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Recent reviews by DezZzO

Showing 1-6 of 6 entries
27 people found this review helpful
1 person found this review funny
4.0 hrs on record
Long story short: this game is cute, but overpriced.

- Main "story" is finished in around 2-3 hours, all there's left to do is to collect remaining stuff around the map, which is not that exciting. Feels more like a grind for people who like to 100% their games rather than an exciting experience.

- There's plenty of bugs. I've jumped through walls/under the map more times than I have hours into this game. Some windows or doors straight up don't have collision, which to me screams lack of either care or polish. I really feel bad for kids that might get their save softlocked this way. I had a bit of a difficult time getting out of... well, out of bounds myself and this is a hobby of mine in games (didn't intend to in this one though lol).

- I expected this game to be more sandbox-ish, with more minigames and things to fool around with (something similiar to games like "Short Hike"), but I was truly surprised there's not much to do. All you can really do is follow the main "story" if you can even call it that, knock a few flower pots down, get some silly achievements for flushing a phone into a toilet and there's that basically.

- Controls are surprisingly unfriendly and this is one of the games where you kinda have to fight the game over the things you want your character to do. I still have no idea why there's an option to jump from the wall almost like there's a wall-jumping system, but in the end this feature only frustrates, as it leads to unnecessary falls. It generally feels a bit clunky.

- Dialogues in this game are somewhat too silly. I understand that this is a "E for everyone" rated game, but majority of dialogues in this game are straight up boring and too low effort, even for such a silly short game. I believe in this day and age we can do way better than teaching potential kid-players how to use hashtags and say "lol" and joke around dog not having it's, excuse me, balls, it's a bit too much of a low hanging fruit even for a grown up player. I don't even have kids, but a game that tells you to shut down electronics by flooding them seems to be too uncaring about potential consequences. Maybe I'm overthinking, dunno.

I would say get it when it gets around 30-50% price off
At the current stage it's overpriced and majority of positive views ignore issues with the game because "OwO cute cat game" which is true, but not relevant to it's issues.
This is one of the rare cases when I buy the game, not truly enjoying it at first, yet giving it a chance, hoping it gets better, but when it ends I left feeling scammed a little. It's not a terrible game and it doesn't cost that much, but I still think it's worth the warning.
Posted 10 May, 2024. Last edited 10 May, 2024.
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28 people found this review helpful
3 people found this review funny
4
2
2
1
233.9 hrs on record
Barotrauma is an interesting co-op take on Space Station 13 type of gameplay that sadly suffers from the lack of polish and deserving rate of development.
Barotrauma has a well crafted atmosphere, mechanics that seem very deep at first glance and the game is fun for some time in co-op, but in the end it feels more like a chore than an actual game. My main issues with the game that prevent me from enjoying it:

  • Constant desyncs. Trying to go through door? Get teleported back. Trying to get down the ladder? Get teleported back. Trying to enter/get out of the ship? Get teleported back. Gets insanely annoying after tens of hours. Netcode is absolutely frustrating to experience. Does it happen every time? No. Is it annoying still? Absolutely. This happened to both players that have ping as low as 15 and to people with ping above average (around 90-100~), it makes no difference. There's tons of desync examples that happened rarely, like one of my friends had a "cursed" ammo inside his weapon that he wasn't able to remove from it, basically softlocking the gun, as it couldn't shoot with it also, but I could ignore this if it happened rarely, but, sadly, it's not the case.

  • Atrocious UI. Barotrauma's UI is probably the worst one I've experienced through my years of gaming. Trying to manage something via hotkeys is hardly reliable, as many containers have their own unique rules. Want to quickly reload your gun? Magazine goes inside deconstructor, sorry! With time I switched to fully using mouse if I wanted to manage containers or use items, because hotkeys were hardly reliable in this. Though, this makes the situation even worse, as managing items via mouse is just slower and more tedious. Plus, overall container management is a giant chore you have to do constantly. Bought tons of new items? Sort these containers that shop spawned, they don't spawn the loot inside shelves you could've chosen for that. And don't you dare to die with your crew, as you'll have to do that AGAIN when you respawn. Also don't even make me start on the fact that containers can start randomly dropping items. This sole bug/desync made me hate them with genuine fanatism. You like picking those 32 iron pieces and putting them back into container 4 times during a single mission? Too bad, get used to this early.

  • Lack of content. Long story short, we have replayed the game after a two year pause and we were shocked by the fact that there's virtually nothing new in the game as it feels. A few mobs and items were noticed, but the game still felt as janky and unfinished as it was. The price increase doesn't feel justified. The game doesn't feel "released". Comparing this to other popular indie titles that released huge game mechanic or visual reworks/whole new multiplayer systems in the same period of time, this is very disappointing. There's nothing to do in the game outside of roleplaying on the MP after around 50~ hours. If that's your money worth - good for you. Sadly, all the other indie titles that share sandboxish nature of gameplay tend to steal hundreds of hours from me and I also have fun while playing them, while they cost less. Monster spawns got old pretty quick, missions are repetitive as hell no matter your difficulty, variety of wrecks/beacons/outposts is insulting.

  • Ending. I hope it's a placeholder. I'm sorry for what I'm about to say, but I truly have no idea who thought that this generic piece of fiction was interesting or original, it must be a placeholder. I want to feel this way, because ending related assets feel very low effort. Basically reused mobs, insanely pixelated textures on some assets, very boring visuals that try their best to impress you with constant flashes, flickering and stuff like that, but in the end it only made my eyes hurt and it's nothing I didn't see before. Navigating the end was boring, lore was boring, interacting with anything I needed to progress felt insulting (swim out and press a button, are you serious?). Final boss fight was basically a somewhat casual bullet-hell with pretty typical mechanics. Didn't like the fact that your controls get stolen while you're trying to control your submarine. We crashed TWICE because our controls got taken from us and the game didn't pause, just for the game to show us the BOSS that we were already aware of. Thanks, I'm aware the big guy inside the room is still there. What's up with the handholding at the end of the game? There's tons of things you've could've communicated and this is the moment where you do this? Questionable choice I say. If you guys wanted to go for "ancient alien race doing something whatever deep inside the planet and confusing things happen" with vague lore look up to Rain World, it does exactly the same, better.

  • In-game mechanics depth. At first crafting, medicine and talent tree seem overwhelming, but after a while it all comes down to a few best crafts, resources, medicine types and builds. 90% of the other items in the game were tested and at no point we felt the need to interact with them in actual gameplay. They're just there, a filler, filling a role for more roleplay oriented servers or different gamemodes. This is coming from someone who played the game relatively casually, getting bored from 100% difficulty, yet not even trying to minmax. I genuinely would like to see a more revamped medicine system, revamped genetic system, better gun and ship gun/ammo balance. They feel half-baked, which is a pity. Talents feel fillerish at times, with some purely memey talents, which I dislike heavily, as I feel like the game struggles from variety of actual solid builds. I'm not expecting you to do Neurotrauma/Dynamic Europa type of changes, but overall depth is lower than it can be for more enjoyment, I think.

While my experience with time became mostly negative, there's still things that I can't really critique as I find them interesting or enjoyable:

  • General atmosphere is great. If you're new to the game - it can be a somewhat scary game too. Very strong Half-Life / Dead Space / The Thing inspiration present from what I can tell. You do feel like you're underwater, you feel the pressure and things lurking everywhere. Your first resource gathering missions are scary as hell.

  • Editors are fun, though lack of proper guides from the devs makes the learning curve for them a nightmare. Electricity was tough for me to grasp even on a basic level. Creature editor suffers even more greatly from a lack of any guides from the developers. Though, editors are there, they do their job, I guess.

  • Both casual and roleplaying gameplay is fun if you can abstract from constant issues. The game is about chaos. I learned to embrace the worst situations, not caring heavily about winning and doing everything "the right way" all the time.

  • I love the soundtrack. Main menu OST is an absolute banger, some outpost/later in-game OSTs rock too. Sub editor OST became my "rainy day ambient" type of thing.

Summing up my review all I can say in the end is that Barotrauma is a unique, charming game for sure, but I can't ignore the fact that development is not going as fast as I expected (and I'm a very patient person in this regard), old bugs, netcode issues and torturing UI prevent me from recommending it. I truly hope with time this review becomes irrelevant, as these issues are fixed, but I have a lingering, growing doubt that this will be the case. I crave quality of life changes. I scream for more content. I really want more depth in game mechanics. Until that moment, I can't recommend the game, as in my last 50~ hours into the game I felt constantly tortured by the issues and lack of anything interesting left in the game. This is my experience.

Why is it "Jovian"? Why not "Jupiterian"? What the hell is Jove?
Posted 13 March, 2024. Last edited 1 February.
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3 people found this review helpful
2,137.1 hrs on record
Vermintide 2 is one of the best action co-op games that sadly suffers from the lack of worthy support from the developers.
I've experienced this game from both casual and very niche tryhard sides and pretty much "completed" the game in every way possible.
Vermintide 2 has one of the most enjoyable melee combat systems in game industry, almost limitless space for your improvement, charming main characters and excellent dialogue writing.
This is the game worth spending hundreds of hours on, but it's not without major flaws. Let's go through the points:

Pros:

  • Enjoyable co-op. This game is best played with your friends. While the game has bots, they will not carry you and they need to be geared to be good on higher difficulties. Explore, slay and escape together, bully your friends for dying too often. It's simply one of the best co-op experiences.

  • Combat system and depth. It is a common opinion is that this game has one of the most enjoyable combat melee systems in gaming. It feels so satisfying to use majority of weapons, while at the same time there's so much to learn about every weapon and career, how to use them and when to use them. It doesn't matter if you're LMB spamming your falchion or heavy-canceling your flail. You're going to enjoy the hell out of it. There's also ranged combat that is great and is an important part of the game, but bear in mind there's more focus on the melee combat. Talents and active career skills add even more depth to the combat, but at the same time you need to be wary of your enemies, they also have different attacks, timings and weak points. Be sure to pick your best talents and sharpest weapons, higher difficulties will absolutely destroy you.

  • OST. While OST of this game is nothing phenomenal, it's still a great work that perfectly suits the game. From "Escape and Panic" that will make you stressed out trying to escape the mission being the last man standing to bloodlust-inducing boss fight OST, which will make you want to scream "REPENT, REPENT, REPEEENT!" in a fanatical rush towards your foes.

  • Content and replayability. Contrary to newbie opinions: there's plenty of things to do in Vermintide. Adventure maps that are similiar to Left 4 Dead, Chaos Wastes, a roguelike mode that puts more focus on random elements and making OP builds on the go, Deeds, being somewhat similar to a simplified Path of Exile map, that allow you to complete specific adventure maps with modifiers for more rewards, Weaves that have fixed enemy spawns, objectives and unique level modifiers, and finally modded content, a place for true tryhards and best parties of players in the game. You can make your game as hard as you're willing or just play casually. It's up to you, as long as you're enjoying. There's infinite replayability.

  • Dialogue and character chemistry. Never would I imagine I'd need to mention this as something noteworthy in an action game, but dialogue writing and characters are charmingly done. Hundreds of dialogues for different game situations, levels and such. It's one of the cases where you can just spend hours listening to the in-game dialogue on YouTube. You will love the characters no matter their immaturity and cockiness, they have real depth and bizarre charisma fitting the verse, while also being voice acted by pure talents.

While I enjoyed the hell out of Vermintide 2 for the past years, the game has major issues that will get clearer the more you play this game:

Cons:

  • Game support and developers. Game support is not the worst, but it's lacking at the best. Developers are known for making mediocre DLCs, uncalled-for and unenjoyable major expansions, breaking the game too often, abandoning features like skin shop and mod scene, or their own promises like dedicated servers, while also taking too much time to develop things that were expected to be a part of this game since the previous installment like versus. And for some reason they're really hesitant to support fan community activities. Sometimes they listen to the community, but most of the time they sadly prove themselves to be quite incompetent at supporting the game in the long run. They've made a great base game, I'll give them that. It's just that they hardly deliver to the expectations and regularly fall over and they seem to lack any understanding of their community with statements like "we never expected people to play this game for more than 100 hours".

  • Optimization. There's not much to say. While the game and it's graphics are not for low-end rig, optimization still could've been much more better. Your FPS can jump from stable 100 to 40 in a blink, sometimes the drops don't make any sense at all and sometimes the game is unplayable. Even high-end PCs can struggle with this game and I wouldn't say this game has graphics that are on another level. It's more about the nature of this game, a combat that is based on fighting many foes at the same time. Though, this wouldn't explain why sometimes looking at specific spots of the maps without a horde will drop your FPS to 5, but sometimes you're having a decent FPS in an open location with many foes. Optimization is a pretty known issue of this game. It's easily playable, but not without issues.

  • The grind. For some reason there's an unhealthy amount of grind in this game. And while this is something of a long past issue for veteran players, this will definitely be a problem for every new player. Difficulties? Unlocked with more power. Power? Increases with better gear and levels. Gear and levels? Need to grind lower difficulties at first. Careers and talents? Grind. You get the idea. You might spend hundreds of hours just trying to get your first top quality item and you would want at least 5 of them for each slot to start doing the highest level content in this game. And the main issue is that the grind is totally unneeded. It doesn't bring satisfaction compared to other games, and at it's core this system doesn't have much depth. You grind until you level up your character, their power level and get few veteran items. Only after that you can "start playing", because issue lies in the fact that lower difficulties in this game are not that enjoyable. They don't represent how the game feels, but you will be forced to play them for quite some time with no real choice.

  • Community. Would never imagine I'd find this an issue in a PVE game, considering I'm a hardened PVP player with thousands hours of experience. I find myself to be rather unmannered from time to time, and to be fair community of this game is not the worst, and while there are a lot of talented and great people (I actually made quite a few friends in this game), there are still issues present within the community. Toxic people in quick play games? People that push the developers the idea that the game should be balanced around lower difficulties? Community personalities that enforce how this game should be played? Modders that take part in balancing the official game to ther own liking? Community organized PVP events that try to enforce a family friendly environment in a cruel and gory video game competitive event while also not providing a fair competitive grounds? It's all out there. For some reason the community has decent amount of unconfident people. Generally it's the same kind of people you would meet in a competitive game, but there's just too much of a contrast considering Vermintide 2 is an exclusively PVE game. People in open games can be toxic too.

In the end I can summarize Vermintide 2 as a unique and great co-op experience. While it suffers from major issues, it is still able to provide countless hours of highly pleasant vermin-slaying.

Everything's fine. Well, not really.
Posted 26 June, 2020. Last edited 28 November, 2024.
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No one has rated this review as helpful yet
10.1 hrs on record
Resident Evil 3 remake is an utter disappointment to the fans of the original, people who enjoyed Resident Evil 2 remake and as a game itself.
With the price tag of a standard triple-A game this remake struggles where the original shines. This game feels rushed, unpolished and makes the player frustrated with extraordinary levels of story and gameplay stupidity. For me Resident Evil 3 remake became one of the most disappointing games I’ve ever waited for.

  • Nothing like the original? My first experience with the original RE3 was last year. I played the PC version, enjoyed the hell out of it no matter the “tank controls” and other retro gaming “nuisance”. Atmosphere felt right. It was a well crafted combination of survival and horror elements. And while all the original RE games had this “B movie” type of plot the game still had a good story. You felt the pursue, you felt the struggle Jill goes through, you felt that the city is in ruins, you fully understood the “last escape” and “somehow I’m still alive” parts. However, I had no nostalgia bias towards the remake and I was ready for a new take on this story. A lot of things were cut, replicated or done worse, atmosphere was almost nonexistent to me. The painful part was that I replayed the original game just few hours before I started playing new remake.

  • Unbelievably short playtime. My first playthrough of this game was on hardcore difficulty the same way I played the original. It took me 5.4 hours. I explored every corner of the game. I believe I missed only one optional shop to loot with the lockpick. I struggled with enemies due to my ammo greed, took the time to explore random posters and other details. By no means I’m an expert player, I didn’t even play the Resident Evil 2 remake.. I’ll never agree that even 6 hours of gameplay is enough for 60$. “Replayability is the key” one might say, to which I’ll answer that the my second original RE3 run took me almost 8 hours. I’ve watched a lot of guides, speedruns, strats and experienced playthroughs. And the game had WAY more replayability than the remake while giving me more playtime. I’ve played the original on the emulator for the second time allowing me to speed up things that took time. Actual game time was even bigger than 8 hours. My actual playtime of the remake was hardly 5 hours to be fair.

  • Dull characters and plot. What happened to Jill? She’s not afraid. She’s more annoyed with the things that happen to her. You have this one PTSD moment in the introduction, after this she’s just your typical Mary Sue that acts like a teenager rather than an experienced military soldier in her mid 20s. She acts so cocky, while in almost every case she’s saved by a deus ex machina. In one of the chase moments she’s saved by the rocket launcher explosion and just gets launched across the street to safety. Or when Nemi constantly grabs her, but does literally NOTHING, or just throws her away without doing anything? Or when he poses showing his muscles randomly? He was a joke. I put him down 3 times in a timespan of 15 minutes with a single grenade, got supply case every time and just walked away like he’s a nobody. I took more damage from crawling zombies in this game than from the Nemesis. Secondary characters like Mikhail or Nikolai are irrelevant. Mikhail had this dramatic, but almost fulfilling death in the original. Especially if you witnessed the short scene where he defends the wagon from zombies and then has a small arguing moment with Jill about his dead comrades. You felt bad for him. In the remake? He was a nobody. He gets the explosive while he’s pierced with the Nemi’s tentacle on the fly and just uses it “saving everyone”. It was painful to watch. Nikolai was a comic relief character to me in the remake. He randomly shows up like a G-man, smiles, does the “gotcha Jill” moment and then vanishes. He appears out of nowhere majority of the time and it happens so randomly I hysterically laughed every time. He exists only to be a dull villain. “Russian do bad for money good” is such a lazy plot for the main human antagonist of the game.

  • The Nemesis? More like Memesis. He’s no longer a terrifying pursuer. All of his appearances feel scripted and break immersion. He has the time to pose to the Jill, but not kill her when he can? Why he can’t break a wooden door when he breaks brick walls like it’s nothing? Why he dies from one grenade even on hardcore? Nemesis loot? You get TWO pistol mods. After that you get shotgun ammo and flame rounds. That’s it. No new craftable weapons, no unique drops like first aid box or a rifle for Jill. Nemesis is a bioweapon. He’s controlled by a parasite. He’s not a stupid anime villian. His second “dog” form makes no sense and looks generic. Both dog fights are generic too. Final form has less detail than the original and the fight is less complex.

  • Linear as hell. There was some backtracking at the first part of the game with lockpick and bolt cutter, but after that the game starts to be absolutely linear it amazes me how is it even possible in a RE game. The original had decent amount of choices and different routes and their orders you could take. Nikolai dies from Nemesis? Or fights Jill on a helicopter she wanted to escape on? Or she’s able to negotiate? A lot of moments in the game give you a choice that might change your story and path. This is nonexistent in the remake. You can’t even choose if you kill Nikolai or just wound him in the end.

  • The atmosphere and level design. Remember those random screams, lonely wind blows and fire cracks while you explore the city in the original, those masterfully detailed background images? It’s insulting to me that there’s more atmosphere and detail in the original game than there’s in the remake. Stupid moments like when Nemesis chases you on the flaming construction site, but vanishes and you find a typing machine and a box before the final fight? Absolutely immersion breaking and idiotic to say the least. Replayability is laughable. On nightmare zombies are bunched up in small places and start raining from the sky.

  • Lack/cut of content. Clocktower? Gravedigger? City Hall? Graveyard? Park? Dead Factory? Spiders? Drain Deimos and Brain suckers? Dead Factory? Different story choices and routes? All of this cut or lazily redone. Suckers and Deimos are now random generic bugs that you see for 15 minutes of the game at best. Dead Factory’s cut so they can reuse RE2 Nest assets. Everything else is just cut. “But it’s a reimagine, right?” 3 Costumes for Jill and 2 for Carlos? No difficulty rewards? "You want STARS, I'll give you STARS" was cut from the final fight and now it's a random phrase Jill says on the run. Gore? Enemies can't even cut your head off like in the original. Animations and enemies are heavily reused.

  • Resident Evil Resistance. Nobody asked for this game, you should’ve put the resources into Resident Evil 3 remake. The fact that you bundle this game with the RE3 remake shows you know this game is unwanted and the remake is low on content.
To be fair, there are things that didn’t bother me or I genuinely liked in the remake though:
  • While majority of OST was good or at least “okay”, some original remixes like “Final Metamorphosis” were really impressive. I guess “don’t redo things that work just fine” worked out this time. I liked some monster designs. Hunter’s Gamma and Beta were pretty cool. Gameplay was okay. I liked shooting and dodging stuff no matter how clunky or stupid it looked. Optimization is on point.

All I can say in the end is that Resident Evil 3 is a disappointing product that I truly consider a slap to the fans and regular players. It’s not worth the cost and I’m insulted I preordered the game and couldn’t refund. Capcom, you were doing good. What happened?

Next time... take the fu***ng hint.
Posted 5 April, 2020. Last edited 26 June, 2020.
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51 people found this review helpful
169.9 hrs on record (121.5 hrs at review time)
Rain World is an absolutely exceptional game I'm not afraid to call the masterpiece of modern game industry.
Rain World is a well crafted combination of gameplay mechanics, philosophical ideas and charming aesthetics. This creation is unfair and absolutely is a niche game. It will make you frustrated and is not for everyone. For me Rain World became one of the most important video games of my life. Let's get to the point:

  • The world that feels alive. Getting chased by a Lizard while running under a random Dropwig waiting for pray making it jump on you but actually attacking The Lizard and making them lose interest in you while they fight for their lives. While you're watching this scene no longer as a pray with momentary sigh of relief the Scavengers invade the area and start throwing spears towards the Lizard that is already carrying new prey in its jaws while a wild Vulture appears trying to steal a hard-earned meal from this beautiful creature. Do you think this is a rare situation in this game? Not at all. Rain World ecosphere feels as alive as it can get and physics based environment emphasizes this very well. Creatures hunt, fight, fool around and survive the same as you. AI in this game is simply amazing and even simply observing it is fun.

  • The OST. The Survivor intro music still makes me cry every time I listen to it. The "Urban Jungle" when you enter Outskirts? Feels as "danger all around waiting for you, you're under a hot sun" at first, but when you're experienced and coming back to Outskirts later it feels so nostalgic. "Moondown" giving you a feel of shared loneliness with a character while telling you "not so alone now you two" while giving new hope. When "Lantern Mice" plays in the Shaded Citadel. It's so cute and gives you a ray of light in this darkest place the same way these creatures give you the source of light. "Stargazer" after you exit The Exterior and see the ruins of the past civilizations feeling so alone, but now you have an end destination in your story. "Raindeer Ride" when you're traveling in almost no comeback region of the game knowing that your fate is almost sealed and this is your last moments on the surface. I don't want to spoil all of it. OST of this game is another topic and it absolutely nails the point of the game. It's simply beautiful, charming and emotional, while being unique and pretty diverse.

  • Learning curve and difficulty. While at first you feel like a small creature testing its limits and trying to survive as best as it can the more experienced and smart you become the more connected to the slugcat you become. Learning to use stuff versus predators, learning to hunt, learning advanced movement and how creatures and the world behave: all of this feels really rewarding. The game itself is really hard, especially in the beginning and even after 100+ hours into the game I still can get mad when I'm getting really unlucky, but for me this is the part of the experience: this game is unfair. The world is unfair. Deal with it. Be smart and skillful and survive no matter the odds or be the prey. All I can advice is that you need to be patient with your few hours in this game. I would say that after 15-20 hours into the game a really small percentage of players feel the same type of frustration they feel at first. Even if you're angry at this point there's no turning back from the charm of this game. I myself almost dropped the game after first 5 hours, but I decided to comeback and be more patient.

  • Aesthetic and atmosphere. The game perfectly combines sci-fi, post-apocalyptic and buddhist themes. Aesthetic and the atmosphere of this game are really unique and feel like nothing I tried before. Rain World feels like a combination of Dark Souls and Silent Hill to me. Apathy, both hope and hopelessness, loneliness, fear, decay, anger. This game makes you feel such an array of different emotions and feelings. It is absolutely indescribable.

  • Point of the game. When I first started playing this game I was desperate for a route, for answers, for anything. I did not agree with the rain cycles mechanic, neither did I like some other game mechanics. My first hours into the game felt pretty negative and I somewhat hollow. I didn't know what I should do, but the more I played and the more experienced I become as a slugcat the more I saw the point of this game: there's no point. You can do whatever you want: survive, tame predators, kill dangerous creatures, explore, learn, kill for no reason or try to follow the storyline for each slugcat. You're free to do whatever you want. There's is a road you can take that will take you to the "end" of this game as fast as possible, but there's absolutely no need in doing this. Rain World is not a story based game that is needed to be finished as fast as possible. The ending will probably will leave you with a feeling of emptiness and demanding for answers. The moment I started taking big steps, learning how to survive, how to live and thrive and do whatever I wanted - it was the moment I knew I love this game. Everything else was just a bonus, things I can do, a route I can take, a journey I might go on, but everything is optional. I don't think I completed the game first time until at least 60~ hours into the game. And to be fair you can complete the story of the game in 2-3~ hours as a new player if you really want to. Do whatever you want and you will not regret it.

  • Lore. I will not go in-depth for this one, the game lore is hard to connect and find. You can complete the game without understanding anything, but the lore itself is pretty interesting. You will rarely have a full picture of what's going in this world, but when you connect the pieces - it will feel like you're archaeologist dug up a picture of the past that makes sense why everything that is happening now the way it is. A lot of mysteries, vague concepts combined with logical and scientific stuff. The lore of this game is pretty interesting.

Here are some moments I still see as mistakes, bad game design choices or simply annoying, some of them are subjective, but some need real fixing:

  • Rain World is a game about exploration and experimentation, yet the game has a tendency to punish you for it at times. Feels like a conflict in game design of Rain World. Wasn't a major issue for me after 15~ hours into the game though.

  • In most games I tend to ignore tutorials, but Rain World really needs one. There's no way you're going to learn all about the movement and stuff like Spore Puffs and why they're needed without using the wiki.

  • Rain World rarely rewards you for combat. This is somewhat fixed by the Hunter slugcat, but outside of Vulture masks I see little need in combat as a Survivor slugcat.

  • Scavengers need fixing. They will kill you on accident trying to kill Overseers no matter how high your reputation is, while they obviously care about each other and wont do the same to their own kind. They will teleport into Shelters while following you even after the door has closed stealing all of your stuff and blocking you for a good minute in there in the next cycle. Maddening.

  • In some places you jump down a pit and there's a platform, in some places it's a deathpit. In some places you climb up a wall to get into the next room, but there's an invisible "rubber wall" forcing you back. Sometimes this stuff is just not as obvious as you want it to be.

Summing up my review all I can say in the end is that Rain World is definitely a special game that I truly consider a piece of art. It is one of the most important games of my life and I would advise anyone to at least give it a good try. Videocult, thank you for such a masterpiece.

What fate a slugcat?
Posted 6 November, 2019. Last edited 25 December, 2021.
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43 people found this review helpful
3 people found this review funny
1
2,138.1 hrs on record (2,137.8 hrs at review time)
I believe I played this game for enough time to make this review. Add another 2000+ hours I played on phone/Kongregate before Steam version was even a thing. Let's begin.

First of all, let's start from pros:

-Pretty regular game updates, big game update every 6~ months.
-Some folks in the community are pretty good people

Sadly, that's all I can came up with after playing this for 3+ years.
Now the cons:

-Even though updates are pretty frequent, nothing really changes. New gear, depending on what you want to build into you just get it or uptier your previous gear. Any of this requires a lot of grind and money.

-P2W as hell. You can literally "outgrow" anyone, it depends on how much time and most importantly money you're willing to spend on this game.

-There is no end game purpose. At the end I was thinking I can help the community with my character, but you're not really considered a great help if you don't spend A LOT of money and I mean it by saying A LOT, so basically you just grind to grind.

-F2P content is absolutely irrelevant. You can't make great pushes in PVP/GVG/Trials/Gauntlet/Raids/World Boss without paying money. You can't catch up with full even decent high lvl players without paying, you probably wont even be able to make yourself a decent full current tier build to be fully honest. If you don't pay - you're absolutely not going to be a thing in this game. At all. I'm saying this as a person who never skipped A SINGLE DAY of natural regen grinding in this game and this is for YEARS. Only after I spend some money on this game (more than 600$ and I'm not even from a country with decent economics) I was able to have AVERAGE high level character, not even remotely above average. Fishing? Most people I know don't even bother using BOT for autofishing once per two weeks. Daily rewards? Absolutely irrelevant the more you play. Quests or whatever they're called? The rewards are absolutely nothing. Nothing in this game can reward you for being f2p and it makes sense, but the problem is that devs are focusing on P2W life only for the past 2 years. Want to enjoy this game after lvl 100+? Pay. You have no chance without paying money.

-There no gameplay after a bit. When you're used to the basic mechanics, most of the time you're just going to grind the stuff using "auto" button. It's a really rare situation after lvl 200 to actually play the game, think about the combat and stuff. I can't even remember the last time I had to manually control my team. I could, but there is not point AT ALL. Almost everyone goes for having auto Raid team anyway, so it's not like I'm having a unique case, that's the reason why OP chars slots cost real money.

-This game eats your life. And I mean it. And not in a good way. Most of my good memories are talking to my guildmates, not playing this game, not getting rare stuff in this game, not grinding it for literal hours for few days straight when I'm pushing. And it's the end there's no reward for being hardworking, there's no reward for being passionate. You pay or you're nothing. And even if you pay you're just losing your time on nothing.

-Community tends to get pretty elitist and dоuchе at times. Nothing to add here honestly. Some really for no reason agressive and infantile people in the community, especially high level players. They are everywhere: Kongregate BH chat rooms, main Discord channel.
TL;DR: Community is bad, game is really P2W, not really rewarding and super grindy. You can play literally any REAL MMO game and feel more rewarded and even spend way less money.
Posted 28 May, 2019. Last edited 23 October, 2019.
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