Cra0kalo aka 'Cra0'
Cra0   Australia
 
 
I don't accept random friend requests! Just email :cu: me@cra0.net if you need to reach out to me :thumbs:
About
Once upon a time I use to do CGI animation/model work. You can find some of my creations on the steam workshop and on Youtube.
I have worked on various things in the past both commercial and non-commercial titles like animations for Insurgency 2/Nuclear Dawn, Operation Reaper a Source Engine Machinima and The Dark Alley another short film produced using the SFM.
More recently however I've lent towards programming, mostly creating tools and reverse engineering games.

This about section is heavily out of date and i'm mostly not that active anymore on Steam. :spazdunno:
Just email me@cra0.net if you need me for anything :thumbs:

Recent past commercial CGI work:
:odoc:Animator for Nuclear Dawn
:odoc:Character animator for Insurgency 2
Programming work:
:odoc:TitanFall VPKTool
:odoc:Watch_Dogs Toolkit
:odoc:Alien Isolation Paktool
:odoc:Fox Model Studio
:odoc:cVision

Links!
:soundspike:Cra0kalo [cra0kalo.com]
:soundspike:Cra0 Development [dev.cra0kalo.com]
Screenshots
Resident Evil 6
50 19 5
Artworks
Open Source Filmmaker
4
Lieblingsgruppe
Source 2 - Öffentliche Gruppe
Official (at least let's pretend it is) Source 2 Group!
958
Mitglieder
20
Im Spiel
162
Online
26
Im Chat
Belckow 20. Sep. 2024 um 4:21 
Hi! I want to ask you one question. Accept the application as a friend.:steamhappy:
Nightstalker616 7. Apr. 2024 um 12:20 
Hey I heard you animate? would you care if we talked a bit id be interested in hiring
CommieTommy 15. Sep. 2023 um 17:45 
Heya, looking for a quick hand for something eye related for gmod, was sent ur way by captainbigbutt. all the best!
Unknown 20. Juni 2023 um 8:27 
Hello, Mate. Can I use your rig of Piers Nivans and apply it to Nick? If you let me, I'll add you as co-author, when the work is done, but only if you accept me, since it's impossible otherwise
brembo bimbo 13. Jan. 2023 um 1:41 
Happy New Year!
The Renegadist 3. Dez. 2022 um 15:00 
Hey Cra0kalo, I was curious, can StudioMDL be pushed to accept more than 64 materials such as 128 or 256 or is 64 the hard limit? I'm working on a major Left 4 Dead project and could use the breathing room.