14
Products
reviewed
739
Products
in account

Recent reviews by djtorrey

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Showing 1-10 of 14 entries
1 person found this review helpful
48.7 hrs on record (11.9 hrs at review time)
Early Access Review
A few quality of life items would be a huge help:

- Purchasing delivery employees that can move from the street to the stock rooms (make it late game to balance it)
- A clip board that you can keep track of what items need to be restocked
- Some sort of a computer upgrade after the clipboard that would allow you to manage your stock from the computer itself (Can be late game)
- Pathing is currently an issue for NPCs. I have had to save and restart a few times
- Some sort of grid snapping ability - something you can toggle between free form and snapping

Those are off the top of my head for what I've played so far
Posted 16 June, 2024.
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No one has rated this review as helpful yet
60.1 hrs on record (31.8 hrs at review time)
While the premise of this game is fantastic, the scaling between difficulty levels is not even close to good. You go from almost no enemies, no challenge on medium to instantly being forced to fight 3 invisible guys, 5 chargers, about 20 of the hunters, and about 20-30 of the small bugs just on landing.

the scale just doesn't make any sense. combine that with the constant glitches and bugs... you dive out of the way of a charger? you get stuck in the terrain and will end up dead. Want to use mines? sorry, not all characters can see them and they blow up on invisible mines.

Add on top of that the chargers have ridiculous turn radius so even if you try to dive out of the way last minute (which is a great mechanic btw) it still hits you.

too many things i dont like

oh and the auto-follow tornado fires? bs.
Posted 23 March, 2024. Last edited 23 March, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
I've now tried it on 2 computers, ever since the update i've gotten nothing but graphical glitches. the map doesn't render anymore. Can't play it on linux anymore, so I can't recommend it. Completely busted.

update: After completely deleting everything and re-installing it seems to have finally worked. i had to disable and re-enable the dlc
Posted 8 March, 2024. Last edited 21 March, 2024.
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1 person found this review helpful
7.6 hrs on record (3.6 hrs at review time)
worked the first day, now that i've tried to load it again i get an "unspecified error" problem and it just doesn't load. what a damn shame.
Posted 10 January, 2024.
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No one has rated this review as helpful yet
15.6 hrs on record (1.7 hrs at review time)
Early Access Review
I cannot recommend a game that has not even come close to delivering on any of its promises, is less optimized and worse in pretty much every way than the first, especially after the team got sacked. I doubt i'd get a refund but I mght gtry still anyway
Posted 24 February, 2023. Last edited 30 May, 2024.
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No one has rated this review as helpful yet
61.5 hrs on record (29.8 hrs at review time)
The interface B.L.O.W.S. you are really going to make me click hold to end a turn when a country no longer has territories?!?
I legitimately doubt that the dice rolls are truly random
I just had a game where almost 2 dozen units just magically disappeared.
The colors of the countries do not even change half the time when it's been taken over.

Bugs, bad UI, very poor rendition. I'm done with it. If you want a good WWII strategy game, go with the vastly superior Hearts of Iron and learn how to play that.
Posted 14 January, 2022.
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No one has rated this review as helpful yet
3.1 hrs on record
Early Access Review
I really like this game, extremely disappointing that since changing to the Vive Wireless setup it does not work. It complains that it's not connected to the primary graphics card (which it can't be since it connects via the PCI wireless adapter), so it no longer transmits the video to the headset.

I know the program itself is working because if you take the headest off and look at the desktop you can see the application running. Unfortunately it doesn't transmit to the headset anymore. Until this gets fixed, if you have Vive Wireless, do not get this.
Posted 8 October, 2018.
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A developer has responded on 9 Oct, 2018 @ 2:05am (view response)
2 people found this review helpful
0.3 hrs on record (0.2 hrs at review time)
This game is pure trash. The controls are not only clunky, they simply don't work. Using the HTC Vive and when it says to use certain parts of the touchpad it doesn't register correctly ( i can't get past the intro because it wont let me unload the clip). I also can't zoom in and out like it claims by pressing up and down on the track pad.

Also when I go to move it doesn't create what you'd expect (a nice arc and movement reticle), it only lets me move directly below where my controller is which I'm pretty sure is wrong. Straight garbage
Posted 22 July, 2018.
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3 people found this review helpful
1 person found this review funny
7.2 hrs on record (3.9 hrs at review time)
This project has got to be my hands down favorite. I've used Big Screen and Virtual Desktop as well. Each of them have their pros and cons, but so far this has been the best experience. Some initial cursor issues have been fixed thanks to a highly responsive development team. It's very hard to find developers who care about their work and the users as much as with this product.

The ability to not only move your screens around as needed, but to add props (I have added props to help discern in the environment where my mouse and keyboard are so I'm not fumbling for them), additional media screens, etc... are all things that you cannot do in the other major virtual desktop programs.

The controller's controls are very intuitive, and the keyboard / mouse support is great as well, meaning you can either stand and walk around the environment, or you can sit at a desk and use it just as well.

If you are running a multi-monitor desktop, I would recommend that, at least for now, you maintain some semblance of the same pattern as you actually have so you don't lose the cursor
Posted 1 June, 2018. Last edited 3 July, 2018.
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A developer has responded on 3 Jun, 2018 @ 1:17pm (view response)
1 person found this review helpful
335.8 hrs on record (92.9 hrs at review time)
Early Access Review
Let me first say the concept and gameplay itself is good. I like the idea of the circle forcing engagements as it closes in. Conceptually great. I'm downvoting for now not because the game isn't fun, but because there are a lot of breaking issues. I understand that this is early access and there should be some willingness to forgive issues, but when you're paying $30 or more for a game I feel like it's fair to at least point out issues that make the game less fun. I still play a lot and if you're willing to look past the issues below then I actually recommend the game. That being said:

Reasons I'm downvoting:

While the game is fun to play, there are a TON of glitches, oddities, and un-optimized features still that break the game in a lot of ways:

- Jumping and mobility need to be tweaked. I've constantly gotten stuck on edges, stuck in fences, etc... It seems like it's better than it was originally but it needs to be fixed more.

- I constantly have issues where I have a loaded weapon in my hands but I can't fire unless I put the weapon away and pull it back out. This has killed me multiple times during engagements

- Sometimes you will pull out a weapon and it will be invisible. Also when this happens you can't shoot with it (related to the above issue).

- I just had a game where I was playing duo and my partner and I were driving seperate vehicles. We moved in to engage, so he drove into the enemies while I stopped and got out about 100 yards away. I got out and started running in to engage (about 50 yards from my vehicle) when suddenly the game said I died from a vehicle explosion. I was not being shot at, I was not near a vehicle. My buddy's vehicle was blown up and somehow I took the damage (he wasn't even visible on the screen yet I was so far away).

- I think it makes sense that you take damage if you get out of a moving vehicle, but I think it needs to be tweaked to be a tad more forgiving. I've taken crazy damage when the vehicle was barely rolling.

- I don't know if it's just me or not, shotguns feel like their range is a little far. Again I don't know if it's just me or not but I've actually been 1-shot by a shotgun from about 75-100 yards away and I had full health. I don't know if it was just glitching or not (again with glitches).

- One of the most annoying things about the game is that it seems like there are inconsistencies with where you aim and where the rounds go when you are near a wall. Normally when yo uare too close the weapon tucks in and you try to find the right range. If you're looking down your sights / scope and have a target centered there's no reason the rounds should just go into the wall. The game should adjust by either forcing you to be back a little farther to see down the sights or have the weapon rest on the wall, or something. That might be a nitpick on my part but it really is annoying.

- I have one particularly frustrating issue with the game. I run on multi-monitor (much more common these days) on fullscreen. I found that the hitbox on all menu items (both in the menus, the inventory screen, and even placing markers on maps) is completely off. In other words, if I'm trying to place a marker on the map, I have to actually click a full 1/4 inch below where I want the marker to be placed. Likewise, if I want to drag items from the ground to my inventory, I have to actually select the item below the one I actually want because the hitbox is messed up. This took me a long time to discover what the problem was: Even in full screen, for some reason it's including the windows taskbar in its calculations. So any time I want to play the game I have to 'autohide' the windows start menu or else the hitboxes are widly wrong. This is extremely annoying.

Other things I haven't downvoted for but I don't appreciate:

Seems like it's really easy to get incidentally banned. Several gamers mentioning getting incidentally banned and the only statements I've seen from devs/articles is them confirming it saying they are "taking a hard stance" on things like stream sniping and friendly fire. While that's commendable to try to clamp down, it's also pretty draconian enforcement.

The perception, at the very least, is severe enough that I get nervous about ACCIDENTAL friendly fire or whether the person I just killed is going to report me for some reason even though I just play the game. That needs to get toned down.

Some others have also mentioned this, and I agree wholeheartedly: while it may seem 'harmless' at first, the vanity apparel gained from boxes DO affect the game and give edges in certain circumstances as the player can blend in better. To claim that players can only get these through micro-transactions (which at the very least the current system of playing a ton of games to gain coins and get an occassional crate should stay in effect) seems like an odd choice. I don't agree with that. In particular, I agree with the argument that there are so many other glitches and optimizations needed that it doesn't really seem to make sense to focus on the transactions when it was said that wouldn't be implemented in early access.
Posted 3 September, 2017.
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Showing 1-10 of 14 entries