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Recent reviews by Elecni

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5 people found this review helpful
4.5 hrs on record (4.5 hrs at review time)
This could work but it's so half-assed and completing every game ranges from frustrating to extremely boring.

Pin pull is alright, the physics of the game are really weird, especially the lava as sometimes I feel like I'm cheesing levels with how much it slides across the floor, accidentally killing enemies, pulling pins is very inconsistent as there is no buffering (this is a recurring thing, I had to spam-click to make sure my inputs did anything), it has 100 levels, most of which past 50 were so unimaginative, legitimately a waste of time.
Speaking of wasting time, the animations can take an obnoxious time to play, and this wouldn't usually be an issue, but to get 3 stars on a level you have to beat it under a certain time frame, this isn't an issue for this specific game, but on Number tower you spend a solid minute and a half per level, you click once every 5 seconds (about 15 times max.) to make a choice and if you mess up, you gotta restart and waste another minute trying to get back where you were, you can easily spend over an hour getting through it and there's no way to go any faster, whether you are struggling with the puzzles or watching a walkthrough.
Then there's Color lab,,,,, I like color lab actually, but again, the animations take a moment to play out and when I'm on a time limit to get 3 stars it bothers me more than anything. And the funny thing about this game in particular is that you can *easily* find something on the play store that is infinitely better; more responsive, harder puzzles and even prettier colors.
Cash run is terrible, the physics are awful, the camera angle doesn't help in the slightest, some levels are absurdly difficult to get 3 stars on and a few require you to win a 50/50 or 65/35 chance or else you won't have enough money- oh and did I mention the physics are awful already? ...This game is subpar even to mobile game standards, thank god it only has 25 levels or else I would've crashed out.....
Finally we have Parking lot, and all things considered this one's alright, I thought it was a little short (25 levels just like that one abomination), I spammed clicked through the entire thing, it was only until there were pedestrians that I had to stop and think about what I was doing, or more accurately, wait until they got out of the way and pray I didn't crash into them and had to start over.

If I didn't make it obvious, I did not enjoy this game at all, I only played it for the novelty of it and perhaps the achievements (I would've 100%ed it but the one I have left is getting a million coins... ♥♥♥♥ that), it seemed fun when I watched youtube videos of it but trust me, it is anything but that.
Posted 28 December, 2024.
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No one has rated this review as helpful yet
1,093.1 hrs on record
Please spend your time playing something else :p I don't wanna call it a waste of time (because it wasn't, it'll always be a game I can look back on fondly), but out of the over 2500+ hours I have across many devices, and with the benefit of hindsight, I can tell you that this is just a mobile game, one that has been mostly community-run for the past decade+ and that, despite how much you can get out of, despite how much people are getting out of it (perhaps you've seen someone show off something just to hit you with the "this was made in geometry dash btw" before?)... I really just don't know how worth it is it?

I want to make it clear that this is saying a lot more about how my stance with this game has been changing over the years rather than what I think from a more "objective" standpoint, I am a someone who has been on the community for over half of my life, I haven't achieved anything significant unlike many players who eventually get a rated level, beat multiple extreme demons, or have crazy stats that show that they have in fact, done something with all that time spent. My experience, or the things I remember the most about it: are all those nights I spent listening to my downloaded songs, thinking what levels I could've made and trying to envision a finished product, every unfinished layout I could never get myself to finish, and if I did, I would forget about and downplay as "rushed", every practice run I did on a difficult level, that I never got around grinding from 0 because I simply stopped having fun, the tens of thousands of attempts on things wayyy above my skill, getting home from school and turn on my computer, play the same main, map pack or dorabae basic levels over and over again trying to turn my brain off for a while, the years of waiting for an update, which always led to letdowns followed by amusement with just how much creators and players seemed to grow and evolve in spite of it, and when 2.2 finally came out and I grinded the hell out of platformer levels, right before I, at last, fell out of love with this game.

There's definitely a lot to this game, for anyone who engages with it as much as I have, this is on the leagues of MMOs and all the modern multiplayer PvP games in terms of how much replay value you can get out of it. And for me personally, all those games can easily become a waste of time if you just let yourself fall back to them only to seek comfort...
Posted 13 August, 2019. Last edited 15 March.
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This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
1 person found this review helpful
1.3 hrs on record
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Posted 11 July, 2019. Last edited 11 July, 2019.
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Showing 1-3 of 3 entries