8
Products
reviewed
355
Products
in account

Recent reviews by disp♡

Showing 1-8 of 8 entries
3 people found this review helpful
23.8 hrs on record
Incredibly underrated for a game with only 144 reviews. I enjoyed Virgo Versus The Zodiac and figured Keylocker would be just as great if not better, and I did end up liking this game more. The interactive RPG combat system from Virgo has been improved and now features a tile map during combat, which makes it even more involved. I liked the aesthetics, the story is alright, although I REALLY HATED one of the endings. There's a lot of variation in how you build your characters, upgrade their skills and change their equipment, selecting different character paths even changes the story and that is a lot of effort for a game that is far from being short to complete. The soundtrack is flames (shoutout to The Eternal Dome in particular).
Posted 23 February.
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1 person found this review helpful
4.6 hrs on record
Adding to the sea of positive reviews, the game shows a lot of promise so far. The art is pretty, the music is beautiful and I really like puzzles so far.

I liked Project Kat a lot, but I've been concerned about how replayable the main game would be. Paper Lily is very ambitious, and while Project Kat is a lot easier to replay due to how small the prologue is, I can't say that I've been incentivized to replay Paper Lily due to how large the scope of the game is. I would have really appreciated if the developers implemented some sort of chapter selection and/or story tree system, with which I can easily hop on or hop off from one story line to another, cause currently you have to be replaying large chunks of the game whilst using clunky save system.
Would really hate to have a brilliant game be buried underneath a mountain of inconveniences, that can only be traversed through with a two hundred page guide.
Posted 28 March, 2024.
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7 people found this review helpful
24.4 hrs on record
As a massive shiller of Pocket Mirror to my friends, I'm pleased to report that I enjoyed Little Goody Two Shoes for same reasons why I liked AstralShift's first game. I liked atmosphere, art, music and presentation BUT there are several things that prevent me from recommending this game to everyone, namely:

- The apple does not fall far from its RPG Maker ancestor, puzzles are still as unintuitive and will require a lot of patience from the player. I personally didn't hate it much, in fact, I was quite happy there are still games out there that don't spoon-feed the already-obvious solution by having main character constantly scream "pull da lever and maybe box will move!!" at the player, but I can easily see why other people will find this aspect infuriating.
- The game is in a really weird state in terms of game's plot. If you have prior knowledge of PM's story, even before playing LGTS you already know how the direction this game's plot is going to take, but, even if you are not familiar with PM, the story here is fairly straightforward and doesn't pull too many punches. It is serviceable, but doesn't leave much room for interpretation. Some people will argue that's a great thing, since PM's story was nearly indigestible without a YouTube guide, but I still found the plot of it to be very interesting, it was really engaging to learn about the main character, her family and the characters surrounding the PM protagonist. LGTS introduces new characters but...
- ...but these new characters are just OK. The game does not give enough time to get to know these three new characters (even with dedicated dates) and they have incredibly low impact on the story. During first playthrough I've almost completely ignored Freya, making so that she was only relevant in one single scene. In contrast, her dad appeared more in various dialogues throughout the game, managing to become a more fleshed out character compared to his own daughter. While playing you will also have to save scum a lot to pick correct rizz options, so be warned.

The game still got me yiiking out as I enjoyed other aspects a lot, but for everyone else it might easily fall into "not my thing" category which is completely understandable. If you are unsure about buying LGTS, I can easily recommend playing Pocket Mirror Classic which you can get on itch.io for free (you can go with the Steam release version, but frankly I don't think it makes that much of a difference, unless you want to support AstralShift's work) and make your choice off of your experience with it. If you liked Pocket Mirror, you will probably Little Goody Two Shoes too.
Posted 9 November, 2023. Last edited 9 November, 2023.
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30 people found this review helpful
3 people found this review funny
28.6 hrs on record
They expect an emotional response out of the player after showering them with 30 hours of non-stop horny weeb degeneracy. There are in total only two characters that I felt anything positive about with the rest of them being incredibly annoying and/or unlikable. A few of the jokes and interactions land, too many of them don’t. They keep shoehorning “deep” concepts like they did with the previous games (999/VLR) but this time none of those lead up to anything meaningful in the end and only exist to pad conversations. Dream sections are not completely random and you can attempt to guess logical order of object interaction and what actions to use, but it is still trial-and-error gameplay and only a half of what makes up a good puzzle.
Can’t recommend this cringe аss mess to anyone I know.
Posted 19 August, 2023.
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29 people found this review helpful
2 people found this review funny
3
1
18.8 hrs on record
Beaten the game in co-op via Steam Remote play, we have completed all achievements, which includes the true ending.

Steam has a very binary way of recommending games, which is very important with the case of Unsighted. In terms of overall score, I feel a strong 5 out of 10 for this game. Depending on what you personally look for in games, I may either recommend or not recommend the game.

If you like rock-solid gameplay with lots of things to explore and uncover, I may somewhat recommend it.
If you expect to have a good story with well-written characters, this is not the game for you.

I put “Not Recommended” because I value storytelling the most and okay-ish gameplay doesn’t redeem the game.

Why you might be interested in playing the game aka gameplay review section:
The main gimmick does wonders for gameplay of the game in my opinion: having a global timer ticking down puts emphasis on decisions you make, which is important considering that exploration is a huge part of the game. In a normal playthrough you would not be able to explore the entirety of the map without NPCs or the main character dying, you need to know when to take risks and how to be efficient with your resources, builds and the way you play Unsighted. Combat has good flow to it and accounts for different playstyles, depending on the way you build your character and what weapons you decide to utilize. The game doesn’t take too long to beat, first playthrough taking around 5 hours to complete with some of the issues beginning to appear somewhere in the middle of our session. Namely, with players becoming stronger both in terms of mechanical skill and equipment, the game doesn’t do much to try and catch up with the players in terms of difficulty (I acknowledge the fact that it is done in such a way so that players could pick any dungeon to start with and continue in any order, but the game could have used dynamic difficulty or introduce enemies that require unique combat approaches, the same is applicable to bosses, who go down rather easily).
Outside of combat, the game has an interesting variety of movement options, which is helpful, considering that you want to go fast in this game (for Anima reasons and for speedrun reasons), puzzles are adequately puzzling and the world is very much explorable. Playing in co-op was a good experience (even with Remote play being quite laggy at times). If aforementioned things sound interesting, you might want to try Unsighted, especially in co-op.

And here are the reasons why you will be disappointed playing the game aka story review section:
Gradually diminishing Anima is a driving force not just only for the gameplay, but for the story as well. If player’s life force runs out, lights out and it’s game over. If NPC’s life force runs out, you will not be able to access them anymore, which sounds like a huge story-altering tool. Having a key NPC or multiple of them go missing from the story could open up gates for very interesting events and whatnot, but that simply is not the case. All characters in this game are disposable blank slates with no redeeming features. Factory robot Haylee undergoes more character development than any of the featured automatons, including main ones. The writing is absolutely horrid; every dialogue adds nothing to the story or makes characters involved sound dumb. All pieces of lore scattered around the map boil down to either “human bad” or “automaton mad”. There are no different endings that could have depended on choices made throughout the entire game (like letting certain NPCs live or die) and that applies to true ending content as well. There’s more, but since I could have gone on and on about the story, I will leave a condensed list of bullet points that underline my issues with the story (spoilers, naturally):
- Main love plotline falls flat
- Main protagonist is very boring and shows little to no redeeming character traits besides going “ooo Raquel” every cutscene
- Only a single dungeon boss gets some sort of lore backdrop (aquarium area), and it was incredibly underwhelming
- Other bosses just exist, they’re not story-relevant in any way and only exist to guard the shard (the idea behind Prometeu was cool I guess, but it could use more)
- Village NPCs have extremely limited amount of dialogue, every single line of which is agonizingly uninteresting
- Iris is incredibly unhelpful, annoying and should die
- I let Iris die and I wasn’t satisfied
- None of the automatons gone-unsighted are actually plot-relevant, ex-NPCs change to an enemy type and that’s it (except for Granny’s corpse found outside of the village, that one was neat)
- The ending sequence is not good, the concept of fighting against the godly embodiment of life force, winning and having said God be like “wow you’re gay? okay then, do whatever” is incredibly stupid
- The ending itself is a load of nothing, showing NPCs doing things means nothing to me if throughout the entire game I didn’t care about any of them
- The entire true ending sequence from narrative standpoint is disappointing (the dungeon itself was fine)
- M gets no character development outside of a single log file
In the end, the story suffers from poor writing and desperately begs for cool interactions of the main gameplay gimmick with the world and its characters. Instead of having an NPC turn into a generic Dumbbot upon Anima running out, have said NPC turn into evil-self and have a unique fight with the player, or, have said NPC die and have their robotic corpse remind the player of consequences behind our actions. Have these changes reflect on our dialogue, story events and the ending in a meaningful way. Have dialogue that isn’t written like a stereotypical exchange of anime character clichés and have more environmental storytelling, I enjoyed these.

I do not write reviews, but the developers of this game seem to actively follow the community, which is a good thing. I’m writing this in hopes that said criticism is going to be taken into consideration in order to develop a more refined gaming experience. The team behind the game is very talented and it shows that a lot of care has been put into making a great game, but I can only wish Unsighted had a great story to tell too.
Posted 8 January, 2022.
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1 person found this review helpful
11.7 hrs on record (7.2 hrs at review time)
spooky 2
Posted 24 May, 2020.
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1 person found this review helpful
7.4 hrs on record (4.7 hrs at review time)
spooky 1
Posted 24 May, 2020.
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108 people found this review helpful
74 people found this review funny
1.4 hrs on record
2 girls 1 chasm
Posted 29 October, 2014.
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Showing 1-8 of 8 entries