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Recent reviews by Csylos

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13 people found this review helpful
0.3 hrs on record
Only played for a very short amount of time, but I have things to say. Rarely do I review a game, so I apologize if it's crap. At the current moment, I don't recommend this game. First, an action RPG that can only use M&K is crap; this game needs controller support. Second, the graphics are decent, but that's the extent to the quality of the game. The voice acting and script is atrocious. Also, during the first 5 minutes of the game, you can soft-lock yourself, requiring exiting to the title screen and reloading the last autosave to proceed. To accomplish this, be a click-happy combat fiend like me and, after taking the side route and spotting an enemy, before getting close enough to target them, right-click to perform an heavy attack and spin the camera so that the camera is behind the enemy. Once this happens, you'll receive the prompt that tells you how to use skills. After it's completed, it will inform you to middle-click and press 1 to use your first skill, but since the camera is behind the enemy, you're no longer targeting the enemy and you can't rotate the camera with your mouse to re-target the monster as it's locked you in place until you middle click. After these few things, I just can't recommend this game. Wait until it's on sale if you want to try it.
Posted 8 April, 2024.
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A developer has responded on 18 Jun, 2024 @ 8:59pm (view response)
No one has rated this review as helpful yet
16.4 hrs on record (3.9 hrs at review time)
Early Access Review
This game has a great atmosphere. It's like if Killing Floor and Dead Space had a baby. Then, Doom and Resident Evil had a baby. Then, those children had babies together. Like that. Very difficult. Seems as though the difficulty level doesn't scale with how many people are playing. That being said, really need a fire team in order to get through this. Premise is, you get dropped into an underground "lair" and are meant to secure some cargo. Obviously, this is the first mission and there are several. You have very limited ammo and resources and, without a proper loadout and good drops, you're screwed. Flashlights are only good for a very short distance.

Recommendation to the developer, add a difficulty level adjustment or a way to customize the lobby to customize mission parameters. Also, hit detection is a little off on some of the mobs. You can be clear of some of their attacks, but you'll still get hit by it.
Posted 8 April, 2020.
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Showing 1-2 of 2 entries