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0.0 ώρες σε 2 εβδομάδες / 0.7 ώρες συνολικά (0.7 ώρες όταν γράφτηκε)
Αναρτήθηκε: 8 Ιουν 2022, 11:08
Ενημέρωση: 8 Ιουν 2022, 11:23

The game's aesthetic looks great, the gunplay is super satisfying, too. The core issue my playgroup had is what could be a really fun horde shooter is crushed beneath poor gameplay design choices.

The game tells you functionally nothing, besides your next objective. It's not the worst, by the end of a couple missions gone awry we understood it.

The maps are initially fun to clear out, but shooting quickly becomes a chore as the enemies functionally don't vary, are relentless in their spawning, and kill you almost instantly. Spawns on your head are possible from enemy spawn points that can't be closed in any regard.

There's zero safety in areas you clear out - We made it most of our way through a map and then I died, but when I entered the respawn room, enemies had crowded the other side of the door - I couldn't shoot through it, and it would only remain open if I was adjacent to it, eventually all our team got stuck in there and died.

Even if you manage to respawn, solo respawns must either hail mary through the entire map without a team, or wait for someone else to die to regroup with. Map resources are limited but aliens are not - If ammo has scarcely spawned, good luck meeting your team again!

With a few tweaks to the pacing and spawning of enemies and a better introduction, this game would be leaps and bounds ahead! Slap some meta progression in there and our playgroup would have been sold.
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