Daco
United States
Trading link :steamhappy:
I only accept friend requests if you comment why you're adding me!
Trading link :steamhappy:
I only accept friend requests if you comment why you're adding me!
Currently Offline
Recent Activity
282 hrs on record
last played on 18 May
32 hrs on record
last played on 18 May
3.4 hrs on record
last played on 17 May
Blu_Blaze 1 May @ 5:49pm 
yo, restock keys on ostrich bot! thanks
p1n 1 May @ 3:35am 
Hey please restock ref on ostrich bot! Thanks
hex on your family 29 Apr @ 7:13pm 
I make over 200k a year and drive a mustang GT.
hex on your family 29 Apr @ 7:13pm 
I make over 200k a year and drive a mustang GT.
hex on your family 29 Apr @ 7:13pm 
I make over 200k a year and drive a mustang GT.
Karen (Thunder in 5) 5 Mar @ 9:11am 
The Nintendo Wii, released in 2006, was a groundbreaking console that emphasized innovative gameplay and accessibility over raw computational power. Its hardware, while modest compared to competitors like the Xbox 360 and PlayStation 3, was carefully designed to deliver unique experiences centered around motion controls and family-friendly gaming. Below is a detailed and technical exploration of the Wii's hardware capabilities.

At the heart of the Wii is its central processing unit (CPU), a custom IBM PowerPC-based processor codenamed **Broadway**. This CPU was derived from the GameCube's **Gekko** processor but was optimized for higher clock speeds and improved efficiency. The Broadway CPU operates at a clock speed of 729 MHz and is built on a 90nm process node. It features a 32-bit PowerPC 750CL-based architecture with superscalar, in-order execution capabilities. The CPU includes 32 KB of L1 instruction cache and 32 KB of L1 data cache, along with a 256 KB L2 cache that has a