コメント
eliw00d 2024年11月12日 14時48分 
I used GitHub but you can put your mod files in any folder of your choice.
Big man 2024年11月1日 19時21分 
You still alive? I have some few questions about Coh2 Mod Builder. On the video you showed 'GitHub' where you put the burn files. But do i make the 'GitHub' folder myself or download something or am i missing something?
eliw00d 2023年3月12日 9時43分 
We can definitely chat about it!
Armored Baron 2023年3月11日 12時11分 
Hello, I just stumbled upon the new article that describes your journey with FE - https://www.moddb.com/mods/fortress-europe/news/the-past-and-future-of-fortress-europe

I've been following you and the mod for a long time because it seemed technically the most advanced compared to everything else and wanted to ask if you'd be interested in perhaps helping someone like me bring it over to CoH3 instead.
eliw00d 2022年12月24日 7時25分 
The links haven't changed, should still be at: http://files.medpackstudios.com
Gobbo Slayer 2022年12月21日 21時16分 
Hi Eli! I was wondering if you still have a place where I can download the m3 half-track models for CoH1 that you made? We were wanting to use them for OMGmod :)
eliw00d 2022年1月17日 15時31分 
Typically, it can be:
- missing Flex SDK in options
- out-of-date Java folder in options
- missing game/tools paths

You could also use the wizard to create a default faceplate and go from there: https://www.youtube.com/watch?v=35HX8KxjHMU
The Turf Track Licker 2022年1月16日 20時45分 
Welp rip, any ideas what it might be?
eliw00d 2022年1月16日 7時33分 
Unfortunately, the error codes for the Mod Builder are notoriously bad. It could be any number of things.
The Turf Track Licker 2022年1月14日 20時57分 
Hi, I saw you comments on the COH2 forum regarding faceplates, they were very helpful for solving the first few problems I had, as of right now my only problem when building my faceplate is this error code: "java.exe failed with exit code 2.". I have tried updating Java,uninstalling and reinstalling Java both with and without restarting my PC. I've tried searching what exit code 2 means but most results head to coding websites or videos on coding which I'm not interested in.
Nile Eagle 2022年1月14日 2時48分 
and why can't I build more than 1 mortar in heer grenadier germany?
Nile Eagle 2022年1月14日 2時48分 
they can't repair their defenses and no commander specific unit upgrades are working
Nile Eagle 2022年1月14日 2時07分 
Hey Why are the British Bugged in Battleground Europe?
eliw00d 2021年6月29日 15時31分 
I'm listed as a creator but I do not have the source files. You'd have to get in touch with MirageKnight.
Constantino 2021年6月22日 23時25分 
Hi Paavo, I was wondering if you still have the source files for Battleground: Europe? It is one of my favorite mods, however, it seems as if though the AI got messed up with the more recent patches and I wanted to see if I could tweak it for my personal use. Thank you for your consideration and for the COH modding tutorials!
Battlechief 2021年5月26日 17時20分 
Ah, so its from the old times. All good, was tracking down a possibility
eliw00d 2021年5月26日 17時12分 
It was only really possible when CoH2 was fully moddable at launch. Relic patched out modding shortly after. If you're looking to do something similar with CoH1 I could try to dig up the files.
Battlechief 2021年5月26日 4時20分 
Was browsing some of your videos on Youtube and I have some questions regarding "Cross country" with the Sdk.Fz. 251 and the Pak 40
If you could, I'd like to talk more about how you got the Pak 40 model to be "towed" behind the 251, since I've seen some attempts at this, but none that looked as good as it did in your video.
The Turf Track Licker 2021年2月8日 13時17分 
Hi, I saw you comments on the COH2 forum regarding faceplates, they were very helpful for solving the first few problems I had, as of right now my only problem when building my faceplate is this error code: "java.exe failed with exit code 2.". I have tried updating Java,uninstalling and reinstalling Java both with and without restarting my PC. I've tried searching what exit code 2 means but most results head to coding websites or videos on coding which I'm not interested in.
Captain Jameson 2020年12月6日 19時35分 
Awesome! Thanks eliw00d! :steamhappy:
eliw00d 2020年12月6日 9時48分 
I restored that file so the download link should work again: http://files.medpackstudios.com/COH/shermanAce.zip
Captain Jameson 2020年12月4日 0時01分 
Its me again Eliw00d! Hope you can help me out with this one. I saw one of your old models from the ancient forum that I wanted to use for a personal mod but the link is broken :( hope you can reply at the forum topic I posted when you can!

https://www.coh2.org/topic/107045/coh1-working-custom-coh-model-links
Captain Jameson 2020年5月28日 3時36分 
Hi Eliw00d! I posted a question in CoH2's forums here in the link below. I could really use your help since this was also something you did years ago.

https://www.coh2.org/topic/105580/coh-1-how-do-i-edit-relic-models-using-object-editor/page/1#post_id822671
TheVolskinator 2020年5月20日 11時28分 
I didn't even realize that it'd been archived. I'll take a look, many thanks.
eliw00d 2020年5月17日 7時08分 
@███████████████████
Post your questions here: https://www.coh2.org/forum/43/modding-and-tools

@TheVolskinator Have you looked through relicnews archives?

http://web.archive.org/web/20141031054323/http://forums.relicnews.com/showthread.php?242020-Company-of-Heroes-Modding-Tools
TheVolskinator 2020年5月16日 15時32分 
Hey eli. Are there any vCoH modders with the time to walk me though a an OE guide for dummies? I've got mine installed, but it keeps generating the same error "Failed to initialize the Tool and Log alias's". Halftrack tried his damnedest to help me out, but he doesn't recall any extra details regarding the installation beside the ones shown in the readme. Any help would be appreciated.
Reichskaiser 2020年5月16日 13時48分 
Well i have 2 questions: First one ive done the steps from your video for adding custom icons but the icons doesnt show up in the game.

Second question: i want to create and action where conscripts spawn automatically and for free each 5 seconds.

Thanks
VARGUL.NET | Urkgrim 2019年8月30日 12時05分 
hello could you pls take a look at my modbuilder prob?
https://www.coh2.org/topic/96669/java-exe-failed-with-exit-code-1
eliw00d 2019年7月5日 15時42分 
So, your Java Home Path is set correctly and exists? Not sure what else it could be given the cryptic error, sorry.
GraCko 2019年7月5日 14時56分 
But I updated Java and checked the path to Mod builder and still the same error
eliw00d 2019年7月5日 14時16分 
Did you update Java recently? Make sure that path still exists. If not, update it in the mod builder options.
GraCko 2019年7月5日 11時51分 
Hallo! I have a problem to building faceplate: C:\Program Files\Java\jre1.8.0_211\bin\java.exe failed with exit code 4.
eliw00d 2019年5月4日 18時01分 
So, that's the part I mentioned where you need the object editor. You need to assign it the right variables in there to make use of existing animations. The common .abp files are for slot item weapons, otherwise you just link directly to your weapon in a soldier's .abp file.
vandergraf 2019年5月4日 14時17分 
I already have the model and sound file of the weapon, the only problem is that the soldiers dont hold the weapon right. The weapon is just on the ground in fornt of the soldiers and has no animation.
I think that this has something to to with the commonmeshes.abp right? but I have no idea what I should add in this file?
eliw00d 2019年5月4日 7時21分 
You will need 3D Studio Max 7 or 8 and the import/export tools to create the .rgm (Relic Game Model) files. Then, you will need the object editor tool to create the .rgo (Relic Game Object) files. The .abp (Animator Blue Print) files are only used to specify which models are used and in what order by the entity. I am not sure where you would find these tools now that RelicNews is no longer with us.
vandergraf 2019年5月3日 6時56分 
Hello!

Could you please help me with a modding problem? I am trying to get custom infantry weapons (with new models and sounds) to work in coh 1 but I cannot get it to work.

I have basic modding skills and tried a few things out but they didnt work so please help.

Which files must be edited in order to get custom made weapons to work? I know that you have to edit the soldiers abp file but that is obviously not enough.
I heard that it has something to do with the commonmeshes.abp and the completemotiontree.abp but I have no idea what i must edit/add in this files and how they are linked together.


Please I think without help I cannot figure it out.
Thanks in advance.

greetings
eliw00d 2018年9月28日 15時23分 
Unfortunately, they are not. You can modify the abilities they have, but that's as far as it goes.
TheWise 2018年9月27日 8時08分 
One more question - are the commanders moddable now? And if yes (I mean normally, via regular Mod Tools) - then how it shall be done? The background to ask is, that some commanders are broken in my mod by recent patches (like Jaeger Infantry, which currently has 4 abilities in my mod, for he didn't have the Jaeger squad call-in, when my mod was released) and I'd like to fix it somehow. As I saw - the commanders can be copied to my mod now. But - I tried to replace the IL-2 strafe by IL-2 loitering for some Soviet commanders, and merely nothing happens.
eliw00d 2018年9月14日 21時54分 
1. I'm not sure, maybe something broke in a recent patch? I honestly haven't modded in a while.
2. I'm not sure how BG:E did it, you'd have to ask MirageKnight.
TheWise 2018年9月14日 8時32分 
Good time of a day, Paavo (at last I know your name, not only nickname). We communicated a tad back in 2014, while I was making my "Summer 44" mod. Now I've got some questions:
1. Panzerfaust on non-german soldiers. It used to be usable on Soviets with proper animations even without a need to edit *.abp files. It's not the case now, however - my Broneboyshckiki (AT squad), ShISBr (assault engineers) and on kind of AT Partisans still use it (as "Panzerfaust volley" ability), but the animation is gone. And *.abp editing doesn't help now (or I do something wrong). How can I restore the proper animation of Panzerfaust usage on my Soviet troops (saw it properly done in "Battleground: Europe" mod)?
2. Infantry ("Tankodesantniki") riding tanks in the same mod - how this is in general possible. Is it very complicated matter?
Thanks in advance.
eliw00d 2018年9月2日 11時14分 
You can ask me here or at coh2.org . If it's regarding CMP stuff, all that's left are these: https://github.com/eliw00d/coh-cmp-gen , https://github.com/eliw00d/coh-cmp-src
TheVolskinator 2018年9月1日 6時14分 
Howdy eliw00d. We talked, ages and ages ago, on the relicnews forums. At that time I was messing around with Operation Avalanche mod; at this point that's been canned and I've taken over development of Europe in Ruins mod. Was wondering if you'd be available to chat about various art assets; I've sent a friend request your was with that in mind. Nebulous stuff; nothing too terribly specific or complicated. Regards.
Olhausen Kraus 2018年2月24日 6時15分 
Hi Heliw00d, Is it possible to add you as a friend to have some words with you ? I will not bored you about modding stuff, just want to have a small chat with you if possible. Also if you prefer another communication system, we could use discord app. I will drop the same messaga in Coh2.org .

Thank you for your time
Regards, Olhausen
M1K3L17 2017年9月22日 13時55分 
Hey
Im wondering if you still had the files from the COHSpeechmanager tool?
Sinner 2017年7月21日 6時53分 
Can help make the mod?
nixin 2017年6月2日 22時13分 
:skulls:
カルト_くん 2017年2月23日 8時02分 
Hello, elow00d, I have a small question. I'm working on a small mod, which allows bodies to stay. Right now I made everything and it works. But I have one small question. Is there is anyway I can make custom death_intensity number, via stale_veriable. Pretty much I found the way how to prevent model from going into ragdoll. When I add "set_stale" to "death_triggered" and "stale_veriable" soldier simply not dying and remain in squad.

So is there is anyway I can force use this stale_veriable which is set in animator_stale_veriable to affect death animation.
The Onyx Tiger 2017年2月5日 11時41分 
I posted a discussion topic on your mod "Battleground: Europe" for Company of Heroes 2. I am also going to send you a friend request. :)
TrapperMM 2017年2月4日 9時44分 
Hello eliw00d i asked you before on your youtube chanel about some things of my mod at least you helped me a lot thx for that i just got one question more, how do i add sounds to weapons, for example my tiger I ace has no firing sound, how can i add a sound?
Nocturnal Supremacy 2016年12月3日 1時46分 
Okay, no prob, thanks anyway!