No one has rated this review as helpful yet
Recommended
2.3 hrs last two weeks / 187.9 hrs on record (98.9 hrs at review time)
Posted: 10 Jan, 2015 @ 8:14am
Updated: 1 Apr, 2015 @ 9:10am

About game:
Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. It is a sequel to the original mod Team Fortress and its GoldSrc engine remake.

Gameplay:
Like its predecessors, Team Fortress 2 is focused around two opposing teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU) competing for a combat-based principal objective. Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon.

Classes:
You can use the 9 class: Medic, Heavy, Scout, Engineer, Soldier, Demoman, Pyro, Sniper and Spy.

Game modes:
Capture glag: In Capture the Flag maps, the objective for both teams is to obtain a briefcase of intelligence from the enemy team's base and return it to their own base while preventing the opposing team from doing the same

Control point: Control Point modes are more varied in their objectives, but share the common aim of capturing a particular point on the map by having one or more team members stay on the point without the presence of the opposing team for a short period of time

Teritorial control: Territorial control is a more complex version of Control Point, in which each map is divided into a number of closed sections, held between the two teams

King of the hill: King of the Hill features a single control point in the center of the map, with teams vying for control over it. The control point is locked for a set amount of time after the round start. Once the point is unlocked, either team can capture it.

Payload: Payload maps feature a length of track atop which sits a bomb mounted on a cart. These maps come in two varieties. In normal Payload maps, one team must escort the cart through a series of checkpoints in a limited amount of time to reach a final target that the other team defends.

Arena: Arena is a team deathmatch mode, typically occurring smaller environments featuring a single control point. In each round, players do not respawn on death; a team wins the round by capturing the control point or eliminating all of the other team members.

Medieval mode: Medieval mode can be played on maps dedicated to this mode, or enabled for any other mode type. This mode forces players to use melee or similar medieval weapons (such as the Sniper's bow and arrow), and alters other non-gameplay facets of the program, such as translating all in-game text chat in a rough version of Early Modern English.

Mann vs Machine: Mann vs. Machine (shortened to MvM) is a six player co-operative mode where the mercenaries are defending a structure against increasingly difficult waves of robots. Players have the ability to buy upgrades and improvements between rounds using in-game money earned during previous waves. A "Mann Up" version is available by purchasing tickets with real money to participate in larger events on official servers with the opportunity to win unique cosmetic items after successfully completing a Tour of Duty.

Plot:
Redmond, Blutarch, and Gray Mann were born in 1822 as fraternal triplet sons of a wealthy Englishman, Zepheniah Mann, the owner of a successful arms manufacturing business. Gray, already sentient, intelligent and capable of fluent speech, was kidnapped by an eagle within minutes of birth during the Great Eagle Scourge of 1822 and goes missing for several years; Zepheniah would withhold knowledge of Gray from everyone else.Redmond and Blutarch were extremely competitive, attempting to vie for favor from their elderly father as to inherit the company after his death. In the 1860s, they convinced Zepheniah to purchase numerous pieces of land in the United States as assets for the company (under the mistaken belief that steam engines ran on gravel, and that the land was filled with it), but once they traveled there, they found the land to be barren dustbowls, with only the occasional gravel pit. Further, the travel caused Zepheniah to come down with numerous maladies, and died soon thereafter. In his will, Zepheniah bequeathed his munitions company, Mann Co., to his aide and tracker, the Australian hunter Barnabas Hale and his estate to his maidservant, Elizabeth. As punishment for their reckless and short-sighted scheme, Zepheniah's will ordered that Redmond and Blutarch were to share the worthless land they had made him acquire. Soon, Blutarch created his own company, Builders League United (BLU), and hired mercenaries to take the land by force; Redmond followed suit with his own company, Reliable Excavation Demolition (RED).

Their battles continued for forty years, with neither brother relenting. Blutarch realized that they would die soon, and hired an engineer, Radigan Conagher, to build him a life-extending machine, believing that by outlasting his brother, he would inherit the land by default and win. Conagher was later met by a mysterious woman that offers him a stash of the valuable metal Australium in exchange for building Redmond an identical machine. Conagher agrees, but later it is shown that he also built a third identical machine for an unknown entity.

Battles between RED and BLU continued for over sixty years; both Redmond and Blutarch hired new mercenaries to fight for them in 1968. By that time, their battles are overseen by the Administrator, the granddaughter of Elizabeth, while the Australian Saxton Hale has become CEO of Mann Co, the company that provides all the weaponry for both sides of the conflict.

In 1972, Redmond and Blutarch are brought together through letters they believed were sent by the other. Both, having cheated death for many years, realize their folly and propose a truce to create a machine that will make one of them pregnant and produce an heir. Gray, (who has returned after many years) reveals himself as their brother and arranger for the meeting, and tries to convince them that instead of fighting over worthless gravel they should take over the technology-savvy Mann Co., which he believes should be theirs by birthright. Neither Blutarch nor Redmond agrees, being obsessed with gravel, and Gray kills them both.

Gray then uses his own army of robots to attack Mann Co. facilities all across the world. Saxton Hale hires the mercenaries, who are jobless since their employers were killed, to defend the Mann Co. sites against Gray's army of robots (who are themselves based on the mercenaries). Soon, however, the war develops into an "intractible stalemate.

Some time later, Gray tricks Hale out of ownership of Mann Co. by forcing him to lose a fight against Gray's young daughter, Olivia. Hale leaves the country, the mercenaries are fired again, and the Administrator disappears. Six months later, the Administrator is revealed to have previously stolen Mann Co.'s massive Australium deposits, and sends her assistant, Miss Pauling, to collect the mercenaries while Gray Mann hires the Team Fortress Classic mercenaries to find the Administrator. Meanwhile, Hale seeks help from his ex-girlfriend, Maggie, and her boss, zoo magnate and Hale's old rival Charles Darling, to regain control of his company. From this point on, the tie-in comics portray Pauling and the younger mercenaries attempting to recruit their allies while Gray and the older mercenaries try to find the Administrator, with both groups and Hale also searching for the remaining reserves of Australium.

Great game, one of the best game i've played and it is better if you play with friends.
11/10
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