19
Products
reviewed
3243
Products
in account

Recent reviews by Cyber Twilight

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Showing 1-10 of 19 entries
1 person found this review helpful
3.6 hrs on record (3.1 hrs at review time)
Genuinely one of the best social games out there.
Posted 1 December, 2024.
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4 people found this review helpful
0.7 hrs on record
Early Access Review
Very fun movement-based third-person Bullet Heaven. With added co-op, it's a winning combination and they do a lot of interesting stuff with its level design and power set!
Posted 11 November, 2024.
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No one has rated this review as helpful yet
47.9 hrs on record (0.2 hrs at review time)
It's worth it.

The best and most accessible Platform Fighter on Steam. Caring developers, tight-knit competitive community...

It's got it all. Go for it.
Posted 23 October, 2024.
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3 people found this review helpful
34.8 hrs on record
It's... so weird. It's got extremely high highs and extremely low lows. It's an extremely well-designed survival, but with several glaring omissions or misses that are so far apart from the quality the good stuff exhudes that it feels like an all-around dissonant experience.

It's got a great sense of progression, especially in the first and second chapter... But then it literally loses all sense of survival in the later chapters, where it forgoes survival to become a linear action-adventure (No, really - with levels and everything.)

Unique mechanics that I've never seen used to this level on a survival game! But they treat it as jokes, toys or diversions, never truly used to their full effect, if even barely past their introductions. Don't assume you'll see any "new thing" in the game again past the first or second time you see it.

It's lore is interesting, world-building well-executed... if it weren't written by radical centrist "memers" with horrible taste for comedy - in a COMEDY game.

It's base building mechanics are one of the most engaging I've seen... but then the game literally ABANDONS the base-building aspect for every chapter after 2 (the one it INTRODUCES that on), with clear indication this wasn't their intention - and clearly, not their intention to fix, either.

It has remarkable exploration, with distinct landmarks and clearly defined areas with great level design interesting problems to solve - well, it if it weren't for the fact that, uh, for starters, you CANNOT CREATE MARKERS EASILY AT ALL (not in the casual sense - unless creating ENTIRE STATIONS OR VEHICLES JUST TO LEAVE THEM THERE AS MARKERS count as markers), they all have little-to-no momentum beyond giving a basic objective, and aren't rewarding enough to ammount for more than a small diversion and a slight chuckle (If finding out "Hide-The-Pain Harold", the meme, dead on one of the wreckages count as... chuckle-worthy).

It clearly ASKS you to hoard and to stockpile resources - but then doesn't tell you how useful each resource is, doesn't have any of the QoL you can expect from modern survival games like tracking recipes, transporting and the stockpiling itself is so barebones it's barely anything more than an afterthought - when a LOT of the systemic end-game is geared towards that.

Interesting tool distribution? Yeah, they've got that. Until they abandon it. Great equipment progression? I mean, yeah, until the beginning of chapter 2, which is when you unlock the LAST EQUIPMENT TIER. Y'see? It's like that, but over and over and over and over and over.

Honestly, if you can stomach not finishing a game, this game is very much worth 10 hours or so. As soon as you start feeling something's off, abandon it immediately and take what good you had with it. Unfortunately, because of the aforementioned "Clearly cut features that they didn't even care to NOT hint at, causing disappointment and confusion", I cannot recommend this game wholeheartedly.

Also, yeah, content warning for some severely unfunny gamergate-ey "Grrr the woke mob!!" pandering here and there. I wish there was a version of this game that was just the incredibly good, without this garbage.
Posted 21 August, 2024. Last edited 31 October, 2024.
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6 people found this review helpful
7.8 hrs on record (2.0 hrs at review time)
This is a special game.

It's a special game for me, first played so many years ago, but also for many, many people. For context, every single negative review so far has been EXTREMELY detailed about this port's very specific and situational shortcomings, and only people who care would ever even notice or be bothered by these.

Maybe it hasn't aged all that well for newcomers. Maybe. Maybe they've heard a lot of crazy stuff about the series, and maybe most of it was true.

But it's still special. And will remain special for thousands, if not millions of players.

Kingdom Hearts 2 is my favourite game of all time, and I'm finally able to play it in my main chosen gaming platform.

I'm happy.
Posted 14 June, 2024.
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19 people found this review helpful
1 person found this review funny
2
3
1
179.7 hrs on record (167.7 hrs at review time)
This... This is one of the biggest disappointments I've ever had with a video-game, period. They had the easiest home run in history, and I haven't seen such a big fumble in a LONG time.

I don't even know where to start. This game reeks of cynicism. And no, it's not the fact you only have one character unlocked... but it does start there: On Beta, you unlocked >TWO< for starters (Wonder Woman & Shaggy). In every other F2P game in existance there are plenty of fighter unlocks on your first few hours, maybe in a special set of missions and tracks, that set you up with a good, diverse cast of characters. Why didn't this game do that?

When you start the game, after the tutorial, you INSTANTLY get like.... what, 8 dailies? A thousand events and quests, no time to breathe, several notifications, and of course, a >LOADED. SHOP.<, that is miles and away the best UI & UX design across the entire game, squeaky clean and polished. Gee, I wonder why. In any other F2P game, there are slow introductions to each of those systems no matter what - There are fast level ups, and each level up unlocks a different system (Shop usually IS. NOT. ONE OF THE FIRSTS.) But no, we are forced into a tutorial (without even setting up controls as we'd like) and, as soon as it's done, there you go! Thousands of missions, hey shop is open! Oooh, can't do much of the PvE without characters and LOOT BOXES, can you? Guess you better start buying and/or grinding, chop chop! And here, have a thousand bots before you find a single person online!

The wording of the dailies is absurd, too - What's a "GUEST FIGHTER"? What are all these tags?! I get the beige teags like "Detective" and "Heroic" tags are meant for Neat lore introduction, good for PvE, good for finding general vibes... but it just... shouldn't really be a factor in PvP. It shouldn't appear period, like the Gems system doesn't. It confuses new players, and is unnecessary information overload.

Oh yeah, I didn't talk about the gameplay yet: It's slow. Like, really, really, REALLY slow. I understand the reasoning, it's sound on paper - The beta was too fast and frenetic, and that doesn't appeal to the casual audience, the clear target audience here (And genuinely what you should aim for at least in majority when ideating a F2P game), and doubles, the combat design focus, was almost undecipherable without extreme knowledge. But they really, really, REALLY overcorrected here. Everything feels sluggish, NOTHING flows into NOTHING, ESPECIALLY NOT IN A CLEAR AND INTUITIVE WAY (Psst.... The Beta? Had advanced tutorials that told you about stuff like cancels. Not found here! :D ). The minutia of balancing doesn't matter all that much beyond the complete liquidation of manouverability , but there IS one thing they tried to solve: Without more advanced movement options, characters can't contest other far-away characters. Guess what they did... :D

They added a dash attack. But not only a regular dash attack, a dash attack that is not only CLEARLY incredibly busted for most characters, but also one that is UNAVOIDABLE if you're running. You can't walk and do your forrward attack anymore - something every single other platform fighter does, because they differentiate between "Walking" and "Running". No such differentiation in MultiVersus! Either input your forward attack within the first second of walking forwards, or you'll be dash attacking (Which is very vulnerable at high levels of play - the exact high levels of play you'd like to have the option of running and THEN doing your forward attack in a better position)

Parry was a nice addition, the game looks awesome... But there are still major connection issues in my anecdotal experience, there are still unpolished areas (Really? Same splash art when loading the game?) but there is no such thing as a perfect launch. If it were just one or two of all of these, I'd have been perfectly fine. But it isn't. And what's worse - If you're aiming for the casual crowd 90%, why didn't you release a NEW version? Steam doesn't like old games doing massive updates if they're not already something within their inner circle of connections and, without that knowledge, you guys are sitting ducks. MultiVersus isn't on the front page, it's not on "New and Trending", there's no banner for the grand launch. Please.... help me understand.

By the way, no native DualSense support despite the beta having it. :)

I'm a game designer. I have 165 hours in the original beta, I bought the Founder's Pack. I am a >VETERAN< of Smash and Fighting games. And I'm the most optimistic person I know about games. But I just... can't bring myself to liking this. Or even understanding how it became this way. Without heavy reworking, this is not a fighting game I want to go back to nearly as much. (EDIT: Confirmation that the devs are listening would be nice, there are rumors floating around and from my professional experience they obviously are but would help stoke the flames all around)

I can't believe it, but I miss the Beta. I don't care about ranked not being here, I don't care about LeBron James being busted or Iron Giant being bad, or any of that. I just want my MultiVersus back, the one I fell in love with two years ago.

Please.
Posted 28 May, 2024. Last edited 3 June, 2024.
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1 person found this review helpful
7.3 hrs on record (0.5 hrs at review time)
An extremely charming, yet simple bullet heaven that reveals more and more of its systemic depth the more you play. It works great on the Steam Deck and is tailor-made for co-operative play from its inception (Unlike most other games of this genre!)

Definitely not a hardcore title, nor does it try to be one. It attempts to be a light-hearted multiplayer-oriented bullet heaven with minor significant twists to the formula, and achieves it in spades!

For the low, low price of 6$, this game deserves your attention and support!
Posted 6 December, 2023.
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1 person found this review helpful
32.3 hrs on record (19.1 hrs at review time)
An incredible, oustanding update to an already incredible, outstanding roguelite.

A full decade later, Hopoo Games just decided to make the nearly-objectively definitive version of Risk of Rain 1, a game that already stood out by itself even after all those years. And they did it - It's much more accessible, much more in-depth, a LOT more replayable (actually shocking) and, let's face it, even quite a bit harder by default!

Every "bad" item was rebalanced to be very useful, some more level variations really add up to making the game feel way less repetitive, there are a CRAPTON of quality-of-life adjustments (Being able to walk and shoot at the same time, hello?!?!), with even more secret areas, bosses, items... Not to mention an incredible single-player mode that teaches players great tactics and alternative moves... And last but certainly not least, a refreshing, thorough reimagination of the classic RoR1 aesthethic: Every monster, character, item, level, background... is just so detailed and has such a high quality of pixel art with accompanying animations that, believe it or not, makes it even MORE jarring to go back to the original than even the lack of Quality of Life features... Aaaand it also helps that Returns' Online Co-op is now fully-fledged and, y'know... Not ancient and dependent on LAN if you live outside of the First World ;)

My only criticism at the moment is simply that I feel like more alternative moves could be more generally useful or actually compete with the default moves as side-grades... right now, a little over half of them feels like a complete undergrade in almost every way and never really thought of to be equipped for runs I make with my friends...

But that's so, so, SO incredbily minor for what is the most complete package I can think of for the low price of 15$. Risk of Rain 1 deserved, deserves and, in my mind, is part of the pantheon of the GREATS, the CLASSICS, the BEST of roguelites out there. All Risk of Rain Returns did was simply replace the original in that same line-up.

PS.: Thank you for the regional pricing, Hopoo Games! <3
Posted 21 November, 2023.
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1 person found this review helpful
2,936.6 hrs on record (773.1 hrs at review time)
Hard to argue with just how much this game has given me. Beyond unforgettable moments, both by myself and with close friends, every single expansion, every single feature uncovered, it shows how much everyone involved with this game has absolutely fallen in love with it, and I'm 100% here for it.

Raiding in this game (Extreme Trials and Dungeons, especially) is one of the best cooperative feelings I've had in a game. And I couldn't recommend it more for those seeking the very best in cooperative experiences! <3
Posted 22 November, 2022. Last edited 16 January, 2023.
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No one has rated this review as helpful yet
60.9 hrs on record (57.1 hrs at review time)
This game made me feel more confident in my deductive reasoning and less confident in my acting skills.

9/10, I'm starting to unironically call myself "The Ultimate Detective" and my friends are really worried about me.
Posted 9 February, 2021.
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Showing 1-10 of 19 entries