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Останні рецензії користувача DoublePLayer

Показані результати 1–7 із 7
1 людина вважає цю рецензію корисною
162.6 год. загалом (160.0 год на момент рецензування)
Рецензія на гру з дочасним доступом
For starters, I feel it is only fair that I mention that while I'm not a gigantic Touhou fan (most would call me a fake fan as I've only ever 1CC'd EoSD on Normal with Marisa B), I'm definitely a weeb so I may be biased, because, well, it is a very anime game.
However I personally feel the game is able to stand strong on its own, even if you don't know anything about Touhou. Between its actual gameplay, characters that play very differently from one another and artstyle that is really well made I often come back to this game. But what does this game do differently from other Slay the Spire clones, you may ask.
That would be introducing colors in the mana/energy system that most roguelike deckbuilders use in their games which adds a more significant change to the genre than I initially assumed it would. If you've played Magic the Gathering (which the devs themselves mention in the game what the idea is based on) it's similar in terms of limiting what cards can be played at any given time. Don't worry about being mana flooded or screwed because of Lands though, barring some effects from your own cards and enemy debuffs, you always get at least a mix of colored mana for a total of 5 which differ depending on your chosen character and their loadout, which I'll come back to later.
Of course it means that you have to put more brainpower in terms of building your deck and actually playing it (for deckbuilding doubly so since your colors decide which cards you can actually find), but it adds some good tools for both the player (the aforementioned deckbuilding aspect) and the developers (being able to add some crazy cards into the pool by gating/balancing them with both rarity and multicolor costs).
Coming back to loadouts, every character has 2 to choose from and with 4 characters (5 in beta and another one already in plans) that gives quite a number of starting positions to choose from and quite heavily change the way you play.
For example, Hakurei Reimu, the beginner-oriented character, can start with either an Exhibit (Relic) that heals you for 3 HP and grants +1 Firepower (Strength) for the rest of the combat for every enemy you kill or an Exhibit that grants you 1 Barrier at the beginning of combat and 3 Barrier every time you end your turn with at least one mana remaining in your pool. Barrier is effectively like Block in Slay the Spire, but it doesn't get removed at the start of your turn (unlike aforementioned Block which is also in this game).
Those Exhibits are only one part that change between loadouts, there's also different starting decks (no huge changes for Reimu, but the other characters' loadouts have much more defining differences in their decks) and Spellcards.
Spellcards are an Ultimate of sorts, that can do different effects either simply damage one/all enemy/enemies, apply debuffs or even give you an extra turn. You can't just use those whenever you want, you need to charge them primarily by defeating enemies, but there's also cards, events and Exhibits that can give you more charge (which is marked as the red P letter) and using a different resource also means you can use them even if your hand is empty and your mana pool is dry.
In my opinion there's enough differences between this game and Slay the Spire that warrants giving Lost Branch of Legends a chance. Hell, I find LBoL more entertaining out of the two myself.
Додано 30 листопада 2024 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
14.3 год. загалом
Ah yes, let's have a "detective" game where most of its gameplay is like a Hidden Object Game and no puzzle solving, other than how to navigate Salem and its weird-ass walls that are partly consecrated and some aren't (somehow the ♥♥♥♥♥♥♥ church isn't consecrated, what)

Airtight Games, more like the developers shut themselves in an airtight room and gave themselves oxygen-deprivation brain damage.
Додано 24 липня 2024 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
2.1 год. загалом
yeet
Додано 3 грудня 2019 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
26.0 год. загалом (23.7 год на момент рецензування)
Shoot some demons and slam said demons and then do some more of that, what's there not to like?
Додано 29 червня 2019 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 7
37.8 год. загалом (36.7 год на момент рецензування)
Huge design issues that will make you hate the game after the first 40% of the game is done.

Just don't bother, try anything else from Koei Tecmo, they dropped the ball on this one.
Додано 22 жовтня 2017 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
28.1 год. загалом (27.4 год на момент рецензування)
This is a fantastically made game. It's a very good entry to the BIT.TRIP series and it's also a great example of how the sequels should look like. Even though this game is more of a spin-off to the original BIT.TRIP series, but that's a small detail. One thing must be said, if you didn't enjoy the first RUNNER, do not fret, as this game's difficulty curve is much more sane. The difficulty is controllable with three settings to choose which change the amount of obstacles in levels by quite a bit, unlike its precedessor, where it only removed gold bars on easy and enforced perfection on hard.
BIT.TRIP RUNNER 2's story takes place right after RUNNER 1 as Commander Video gets zapped into a different dimension while chasing after the vile Timbletot. All of the cutscenes that expose the plot to the player are narrated by one and only Charles Martinez, the legendary voice of Mario, as such they're done quite well both visually and in terms of voice acting, though they're not the main focus of the game.
The player's objective in BIT.TRIP RUNNER 2 is to guide the ever running Commander Videothrough quite a number of levels, 70 plus 25 secret levels. You can't stop the character in place whatsoever which is part of the challenge as you have to deal with obstacles thrown at you on the fly. Asides from such prude actions like jumping and kicking you can also dance which is a neat risk-reward action as when you dance, you can't do any other actions for half a second, but every time you do it, you get points. All of the levels, asides from the secret ones, have their own leaderboard and you can compare yourself to the world's finest and your friends which is a cool feature that makes you replay the levels trying to get the highest score. There's a tiny issue with this though, as the leaderboards from all the difficulties are combined. This causes a problem as on some levels you can get a much higher score by perfecting it on the hardest of difficulties while on others it's better to just choose 'easy' and dance through most of the level as there's a nigh negligible amount of obstacles.
I mentioned gold bars earlier but there's also more collectibles to find such as + thingies that look like the core from BIT.TRIP CORE that make your mode go up. You start every level at Hyper and ascend to Mega, Super, Ultra and finally Extra. The modes change a couple of things, first of all the music changes a bit every time from getting more instruments to a very mellow and melodic state on Extra. Secondly, the character will start getting some stars going from their back finishing on a cape on Extra, as Commander Video gets a 'Rainbow' cape which doesn't have the necessary seven colors but it's pretty in its own right. The least visible change is the scoring as the modes work as a multiplier system.
The game's difficulty is done in a very good way, some levels are not linear as you get to choose if you want to go the easier or the harder path and all of the levels have a checkpoint, that you can go through to do its job of becoming your new starting point when you slip up or you can jump over to get a hefty score bonus but at the risk of starting the level all over again if the player makes a mistake. The secret levels are much better done in terms of difficulty than in RUNNER 1 as they never use patterns that are either first shown in later levels or just plain don't appear outside of a singular secret level. Every single one of them tests what you should have learned by playing the regular game. Not to mention you have three tries as opposed to one and you can go back to it from the world map at any time.
The worlds are littered with gold bars which allow you to access some of the harder levels and possibly unlock Commander Video's friends or costumes. They don't bring any change to the gameplay, but they're there to enjoy the levels. Like I mentioned before, some of the levels are totally skippable as you only have to go down a path that's shown to you on the world's map. Every world has its own boss too, which are quite cleverly done as they never change the rules of the game but bring their ways of hindering your progress.
The graphics are quite stylish and very well done, although I can see why someone would just avoid the game due to its uniqueness. The backgrounds with their little details, the little faces on the stop signs which you have to kick, RUNNER 2' numerous details are quite amazing to look at if a bit hard considering the nature of the game, some of the details you might be able to see only by looking up videos from the game, as BIT.TRIP RUNNER 2 doesn't have a replay system. Some might complain about the animations as Commander Video instantly goes from running to sliding or kicking but I assume it's done in that way as to not confuse when you're in the necessary state to overcome the rapidly incoming obstacle. The secret levels themselves are done in a 16-bit style including the Commander Video that's known from the earlier games in the BIT.TRIP series.
The music is fantastic in this game which is not a surprise considering it's a BIT.TRIP game although it might get a bit repetitive to some people as there are two tracks per world that the game switches between so on 1-1 you'll get Track A, 1-2 gives you Track B and then Track A makes its return in 1-3, and so on. This is alleviated through the mode changes as you get more meat out of one track. The secret levels get their own tracks per world which are made in a retro way, just like their graphics.
Overall, I really enjoyed this game to the point where I would buy any DLC with new levels the moment it came out as I seriously would want more. Seriously though, if you're scared of this game because of RUNNER 1, try it out at someone else's place as the game unfortunately doesn't have a demo that I'm aware of.
Додано 28 листопада 2013 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 5
2.3 год. загалом
Don't buy this game. It thinks that making the joke/referece over and over again is a good idea, instead of just pointing at it a little and be done with it. You even have to buy an item to reduce the loading times for quite a hefty sum of gold.
Evoland has the problem that even when they use a tried and true formula, it's still really boring and while I was determined to finish the game, I bumped into a game-breaking bug and was never able to finish the game. The bug was initiated backtracking to the very beginning of the game after getting the Bomb if you still want to pay for this game. I strongly advise not to, if you want to relive the quirks of old games, just pop a ROM into an emulator, you'll get much more from that.
Додано 18 липня 2013 р.. Востаннє відредаговано 28 листопада 2013 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Показані результати 1–7 із 7