17
Producten
beoordeeld
273
Producten
op account

Recente recensies door EntropyNines

< 1  2 >
1-10 van 17 items weergegeven
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
37.1 uur in totaal (25.8 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
Well worth the asking price. Great designs, great gameplay, loads of content for the price, very fun, and still getting major updates.
Geplaatst 7 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
5.4 uur in totaal
I got the demo when it first released, and was really interested in buying the full game because it seemed super neat and chill.

Ultimately though, when I finished the game, I came away with a sense of-- that's it?

There's really not a whole lot to the game, honestly, and it's over pretty quick-- and given this is a rare idle game that is paid, that is... not a good thing.

I honestly don't really feel like I got my money's worth. Maybe on a heavy sale.
Geplaatst 4 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
50.7 uur in totaal
Gearbox made the game worse the minute they touched it, who could have seen this coming
Geplaatst 31 augustus.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
19.9 uur in totaal (12.4 uur op moment van beoordeling)
they fixed gam,e :]
Geplaatst 5 juni. Laatst gewijzigd 15 juli.
Was deze recensie nuttig? Ja Nee Grappig Prijs
8 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.0 uur in totaal
You may have noticed I have played this game for about an hour. I got all the achievements in that hour. I have pretty much no desire to play this game again.

The thing with this game is that it's kind of trying to be a roguelike with metaprogression, but it lacks the content to do so. Enemies will drop random powerups that increase aspects of your ship, like the power of your bullets, amount of bullets, amount of missiles, and the speed and area of your bullet-and-enemy clearing field-- basically a rechargable bomb.

Between runs, you can take money you've gotten by defeating enemies and purchase permanent ones that basically have you start with X levels of the upgrade in question. I challenged myself to get every achievement without the use of the health-up one, because I assumed this system, and the lack of downgrading, would quickly cause the game to become too easy.

I mean. I was *kind of* right, I guess.

The thing with this game is that run difficulty swings wildly, entirely dependant on RNG. It's possible to get very few upgrades early on, and then because enemies become tanky quickly, become unable to easily defeat them and get more powerups and oops that's a downward spiral in the making.

Or, you get fed a million fire rate ups, and suddenly the game stops having any difficulty. My final achivement, for getting to Level 12, was basically just me waiting until the game fed me enough that I didn't really have to try.

Not like you particuarly need to try anyway. This game has like, 6 enemy types total, maybe 2 of which are actually threatening. The lack of variety and creativity in *everything*, from enemies to music to shot types (there is none, lol) to upgrades to even shot patterns (if it is possible to have "stock bullet patterns," this game has them) makes the game very dull and very repetitive very quickly, which is a death blow to any aspiring roguelike.

(also you can't rebind controls in-game and there's no autofire button. in *2024*.)

There's good *here*-- there is a certain aspect of mindless fun in becoming a killing machine, even if it never goes very far due to lack of variety in upgrades. Bullet clearing is very satisfying if you can get multiple enemies caught and instantly killed in it.

But it doesn't last. There's not enough here, not enough polish, for me to even feel like I got 5 dollars worth out of the game.
Geplaatst 1 april. Laatst gewijzigd 1 april.
Was deze recensie nuttig? Ja Nee Grappig Prijs
14 mensen vonden deze recensie nuttig
2
7.5 uur in totaal
Recensie tijdens vroegtijdige toegang
[IGNORE ALL OF THIS, THEY FIXED IT]

This review contains SPOILERS. This is necessary, because the TL;DR is that this game changes quite a lot halfway through, and I very much did not like how it changed and how this was not signaled by either the demo, the marketing, or the first half of the game.

Rungore is a game that caught my eye because of two things-- the frantic yet thoughtful real-time Slay the Spire gameplay, and the ultra-memey humor that is right up my alley.

By the halfway point, the game drops both. Obviously, this is very frustrating.

I have zero issues with the first half of the game. It's great. It feels like there is some real thought put into gameplay. It feels awesome to unload a massive combo that fits into your build. The enemy encounters are all thoughtfully crafted, feeling restrained enough to be doable but creative enough to keep each run and level fresh and unique.

And then you finish a very hard test of everything you've learned. The game fake-crashes. And then it all goes down the drain.

The humor from this point on is basically just straight up gone, replaced with... some attempt at horror that absolutely did not land for me, and an attempt at serious lore that also did not land for me because this is the same game with dog memes in its card icons. So already that makes the game duller.

But the attempt at horror has knock-on effects for the rest of the gameplay. Every level from now on has this aggravating dark filter that makes it harder to see for no real reason. Gone is the awesome, heart-pumping soundtrack, replaced with semi-generic ambiance. Gone are the wacky, meme-y enemy designs and events, replaced with... iunno things that TRY to be spooky and as such are so much more generic.

By far the worst effect of this is what it does to the gameplay.

The level design from the turning point onward can best be described with "complete lack of restraint." It literally feels like the devs put whatever they felt like, whatever they thought up, into the game.
Enemies that attack every frame? Cool, put it in.
Enemies that clone themselves so much they have "may lag the game" in their description? Put it in.
Events that randomly give you cards that kill you instantly and shuffle themselves around in your hand so you accidentally use them? Yep.
Monsters that require you to constantly be moving your mouse or they spawn tinier monsters? Sure.

It's so utterly unhinged, but it's not even in a good way. It doesn't feel like the gameplay is evolving or iterating upon what came before, it doesn't feel like I am actually thinking about my gameplay choices in any different way, it just feels like i'm playing the same classes the same way I did before but this time a particularly lame version of WarioWare is stacked on top. Every encounter is just some new insane "gotcha" where you have to play the game the same way you were doing it already but this time wiggle your mouse or get punished!!!

At one point the game crashed right at the end of a level and I unlocked a potion with a placeholder description and I had legitimately no clue if it was intentional or not. That was the point in which I'd decided I'd had enough.

So, would I recommend this game? Nah. It was promising and fun, but I wouldn't even say the first half makes it worth it-- not when it's building toward an endgame that seemingly doesn't exist. I feel... slightly baited, I guess?
Geplaatst 7 februari. Laatst gewijzigd 16 mei.
Was deze recensie nuttig? Ja Nee Grappig Prijs
 
Een ontwikkelaar heeft op 12 feb om 9:58 gereageerd (reactie weergeven)
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
20.7 uur in totaal (3.8 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
Unpolished, but hilariously fun and inventive, with a breakneck pace and mechanics that flow super well once you know what you're doing. Give it a couple runs to learn the mechanics and it's super worth the low price.
Geplaatst 26 november 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
6 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
25.2 uur in totaal
I'm a tester for this game. (Look, ma, I'm in the credits!)

With that being said, when this game launched, I was legitimately very surprised that it was three dollars, because this is not a three dollar game-- it easily has like 10 to maybe even 15 dollars worth of content, more if you particularly like randomizers.

This game has a very specific niche it falls into. If you like top-down zelda-likes with a bit more Metroidvania flair, this game is absolutely amazing. There is seriously so much replay value packed into this, from multiple playable characters to a really expansive randomizer.

If you're looking at this page in the first place, you're probably already interested in what this has to offer. I can tell you right now-- it's totally worth it.
Geplaatst 11 november 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
4 mensen vonden deze recensie nuttig
51.6 uur in totaal (33.7 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
i absolutely adore this game i just hate how the nudity, even censored, means i can't play it in front of friends or family :[
Geplaatst 10 september 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
5.9 uur in totaal (4.3 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
This game is absolutely fantastic.

Don't get me wrong, when you boot up this game you know *exactly* what you're getting into. It's rough. The graphics are rough, often having mixels and slightly janky animations. The gameplay has absolutely zero tutorialization. It's not by any means something with an even average budget. That's its greatest strength.

As I played, I noted things I didn't know and found out by complete accident. I noted design decisions I disagreed with-- the inability to check what items do in the middle of a run, the inability to not pick one up when standing on it, the sometimes awkward and cumbersome UI that I only later found out you have the ability to reduce. A roll that isn't indicated you can perform and doesn't actually give iframes.

And then I kept playing. And kept playing. Surely this time I'll get farther. Just one more run couldn't hurt. And then I realized, *despite* its rough edges... I was having some real fun. It's inherently simple. It's dopamine-inducing-- you get the same power escalation as games like Vampire Survivors with some slightly more involved gameplay. It's just so fun to find all these rare equipment, watch the numbers go up, pick up passive after passive, slaughter everything in your way, eventually get slaughtered yourself when the enemies become so overwhelming they shower you in bullets at the same time you're showering them.

No, The Dark Realm is not an AAA game. It's pretty clearly a passion product. And *that* is what keeps me coming back, booting up the game every now and again.

Just one more run.
Geplaatst 30 augustus 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
< 1  2 >
1-10 van 17 items weergegeven