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Recent reviews by reg1s7

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
53.4 hrs on record
Overall satisfaction: Recommended, the quality of this game is comparable to Yakuza 0.

Storyline: Good. We play as 5 protagonists with their own stories in 4 different cities. As the plot progresses, their path will cross each other in the finale.

Gameplay: Really good. Yakuza 5 is really polished and overall is an improvement compared to Yakuza 4. We can now control how many street fights to participate in (as opposed to Yakuza 3 and 4). The game has a lot of new side contents. There are 4 sets of side missions (side mission is like Real Estate and Cabaret in Yakuza 0): Taxi, Hunting, Idol, Baseball. There are also a lot of new minigames such as snowball fight (yes, you read that correctly), making ramen, etc.
At the start of part 1 and 2, we will be given a city tour, which is an awesome way to learn new cities. Moreover, the game also includes the minigames (karaoke, dart/pool, Cabaret Hostess) in the story progression, so we have some basic knowledge of the minigame.

Character depth: This is one aspect that Yakuza 5 excelled in. Side characters are explored with more depth, including their character and their relationship with other characters.

Substories: I think Yakuza 5 has the best substories set out of Yakuza 0 - Yakuza 5. Yakuza 0 branded itself as having 100 substories, but most of them are very short. Meanwhile in Yakuza 5, the substories are much more meaningful. There are substories where Haruka become stand-up comedian, Shinada works as a store cashier, and others.
Posted 26 May, 2024.
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1 person found this review helpful
26.8 hrs on record (14.7 hrs at review time)
Huge thanks to developer and publisher for making the game free-to-keep during the start of COVID-19 pandemic (March 2020).

The concept is decent. An expedition team got stranded on mysterious island with unnatural phenomenom and hostile cult organization. I like how the storyline progressed. The game really put emphasized of Lara as "survivor", not as "warrior". The dialogue, both script and voice acting is done well; I can feel the emotion of the game. Puzzles provided in the game are nicely done. Scattered items, journals, etc also explain background story, which is a plus for me.

On negative side, I think the combat system is meh, especially the shield armored opponent. I do not like the quick time events. I experience it not as quick time event but rather memorize-key-sequence event.
Posted 12 December, 2020.
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1 person found this review helpful
34.1 hrs on record (32.0 hrs at review time)
Positive:
The greatest aspect of Arkham Origins is its storyline. From start of the game, player is made understand that Batman will be facing high threat from eight top-class assassins tonight. The transition among each story segment are much better compared to transition on Arkham City story.

The next great aspect, Arkham Origins follows trail of previous two Arkham games in terms of focusing on psychology of characters. While Arkham Asylum and Arkham City tell about psychology of the villains, Arkham Origins tells about psychology of Batman himself. By listening to conversation between Batman and other characters (mainly Alfred), the player is made aware of Batman's own struggle and emotion.

Honorable mention for cinematics. In terms of cinematics, this game is comparable with movies. This is not only about visual graphic, but also on tones of each character voices which made the situation feels alive.

On gameplay aspect, huge shoutout for predator encounter. The game features so many predator maps to be played. The new gadget, remote claw, offers more takedown tactics which are cool.

Negative:
Now onto negative factors. The greatest among them are glitches. The game has so many glitches that are beyond excusable for a big title game. I'll list some of them:
  1. Cutscene glitch: they play with less than 10 FPS, video and audio does not synchronize, and they can't be skipped
  2. Killer Croc goes invisible
  3. Fast travel takes 7 minutes to load
  4. Enemy pass through solid wall/floor
  5. Completion of challenges does not register correctly.
  6. Disruptor does not jam enemy weapon if fired from cover
  7. Enemies get stuck and forcing player to restart the section
  8. Batman's glide glitch
  9. Game does not exit correctly and instead be not responding, forcing player to restart computer

Next, bad design of in-game TAB menu. Player can't use mouse to move map overview nor to switch menu. Not to mention that the keyboard is very sensitive, so player will find it difficult to pinpoint spesific side quest. The font used is also too thin and in some cases get mixed with background color.


Conclusion:
The game is a great one if you are willing to excuse numerous amount of glitches. Honestly, the game is still playable with only occasional medium level of annoyance. If you are not willing to excuse the glitches, do not bother to buy this game.
Posted 8 December, 2020.
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20 people found this review helpful
1 person found this review funny
21.4 hrs on record (11.6 hrs at review time)
The game has excellent quality, it feels like official DLC. The character design, environment design, storyline, plotline, voice actor, etc. The game heavily resembles aspect from base game, one of them being Virgil's commentary to be similar to GLaDOS in first half. Also all 5 chapters uses different theme: aperture lobby (chapter 1), underground ruin (chapter 2), normal test chamber (chapter 3), overgrown test chamber (chapter 4), and factory (chapter 5).

The puzzle provided are challenging, on correct difficulty spectrum. The mod also has new mechanic&gimmick, such as cube respawning and emancipation grill being part of test. The game has two difficulty option, story mode (slightly harder than base game) and advanced mode (significantly harder than story mode). So whether you are just casual fan who enjoy storyline or hardcore fan who wants real challenge, the mod covers you both. It also shows how modifying small elements in puzzle could make huge difference in game difficulty.

Conclusion: my opinion is very positive on this mod, as positive as to Portal 2 base game. Very recommended.
Posted 26 July, 2020. Last edited 26 July, 2020.
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2 people found this review helpful
1 person found this review funny
1.1 hrs on record (0.8 hrs at review time)
In my opinion, this game is not on correct difficulty spectrum. A game should be "challenging", but this game's difficulty is closer to "annoying".

Other than that, my main complain is color style. Let's talk about the first level. The wall is shiny bright color, the floor is dark color. With normal brightness settings, the spider blend with floor (they have very similar color). If I increase brightness, then the wall become too bright, discomfort. (This is part of reason why I claim it as closer to "annoying". The game is less about aiming fleeing spider and more about searching for spider which blend with floor)

Also the objective text is not readable on lowest graphic quality.
Posted 22 May, 2020. Last edited 25 August, 2020.
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2 people found this review helpful
101.3 hrs on record (6.8 hrs at review time)
(+):
Nice cartoon animation
Nice music background
Minigames, puzzles, survival available
Good for casual players, even toddlers

(-):
There is no infinite replayability like they promised. Once you complete the adventure mode, the gameplay just repeat itself boringly with negative twist: you lose the right to choose 3 of your loadout.
Posted 2 April, 2020.
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1 person found this review helpful
7.7 hrs on record (2.4 hrs at review time)
Good for relax time. Compatible for childrens.
Posted 15 January, 2020.
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No one has rated this review as helpful yet
17.6 hrs on record (13.6 hrs at review time)
I like it. A simple match-3 game with great artistic design and good sound fx.
Compared to Zuma, I say Luxor is better for two factors. First, Luxor is better at controlling game pace (by not having the balls come out continuously). Second, the sliding shooter (of Luxor) has better control and easier to use than rotating shooter (of Zuma). The downside is Luxor is much more expensive than Zuma.
Posted 7 January, 2020. Last edited 23 November, 2020.
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1 person found this review helpful
28.6 hrs on record (6.5 hrs at review time)
This is the next version after Counter-Strike 1.6. The gameplay part is completely same. We have addition of bots, single player mode, some new/revamped maps, and better player model.
Posted 22 December, 2019. Last edited 26 December, 2019.
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3 people found this review helpful
66.3 hrs on record (5.5 hrs at review time)
This game is a masterpiece in sci-fi concept, storyline and game design. The game perfoms smoothly well. The levels have many unique mechanics that are introduced to player progressively, and they are quite simple to learn. They provide many challenging levels, it took me about 7 hours to finish single player mode (I have not touched co-op mode yet). With progression of levels, you learn more about storyline, which build up gradually until finally get into emotional ending. The sound is also satisfying: the gameplay noise, music collection and character's voice.

Edit: And the workshop contents are awesome, I already spend about 12 hours in it.
Posted 7 December, 2019. Last edited 21 June, 2020.
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Showing 1-10 of 13 entries