6
Products
reviewed
236
Products
in account

Recent reviews by Chris P. Bacon

Showing 1-6 of 6 entries
1 person found this review helpful
0.3 hrs on record
Early Access Review
Hellish Quart? More like Hellish Shart.
Even for an Early Access title its too awful to be sold on Steam. Visually its horrible. Clothes clip through character models. Maps are empty and neither play part in game mechanics nor are visually interesting. Characters are supposed to be distinctive through their combat styles but all just behave like warm noodles. The ragdoll is so wonky and wobbly it's hard to believe these are supposed to be human fighters. Victory poses are a joke. All the visual assets of the game are barely an afterthought, UI including. Core gimmick of the game - combat mechanic - is chaotic and frankly uninteresting: it gets old after 10 minutes. How do they want to make full feature game out of it in the future? Even loading screens last longer than fights. But probably the worst of all thins it sthat story is being written by Jacek Komuda, one of the worst and most offensive alt-right polish fantasy writers. At least music is nice.
My fav character is a ragdoll monk with face of white Snoop Dog, who have physics cranked up to 11.
Posted 2 January, 2022. Last edited 8 January, 2022.
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1 person found this review helpful
0.2 hrs on record
Early Access Review
This is awful. Nasty user interface, gameplay that conveys no play, tutorial match that lasted forever and 3 seconds long audio sample on a loop that lasted for eternity. Just look for actual Doomtroper cards.
Posted 6 November, 2020.
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3 people found this review helpful
1 person found this review funny
16.5 hrs on record
101 of how not to gamedesign. It's an awfuly reused turd of a main game. Enemies are monotoneus and lack variety. Player movement is bad and punishes player - you cannot really turn when sprinting. Maps are barely repurposed which leaves plenty of elements useless or even confusing due to different nature of combat. Speaking of combat, grenades are badly designed too. Player have to compensate for three factors - enemy movement, air time and completly unnecesesaty animation of preparing explosive. In short words most of the time enemy is already too close when you throw nade. Don't get me started on stupid collectibles that are only supposed to artifically extend gameplay time.
On plus side art style is great and there are few moments of interesting visual narration, but that's it.
Score: four Fairburnes out of 10 checkpoint restarts.
Posted 22 November, 2018. Last edited 9 May, 2019.
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No one has rated this review as helpful yet
3 people found this review funny
0.9 hrs on record
It's a turd.
Posted 28 November, 2017. Last edited 28 November, 2017.
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6 people found this review helpful
4 people found this review funny
5.7 hrs on record (5.5 hrs at review time)
It's last day of year 2015 and it's still impossible to make this game work. My whole gameplay time counted by Steam is accumulated from unsuccessful launch attempts. Yes. I tried to launch this game for more than 5 hours. I tried unofficial fix, every ♥♥♥♥♥♥♥ tip, every ♥♥♥♥♥♥♥ guide. I followed every solution I could google, and boy, I reached end of internet thanks to that. At this point it would be easier for me to write this game from scratch. Happy New Year to you scrublords from Access Games and ToyBox Inc. Happy New Year to you, Hidetaka Suehiro, you hack and fraud.
Rot in hell.
Posted 30 December, 2015.
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45 people found this review helpful
1,165.5 hrs on record (896.5 hrs at review time)
Two years after it's release game is still full of bugs, inconsistent design and doesn't represent quality of a finished product.
During the course of two years game was treated with updates that changed it's mechanics, something one would expect from beta stage of development. Product I bought is not same product I own anymore. Clearly developers have no idea what their game is supposed to be like.
During the course of two years there was 27 paid DLC releases. More to come. There are items locked behind achievements and there are achievement locked behind paywall.
If it wasn't enough game was recently treated with microtransactions business system.
Core mechanic of the game is grind, something one would associate with MMO cRPG. Unlike MMO games Payday 2, as horde mode FPS, doesn't have enough content to keep player entertained and interested in completing grinding process.
During the course of two years game was abandoning it's roots and inspiration more and more. From Michael Mann's Heat like experience to general retardness of bringing medieval swords to a gunfight while escorting drunkards.
Also game became advertisement platform, which resulted in questionable collaborations.

Last time I invested time and money in game where players are referred to as clowns.
Posted 16 October, 2015.
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Showing 1-6 of 6 entries