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Recent reviews by danielOut

Showing 1-10 of 10 entries
1 person found this review helpful
93.7 hrs on record
What a great release for Qud - I lived, I died, and got to experiment with a ton of different builds that all felt unique. The variety of options presented here and the interesting world present such a rich place for emergent player stories that Qud is a must play for fans of the genre.
I think it also does a wonderful job of providing lots of gameplay options to let players tailor their journey in the game to their preferred level of difficulty. The level of punishment the game dishes out can be tailored to match how you want to engage with the game. If you're down for lots of deaths and restarts, that's obviously there for you, but I think it also presents multiple other ways to experience the game that don't imply a lesser experience. While I am all aboard the pain train myself, this makes games like this much easier for me to recommend for someone wanting to dip their toe in the genre.
Go on, give it a go. Grow some limbs.
Posted 28 December, 2024.
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5 people found this review helpful
1.7 hrs on record
This reminds me somewhat of early idle games from the flash era, but unfortunately that's mostly due to the simplistic shapes and dated-feeling design. There's a lack of game balance her in terms of currencies, damage rates, and unlocks that just makes the progression curve miss that satisfying feel of a lot of idle games.
There's also an issue of a number of bugs in the UI, along with achievements unlocking in clusters seemingly at random - I certainly haven't played long enough to have many of the achievements it awarded me. All in all I think this feels like an early prototype of something that has some promise, but certainly not ready for prime time yet.
It seems unfair to compare this to Perfect Tower, though I think that's probably the most apt comparison. And when you do it there is definitely a world of difference.
Posted 28 December, 2024.
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No one has rated this review as helpful yet
12.4 hrs on record
Absolutely worth the wait - the craft on display here is phenominal. What an absolute gem of a game. Short, delightful tactical puzzles. Witty, wonderful writing. A ♥♥♥♥♥♥ situation but a world full of charm. And charms. Buy this game. Play it.
Posted 27 August, 2024.
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11 people found this review helpful
1 person found this review funny
2.7 hrs on record
The game has loads of polish, but unfortunately the gameplay itself falls a bit flat. The RTS elements just don't have the variety that makes it interesting, and base building doesn't have the variety and replayability that I'd hope for. Add time limited MTX boosters and it just doesn't feel like the kind of game I want to spend my time with. There are lots of other colony sim games out there, and this one fails to stand out above the rest.
Posted 30 March, 2024.
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2 people found this review helpful
14.4 hrs on record
An interesting take on the 4x genre that unfortunately tries to do too many things at once - loaded with systems that don't harmonize well, I would have loved to see Millennia focus on really polishing fewer systems to make them stand out rather than the current soup of systems that all just feel jumbled together. A late game with exceedingly long AI turns and lackluster win conditions just doesn't deliver the satisfaction of playing through to the end. The first half of the game is exceedingly better than the back half - if the whole game played more like that it might be enough to sway me to recommend.
Posted 30 March, 2024.
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No one has rated this review as helpful yet
5.3 hrs on record
Early Access Review
ORX, even in early access, is gem of a tower defense game. With a beautiful, unique art style and mechanics that keep the gameplay interesting this a delight on all fronts. If you're looking for a perfectly balanced game, maybe wishlist it until Early Access is over, but don't forget about ORX when the time comes. Already the two factions provide very different gameplay feel, however, and there is enough content for multiple interesting runs.
Each map presents interesting and compelling choices between playing it safe and overextending to try to secure additional bonuses. If you love playing Carcassonne, but wish it was much more frantic and stressful, then grab ORX.
Posted 29 August, 2023.
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3 people found this review helpful
3.3 hrs on record
An overly simplistic take on tower defense doesn't do anything terribly wrong, but also lacks anything interesting or compelling to make it worth the purchase currently. With a handful of basic towers that have behaviors you've seen dozens of times across other tower defense games, the surrounding mechanics really needed to bring something special to spice up the gameplay. Unfortunately, it feels like there are too many systems and all of them are underdeveloped. The card slotting system could be interesting, but the limited number of stats (damage, range, fire rate, cost) and boring card acquisition/upgrading makes for a system that doesn't drive me to play more.
Poor speed options means that making any progress takes ages, as even if you can kill every enemy the moment it walks out of the portal making it to higher wave counts takes ages. The UI is oversized and bland as well, and the vfx/visuals don't sell it either. There are so many good tower defense games around these days that something like this needs to go back to the drawing board and focus on finding what separates it from the pack and how to reinforce that in a way that makes you eager to keep going back.
Posted 29 August, 2023.
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18 people found this review helpful
2 people found this review funny
39.7 hrs on record (34.6 hrs at review time)
Early Access Review
Some fun TD mechanics in this game, but ultimately it falls victim to a progression system that feels built to encourage mtx purchases to mitigate the grind. This monetization design feels akin to a lot of the mobile space, but seems out of place here. Credit where it is due - having some of the game modes put all players at an even starting point is a great choice, but playing the tournament mode felt so much more fun than the base game that going back felt like a let down.
Ultimately, there are so many different screens and places that contribute to your tower/run/etc stats, but I couldn't find anywhere that broke down totals so I could see how all my different bonuses add up. I'd love a much lighter progression system with more mid-run decision making and upgrading, and I'd love to pay $25 to $30 for it and remove all the rest of the monetization. This just doesn't feel like it needs this monetization method here on steam, but while I'd happily shell out $25 twice to get the full thing on iOS and steam I know the mobile market balks at titles that aren't a free download, so I get it.

I wish there were more nuanced ratings I could give on steam than a simple yes/no, because I think there are some interesting things here. I will likely poke at it a few more times and see if I can get over the things that irked me, as I think the core TD game here is fun, but currently I'll likely go back to another title. If a very mobile-style monetization scheme doesn't bother you (and nothing wrong with it if it doesn't - just not for me!) then I suggest giving it a shot as you'll likely enjoy it. However, for players like me, I'd say pass as there are other options on the market that are a better fit.
Posted 19 August, 2023.
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6 people found this review helpful
0.2 hrs on record
Picked this up on 1.0 launch day. It's really rough still. Possibly worthwhile for $10 if the theme and setting really grips you, but there is a lot to put up with.

General performance issues - chugs more than I'd expect even on medium settings on a 3090. Also, the motion blur is wildly extreme. Recommend turning that off immediately. There is also some quite severe head bobbing when moving and performing actions, and no way to turn that off as far as I could find in settings.

Lots of LOD issues with trees - meshes popping in and out of existence at seemingly random distances. Some trees look like their mesh is completely malformed with twisting trunks.

The very first NPC I spoke too had dialog that just told me directly the game mechanics and still mentions the game being in early access. He also just directly references the game being a game. There is no tutorial to speak of, and the UI is clunky and sluggish.

Building an open world game with quality game feel is a challenge, and I applaud a small team trying to tackle such an ambitious goal. However, it feels like there is a lot of work left to be done here -- this doesn't quite feel like what I would hope for from a 1.0 release.
Posted 17 February, 2023.
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No one has rated this review as helpful yet
7.1 hrs on record
Hundred Days is a love letter to wine making. I think the charm of Hundred Days is that it unapologetic about its desire to bring the complexity of wine making in to a tile placement and planning game with a lovely art style. Hundred Days is not a thousand hour game I'm going to lose weeks to, but rather it is wonderful title that I continually think about since playing it.
As someone that loves wine and has been a AAA game developer for nearly a decade, they made a game about a challenging industry where a lot of newcomers fail while working in a challenging industry where a lot of newcomers fail. Truly wonderful to see this kind of thing exist, and I'm so very happy to have played it. It certainly isn't a game for everyone, and that's okay. Kudos to the team - this is a favorite of mine in my library.
Posted 24 February, 2022.
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Showing 1-10 of 10 entries