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Note: the review that spurred this (very short) review has since been taken down, presumably out of shame.

I don't write reviews anymore (I once did that for a living) but I'm leaving this one to balance out the absolutely atrocious one that's dragging this fine game into the gutter on its launch day.

So...

If you like solid, pixel art-based, non-bullet hell, classic-style* shooters w/ an interesting 'wiggle' mechanic, grab this.

(The only real downside is one that plagues a great many modern-day shooters: if you're using autofire, it doesn't filter out the scores into two separate tables, so those that use the crutch will, in all likelihood, vastly outscore all but the absolute cream of the crop who put in the time and effort to "git gud".)

If, however, you want a 3D, over-the-top, procedurally-generated, rogue-like like, 4K-a-thon, riddled with enough bullet curtains to take down your GPU, look elsewhere.

In summation: good graphics, great soundtrack, and lots of input lag-free fun, just like the earlier 360 release, only Now on Steam!(TM) and cheaper.

*That is to say: *not* bullet hell, but something more akin to the 16-bit era of arcade and console shooters, before danmaku turned the genre into a ghetto for the elite.

(Mind you, I'm sorta in that elite, but that doesn't mean I wanted the entire bloody genre to turn into a completely inaccessible--except to that elite--sub-sub-genre.)
Publicada em 5 de junho de 2015. Última edição em 7 de junho de 2015.
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