Drugo⚸a
Drugoja   Serbia
 
 
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Moon musick in the light of the moon to play in the dark

Are you shivering? Are you cold?
Are you bathed in silver or drowned in gold?
This dream's a vitality
With filaments as fine as a spider's web
Pour through your mouth
That pour through your mouth
O river of silver, O river of flowers
I lie down and shiver in your silver river
Out drips the last drop of this vital fluid

Our life has grown weary
The stars have grown old
Are you still shivering?
Are you still cold?
Are you loathsome tonight?
Does your madness shine bright?
Are you loathsome tonight?

In the oceans of the moon
Swimming squidlike and squalid
This bright moon is a liquid
The dark earth is a solid

This is moon music in the light of the moon
Currently Offline
Playing, writing, walking, falling...
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:rune2: Playing and reviewing mostly narrative games of all kinds, meaning a story is front and center. Games have great potential for expression and telling stories in a unique way; that's what drew me to them in the first place when I started playing Point'n'Click Adventures way back when. It was only natural that I'd stumble upon Visual Novels eventually and in between anything from Story Rich and Narrative Adventures to Choices Matter , Interactive Fiction and an occasional Walking Sim . Genre wise, I'm easily hooked by (psychological) horror, mind-bending sci-fi, existentialist themes and surreal mindfuc|ks :mamiyaexcited: In my reviews, I usually focus on storytelling (in whatever form) and tend to emphasise narrative structures, tropes/archetypes, themes, ideas; digging between the lines, as they say. "Thankfully, I'm an expert in subtext" :zeemonster: (and reading into things... and overthinking... shh!) If that appeals to you, you can find my musings on:

Occasionally writing for:
:rune2: IndieGems

:rune2::rune2::rune2: "Change the story, change the world!!" ~ Terry Pratchett :rune2::rune2::rune2:

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You're walking.
And you don't always realize it, but you're always falling.
With each step you fall forward slightly.
And then catch yourself from falling.
Over and over, you're falling.
And then catching yourself from falling.
And this is how you can be walking and falling at the same time.

~~Laurie Anderson
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:netbook:🎮🕹️⠀ G A M E S 🕹️🎮:netbook:
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- I started regularly playing games relatively later than most (probably), I was always more of a music/movie/art nerd. But then I ventured into classic Adventure games (The Longest Journey, heh ;)) and began devouring them. Before that I was an on-and-off casual player, but adventure games opened me up to all the fun, compelling stories while working my brains out. I was properly hooked.
- These are some of my old favourites. I have yet to revisit quite a few, but still remember them fondly. Although, maybe I shouldn't replay all of them if I want to keep the warm nostalgia fuzz lol.
:rune2: Point'n'Click : The Longest Journey , Syberia I and II , The Black Mirror , The Lost Crown , Sanitarium , The Dig , Grim Fandango, The Last Door , Goetia , Sherlock Holmes: The Awakened , The Moment of Silence , Blackwell series , Primordia , Technobabylon , The Immortals of Terra: A Perry Rhodan Adventure, Myst, Keepsake
- New and old favourites:
:rune2: Narrative driven (more or less): :ImGhost: Kentucky Route Zero (probably the best game I've ever played!), :willhappy: Who's Lila? (Heaven for a Lynch fan), :finchhouse: What Remains of Edith Finch , :k8shock: SOMA , :franbow: Fran Bow , :badkitty: The Cat Lady , Stasis , Life is Strange , Wolf Among Us (need to revisit the last two, but they left quite an impression when I first played them)

- It's kinda hard to get out of the Visual Novel rabbit hole once you fall into it (and it's a looong fall :AI_Dead:) A rather unique storytelling medium scratching the itch that books, movies, TV, comics and other games leave behind. Generally, I prefer VNs that are not aimed primarily, or only, at hetero male audience (I don't think I've ever played a pure bishojo game). But I'm open to anything; I'll even endure infantilised, shrieking anime girls (ugh) if the story seems compelling. I like anime boys though :GarretSmiley:
- Some of my faves:
:rune2: Visual Novels : :Kurisu: Steins;Gate (the very first, the one that hooked me), :SG0_OK: Steins;Gate 0 , :beatriceemo: Umineko When They Cry - Question and Answer Arcs (one of the best, most epic reads... if you can stick with it), :usoda: Higurashi When They Cry (excellent anxiety-inducing depiction of paranoia), :monokuma_DGR: Danganronpa series (Komaeda, best boy :Hajime_DGR:), :ZE_Zero_III: Zero Escape series , :AI_Aiba: AI: The Somnium Files , :dragonegg: Kara no Shojo , :saya: Saya no Uta , :mamiyahappy: Mamiya , :markusglasses: Red Embrace: Hollywood (among the very best VNs I've ever read! :rehstar:)
Wonderful Everyday - not really my fave, not by a long shot, rather a love-hate thing that I still vividly remember as an example of the best and worst VNs can offer... It certainly stays with you :we_ayana:
- Never cared for romance fiction much... until I stumbled upon otome and yaoi :EEAA_blush: Still prefer story first, romance second. But that goes for any other genre, I guess.
:rune2: Otome and Yaoi : :Chibi_Hijikata: Hakuoki: Kyoto Winds and Edo Blossoms (among my first otome and still the best one; love me some samurais :hakedoharada:), :soiLoveLetter: Nameless ~The one thing you must recall~ , Psychedelica of the Black Butterfly , Psychedelica of the Ashen Hawk , sweet pool , Hashihime of the Old Book Town , :markusglasses: Red Embrace: Hollywood (one the best VNs I've... Yes, I'm aware I included REH twice on the list; that's how much I love it! :rehstar:)

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Favorite Group
Drugoja In The Dreaming - Public Group
A.k.a. AnotherMe in The Dreaming, searching for stories in games
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Screenshot Showcase
Moonbathing
70 14 1
Some (more) stuff I'm into...
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:2019headphones: 🎵⠀ M⠀U⠀S⠀I⠀C 🎵 :2019headphones:
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Huge nerd. Probably my first passion. I have a peculiar taste for the weird and strange which Experimental, Avant-garde and Alternative Music have in abundance.
Noise-(Rock) : Sonic Youth, Swans, Sun City Girls, Big Black, Lightning Bolt, Boredoms
Industrial : Throbbing Gristle, Coil, Psychic TV, Cabaret Voltaire, Einstürzende Neubauten
Post-Punk/and all the Weird Waves : Tuxedomoon, This Heat, The Birthday Party, Public Image Ltd, Joy Division, Dead Can Dance...
Post-Rock/Neo-Psychedelia/Freak-Folk : Slint, Tortoise, Gastr Del Sol, Stereolab, Godspeed You! Black Emperor, Bardo Pond, Fursaxa...
60's Psych/Krautrock (Kosmische)/Avant-Prog : (early) Pink Floyd, The Velvet Underground, Can, Faust, Neu, Popol Vuh, Tangerine Dream, Henry Cow, Univers Zero
Avant-garde : La Monte Young, Terry Riley, Tony Conrad, Meredith Monk, Diamanda Galas, Glenn Branca, Laurie Anderson, The Residents...

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📽️🎥 F I L M, T V 🎞️📺
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Not quite like music, but close. I just love cinema! Surreal, weird, art house, auteur, horror (lots of horror :aw_blood:)
Favourite directors : David Lynch, Andrei Tarkovsky, Michael Haneke, Alfred Hitchcock, Luis Buñuel, Ingmar Bergman, Takashi Miike, Stanley Kubrick, Ken Russell, Fritz Lang...
Movies : Andrei Rublev, Stalker, Lost Highway, Eraserhed, Breaking the Waves, Last Year at Marienbad, The Tenant, Metropolis, American Psycho, The Piano Teacher, Caché, Psycho, Rope, Peeping Tom, Onibaba, Audition, Wild Strawberries, The Wicker Man, The Servant, Altered States, 2001: A Space Odyssey...
TV Shows : Twin Peaks (old and new), Star Trek (all of it), Stargate, Doctor Who, Battlestar Galactica, Farscape, Babylon 5, The Expanse, Black Mirror, Mr. Robot, The OA, Westworld, The Leftovers, Fargo, Person of Interest, The Twilight Zone (old one), Monty Python's Flying Circus, Blackadder... (I like a lot of sci-fi shows, hm)
Anime : The Girl Who Leapt Through Time, Perfect Blue, Death Note, Danganronpa 3... I guess... There are quite a few more, but they either haven't left that big of an impression or I saw them a long time ago (like Akira and Ghost in the Shell). Overall, I haven't watched that many anime, my to-watch list is huge. Just as I was getting into it, I discovered VNs and I just like them more. Some weeb, eh :AI_Ota:

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📚⠀B O O K S, COMICS, MANGA 📚
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Existentialism, surrealism, magical realism, science fiction, philosophy, modernism, post-modernism, some classics...
Books : The Master and Margarita by Bulgakov (absolute favourite), Demons, The Idiot, Crime and Punishment (all by Dostoyevsky), The Trial, The Metamorphosis by Kafka, Nausea by Sartre, The Stranger, The Myth of Sisyphus by Camus, Chapayev and Void by Pelevin, Brave New World by Huxley, Lord of the Flies by Golding, Story of the Eye by Bataille, Dante's Divine Comedy, and more... I loved reading Agatha Christie's murder mysteries as a kid (the reason I like mystery/detective games, I guess). I also used to read a lot of Hesse in high school, but left it there as an important, but ultimately adolescent phase. Haven't revisited him since, I don't think he holds up... :thinking_girl:
Currently reading The Wind-Up Bird Chronicle by Murakami
Comics/Manga : The Sandman, Hellblazer, Preacher, Lucifer, Saga, Descender, Locke & Key, Death Note, Killing Stalking... (rediscovered the joy of reading comics a few years ago. Vertigo and Image are my bubble :finchspeech:)

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Screenshot Showcase
Yes! 💖 Let's slay gravity in the last Charon's joyride :(
49 6
Review Showcase
"And so hell spreads its legs..."

"Oh, we're not in hell yet, sister. Why, this is purgatory. At least get the zip code right." Right! And so I began my journey that would touch my very soul, whether to damn or purify was left to be seen, but I was ready for anything it had to throw at me. Or so I thought, for it had many things to throw. This is one peculiar case of a game where I went in with already big expectations and somehow, impossibly, it managed to steadily, consistently exceed them to the very end. So don't think it's a mere exaggeration when I say Red Embrace: Hollywood is one of the best VNs I have ever played.

It touched me so deeply, spoke to me on many levels, made me suffer and delight in equal measures, challenged me, riled me up, kept me on my toes, made me question myself, discover some things... I'm afraid it's all down hill from here. So, forgive me if I quote the hell out of it, cause the words are stuck in my mind and won't get out.

"Hollywood was the beginning, and it would be the end"

Uncompromising. That's the word for it. It's unwavering when it comes to sticking to its vision and it all starts and ends with Hollywood. It's not just the setting of 1996 LA; the omnipresent main theme, the point of it all, is seeing behind the dazzling, sexy glamour of Hollywood, the underbelly of a dream, stripping the world of illusions and showing things as they really are, when the movie magic ends. This is executed thoroughly, starting from the main menu where the blinding spotlight awaits you with a lonely sound of the film reel spinning, and ending at the top of Hollywood, among the sea of glittering lights, like you're watching from space. So close to humanity and yet so far away - like stars... and vampires. Vampires are used as a reflection of Hollywood; romanticised and glamorous, they're beautiful on the outside, rotten and grotesque on the inside, walking, talking corpses. Throughout the VN vampires are compared with stars, be it of the human or celestial kind: "beautiful and bitingly cold", "remote, yet tethered, unable to descent or escape", "a cold, isolated existence, but exciting", "a crowd completely removed from everyday world and yet, painfully human."*1

https://steamproxy.net/sharedfiles/filedetails/?id=2655934428

I absolutely loved this; such a refreshing depiction of vampires. The way this game defies and subverts expectations is a thing of beauty.*2

"Does fake love make you less lonely?"

- asks one billboard. Heh, this VN is dedicated to shattering illusions and calling things their real names. I'm tempted to call RE:H a deconstruction of vampire romance fiction. It's masquerading as one, but peel off the surface level and it's something more. Like Hollywood, it seduces you and then crushes your heart.*3

The game doesn't follow the rules of romance fiction. Characters have their own goals, inner callings and destinies to fulfill. Not everything is about you. Not an otome. But... "That's the only thing I really care about. Be pretty, seduce me... tantalize me." I loved all these almost meta passages. Do you feel called out? Do you think the game is mean for 'guilt-tripping' you? Or perhaps the aim is to challenge you by asking questions, to make you think and see things in a different light. Let's see what Markus, the expert in subtext, says: "I want to weigh down your spirit with questions and doubts, to awaken that potential, not throw a blanket over its head... that comforting blanket of simple good and evil, of happy endings, a blanket made from your own sheared wool." If this isn't a direct commentary on the game.

Not black and white, no heroes and villains, no easy solutions - and that goes for relationships as well as politics.*4

"Where I end, you begin"

Let's talk about the 3 hot cold vampire mentors you can romance or not. I think the intended order is Randal-Heath-Markus, but I played it the other way around, and I don't regret it.

https://steamproxy.net/sharedfiles/filedetails/?id=2627224601

The benefits of playing Markus first is that I've already peeked beyond the veil and am reading the rest with clear mindset. Other routes show the surface level Hollywood and then Markus strips that familiar blanket off things. Journey with Markus is above and beyond anything that happens, into the essence of things. His musings literally serve you themes, maybe not on the plate, cause you have to do the work yourself too. But the attentive reader will see things much more clearly after talking with Markus. Now this might sound paradoxical that the most cryptic character serves to clear your mind (and also leave you with more questions than answers, but they are just as important). But that's Markus: a man of many contradictions and one of the best and most interesting characters I've encountered in VNs. I'm afraid my review will turn into a love letter to Markus (keep it down, keep it down... look, theme!). But, I think a love letter to Markus is a love letter to this game as they are, in many ways, one and the same.*5

To get back to subverting expectations: No sexy vampires here... or rather, they're sexy on the surface, like plastic dolls, like pictures frozen in time, but in essence, they're cold, dead, numb, even though perfectly preserved, corpses. And that is most potently reflected in sex scenes. Sex scenes are... something else. They're not arousing, not there for your gratification; but they're good scenes, highly emotional, sad, uncomfortable and even disturbing. And once again, it's all about creating an illusion. ("Believe in me and you might just feel something"). They're optional, so make your choice and make peace with it.*6

"Choices or fate - they are rather dreadfully similar"

"None of us have any control at all, and yet we have all the control in the world... decisions, decisions." Ah yes, the infamous endings and the choices that don't matter. Choices are numerous, but only the rep with clans directly determines the endings. This means that politics ultimately has the biggest influence on the outcome. I find this quite realistic actually, that currents you can't completely control have the most impact. Another thing, whether your choices matter or it's all predestined is an age-old question, one that the RE:H itself tackles; one of its many themes.

Most endings, except special ones, are open and shouldn't be seen in simple terms of good and bad; they can even be called non-endings. But there are no familiar Hollywood romance endings. It's like the game's not following the well established structure of grand romantic tales, because that's the comforting blanket it's bent on pulling off your head. And that's why the endings break hearts, because they feel real. It's almost like those dark and dramatic grand tragedies would hurt less? At least you'd be told how to feel, and here, it's on you what to make of them. But let's think positively, "for only a smile can slay the spirit of gravity."*7

https://steamproxy.net/sharedfiles/filedetails/?id=2664220604

I didn't find the game constantly bleak. I've had so much fun with it, laughed as much as been hurt, "suffered and rejoiced" equally. This is why I play VNs, to feel such emotional intensity, good, bad, doesn't matter. I embrace it all when it's so expertly done with such masterful writing and uncompromising vision. I can only say: Moar, please! This has been a soul-purifying journey I will never forget. Thank you, Markus. For everything. I mean, thank you, Argent Games. After this and Pale Cachexia, I am a BIG fan.


Follow Drugoja In The Dreaming to the abyss and beyond...
Review Showcase
32 Hours played
"Why wouldn't I be kind to you? You are the only thing I know that isn't me"

This is a game about trust. Armed not with a pristine blade, but with choices and questions, you decide whether to put it in Her or Him. Word of advice though: don't believe His lies! If you do, it'll be the end of the game. And without these wounds and horrors, you would be as you were before, you would not feel the joy of experiencing this transformative "song written in blood" in all its multitudes, for you wouldn't know its absence. The only way out is through Her. That's how it is in love and war. Right at the start it tells you that it's a love story, and with it, it gives you a lens through which to see it, frames it in a particular way. Make no mistake, that's the only thing you can believe in, but perhaps not in the way you expect. Not in all the ways...

https://steamproxy.net/sharedfiles/filedetails/?id=3149519071

Whatever you think the game is, it isn't... just that. It shifts and moulds, ebbs and flows, challenges expectations. It's elusive, you can't catch it and put it in neat drawers, shackle with labels, bind it in roles, just like the titular Princess. As soon as you grasp it on one level, get to know one aspect, she transforms into something else. From the parts that don't fit your logical and ordering gaze appears another layer and another, the deeper you descend the circles of hell reality, the more you unwind the world. The best thing is that it works on every one of those levels, they are thoroughly entwined. It loops back, collapsing into itself, and yet staying the same.

Starting as a subverted fairytale, with a generic Hero on a path in the woods, where a cabin awaits and in it... a Witch Princess you're supposed to slay/save. The dichotomy and playing with millennia-ingrained associations are set up right off the bat. And from then, it goes farther and farther into archetypes - from fairytale to creation myth. At the same time, when you glimpse through a prism of another mirror, it positions itself almost like a "battle of the sexes". A man and a woman in the cabin in the woods, playing roles to occupy forever. Mirroring each other, enacting all the mind games and power dynamics taken to their absurd, volatile conclusions. And to whimpering endings to awkward starts of the relationship. A definitive dating sim if I ever saw one. But that's just one facet, one of many masks it wears.

[ARE WE MISSING A PAGE?]

The heteronormativity is inevitable by design, owing to feminine-masculine paradigm carved deeply into our lizard brains by eons upon eons... therefore perfect for reimagining. It entirely reflects the binary play, dance of the opposites, yin-yang of the central theme. Permeated with dichotomies from top to bottom, the game deals in polarities, dualities that are inexplicably, perplexingly caught in eternal entanglement, not knowing where one ends and the other begins. "It's in our nature to be trapped", but also complementing and completing each other like two halves of the same whole. "We aren't stuck. We're one." It's like it flirts with some grand Romance... if only we trusted each other.

The ultimate relationship horror

Where to even start? StP touched on every aspect of toxic codependency it could fit within this mutually tethered infinite dance bathed in blood. Love turned to hate turned to seething.

Trust issues, betrayal, resentment, power play, backstabbing, cruelty, wrestling for control, trauma bond, co/interdependence, enmeshment, gaslighting (tbh, the Narrator was the one who gaslighted me the most), shared illusion. Boundaries? What are boundaries when you're you're caught in twisting vines of the Wild force of Nature, contorting you, intertwining you? Boundaries are a reminder of the pain of separation and fear of falling apart. A limit of your world. "We're one... We're a path in the woods" with no beginning and no end, and on that path is a point where toxic codependency becomes sacred ontological symbiosis.

https://steamproxy.net/sharedfiles/filedetails/?id=3151414361

Have I just romanticised malignant dynamic? Has the game? Relax! If anything, it plays with romanticisation in a cosmically cheeky way rather than being one. It works because it's thoroughly metaphorical and allegorical, keeping the needed distance while making it fun and poignant in equal measure. Smart and witty, its healthy self-aware humour saves it from the paralysing horror. (Chanting "Heart. Lungs. Liver. Nerves." also helps.) Every line is full of valuable insight, firing your synapses in multiple directions. But underneath it all, it's deeply heartfelt, emitting a "warm soothing glow", as if saying "I'm sorry if it hurt" with its open, bleeding heart laid bare outside of its ribcage, after ripping yours out.

"All of this is you"

When you pass by another mirror, just squeezing through a crack between the cage and the abyss, a whole new perspective opens up, a vast and quiet plane that will make you see this dynamic more fully and profoundly. Is it the ontological symbiosis of abstract concepts dressed as an interdependent relationship, or is that kind of personification of the universal used to explore human connections? It works both ways. It works in many mysterious ways: human, mythological, grand metaphysical and metanarrative. This is a place where, in playing with metanarrative tools, metafictional and metaphysical become one and the same. Yes, that's a lot of meta. Or rather, the metaphysical underbelly of reality becomes fictional, the game, whereas the fictional world in need of saving shifts into metafictional.

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I composed this write-up as if I'm going down the circles of reality, passing many levels on which this game can be enjoyed. Reflections on myth, existence, meta... Love. But for that you need to read the pristine version of this review as some of it would be considered "spoiler", so perhaps check it out only after getting one ending. A tickle: think of many contrasting concepts that we like to gender and how the game subverts it. It masquerades as dualism, but is perspectivist in essence. Who's Acting and who's Reacting, who has Roles to play and who has Choices isn't so clear-cut when all the paths are circles.

A story about Love

When you abstract the world down to the solipsistic level, an island locked within a cage of cold isolation floating over the abyss... all of it is You. Well, except that one thing, outside of you. The Other. To cross the limit of your world towards that other, to make a bridge, to free yourself from the prison of inward-facing mirrors - that's love. To see yourself as a reflection in their eyes, like you can never do on your own. That's why the line from the title is so powerful, even if poetically ironic after such violence. It's unpredictable, it could start a raging fire; it's absolutely terrifying, sharing a heart with another. "But the most terrifying thing of all is to leave one's heart unshared." To project yourself over the vast nothingness of the abyss, you need to make a leap of faith. It was always about trust.

https://steamproxy.net/sharedfiles/filedetails/?id=3134488665

Never mind that... All these heady themes aside, the game is simply unapologetically FUN. It revels in it. The best way to fight oblivion. I was savouring it, not wanting to put a dot on it, because I couldn't ever play it again for the First time, even though I played it numerous first times. But She, in her infinite wisdom, "unfurling an endless cascade of smiles", told me to not mourn her... for she will make for an unforgettable heart.<3

Come find me in the Long Dreaming
Awards Showcase
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707
Awards Received
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Awards Given
Favorite Game
Recent Activity
22 hrs on record
last played on 27 May
5.4 hrs on record
last played on 14 May
2.3 hrs on record
last played on 12 May
Yuri Cunha 18 hours ago 
What's up,

You've made it another day.
I'm proud of you.
You should be proud of yourself.
It's a big accomplishment.

A lot of people like us didn't wake up today, but you did.
I'm proud of you.

And I know it's been a long couple of months.
I know it's been a tough winter, and it's been a long year.
I know what it's like to go from feeling like you can take on the world
to not even being able to take on yourself,
but you're getting through it. You are.
I can see it, and you're gonna be all right.
I know you will.

You're taking the right steps in the right direction
every day just by waking up and showing up.
You're doing it.

You know, because the pain is inevitable.
Unfortunately, it is. But the suffering is optional.
You won't be like this forever. This will pass.
I know it will, just like the last time and the time before that.

Don't underestimate yourself. You've got this.

Make sure you come back.

Your friend,
Yuri
Yuri Cunha 26 May @ 7:46am 
The only person you are destined to become is the person you decide to be.

Have a nice day. <3 :debug:
Dahl 24 May @ 7:40am 
You are so kind, thank you too :cookiecat:
hatake.kaede 22 May @ 3:42pm 
ᕼᗩᐯE ᗩ ᖇEᒪᗩ᙭Eᗪ & IᑎᔕᑭIᖇIᑎG ᗯEEK
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣧⡘⣿⣿⠿⢛⠻⣿⣿⠿⠿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⡿⡸⠿⠘⣇⢹⡏⢴⣿⣿⢌⣶⣾⣷⢹
⣿⣿⣿⣿⣿⣿⡿⠟⠛⠙⢿⣾⣷⣷⣮⣶⠿⠇⢸⠸⣷⡘⣿⣿⣿⣿⣿⠟⣼
⣿⣿⣿⣿⡿⣉⣴⡶⣀⣀⣸⣿⣿⣿⣿⣇⣴⣶⡸⣇⢻⣿⡌⣿⡿⠟⣡⣾⣿
⣿⣿⣿⣿⣷⢹⣿⣯⣭⣽⣿⣿⣿⣿⣟⣛⢿⣿⣷⡹⡌⢿⣿⣨⣶⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡎⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⢹⣿⣿⢇⣷⠈⠟⠻⣿⢉⣴⠘⢻
⣿⣾⣿⣿⣿⣷⠙⣿⣿⣿⣿⣿⣿⣿⣿⣶⣾⡿⢋⣾⡿⢀⣾⠄⣡⣾⣴⡟⣸
⣿⣿⣿⣿⢿⣿⡄⠻⠿⣿⣿⣿⡿⠿⠿⢟⣫⣼⡿⢋⣤⣿⣿⣼⣿⣿⠟⣠⣿
“Infinity itself looks flat and uninteresting.
Looking up into the night sky is looking into infinity
– distance is incomprehensible and therefore meaningless.”

-Douglas Adams, The Hitchhiker's Guide to the Galaxy
hatake.kaede 22 May @ 3:42pm 
Hello my friend! Happy belated birthday :ayos_heart: I wish you all good things for your new year -May it be full of love, luck & laughter! :steamdance::ht_heart:
☆•°*”˜˜”*°•.¸☆ ★ ☆¸.•°*”˜˜”*°•.¸:ai_flare:
╔╗╔╦══╦═╦═╦╗╔╗ (¯`v´¯)
║╚╝║══║═║═║╚╝║⠀`•¸.•'BIRTHDAY:champaign:
║╔╗║╔╗║╔╣╔╩╗╔╝ ★ ¸.•´¸.•¨) ¸.•¨)
╚╝╚╩╝╚╩╝╚╝═╚╝ ♥(¸.•´ (¸.•´ (¸.•¨:Big_Heart:
☆•°*”˜˜”*°•.¸☆ ★ ☆¸.•°*”˜˜”*°•.¸:dealstars: