons
-Gets repetitive rather fast. Missions, characters, encounters, music, battles, and so on...
-Broadside-battling starts to feel nuisance when your turrets do nearly as much damage, while turrets aint limited to sides. The only reason to use broadsides is the combined damage-output with turrets.
-Battles become boring over time - you fly among your adversaries and let your turrets blast away anything that comes too close, while trying to find a target for your broadsides to fire at. If a ship is too strong to handle otherwise, you just tailgate it and slowly drain its strength - if it's worth the efford.
-With biggest and baddest ship available to you, you can kill stuff that should scare the bejeebus out of you, without breaking a sweat. I went side-to-side with Viriax Super Dreadnougat and pummeled it to pieces with oh so ease. I suppose that should have been the biggest and baddest single foe you can fight with.
-It lacks depth. There's no lore. Things just are, things just happen. For example, in EV, there's description for every freaking station and planet you can land. And there's heck a lot more of those than in RG. In RG, there's only some relatively meaningless info.
-Mining, it's boring as is in general. Here it's also annoying. Fine, getting a single item out of that rock is easy enough, you just select lasers and your aim is forced on a rock, then you just fire. But if a rock contains several items, this wont work anymore. You need to do a PULSE scan (which aint clarified anywhere - you can also do "what it is and what it has" scan as well, which doesn't work for this purpose!) and try to find "special spot" in said rock (if you have a required component for that), and pray Rorath that your aim is true enough to get all those preciouses out of it. Hunting bounties is more worth it, especially when you get past the first solar system. Not to forget that if the rock is below your horisontal axis, you need to be far enough and/or in proper angle to be able to hit that bloody stone.
-This game's controls are designed for gamepad, and it oh so freaking shines. So many things are stacked under the E key that it actually becomes annoyance. And you cannot separate them. Which also leads to that controls are overly simplified for keyboard; you could control so much more things with single keypresses, but nooooo... thou art forceth to the menueth hell!
-A pirate station may consider contrabands illegal. Not sure whether I should laugh or what.
-Lyrics are rather negative in mood. Notably the songs about ♥♥♥♥-tease (in-station) and evil-bugger ("idle"-fly), which play the most.
-You can control how your turrets and hireling work; should they fire at any hostile, only turrets, only capital ships, only escorts, manual only, aimed or locked, and few more. Trick is, that those controls are useless. You buy biggest and baddest lasers and leave the default "anything goes", and that's it. For hireling it would've been very useful to have been able to select two conditions (escorts and locked), but nah, you can choose only one.
-Hireling is nearly useless towards the end. If you don't keep it in very tight leash, it'll go and get itself killed. I kept its "tactics" as "escorts only", but then it picked a fight with those escorts that swarmed near their capital, and the capital nailed the hireling. Splendid. Not to forget that it may fly into a planet (and die) for no reason.
-There's "rebel" too much in the name. There's no rebel. There's nothing related to a rebel. And the available Galaxy is the quadrant of it. "Non-Rebel Galaxy-Quadrant" would've been more fitting.
-You can open in-system map only in space. While you're docked, you can get only star-map, only in specific spot.
-There propably is more I could cry about, but I think you get the point.

Overall, I'd say, that Rebel Galaxy is worth the fly. But only if you get it cheap.
Posted 30 July, 2017.
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Showing 1-10 of 22 entries