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Viser 1-10 af 80 forekomster
4 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
22.2 timer registreret i alt
TL;DR
I had high hopes, but the game didn't live up to it.

Full review
Parts of the early game were fun, the rest is mediocre. Irrational characters' behaviour. Linear cliché story with the typical teenage movie level of interest, meaning it's predictable and boring as ♥♥♥♥, but at least it's full of mistakes. Cringe fest dialogue. Totally unbelievable weapons. Badly implemented afterthought crafting. RNG based, unsatisfactory melee.

The redeeming factors are: graphics (9 years since release and it's still pretty good), early parkour (four hours in you become an unstoppable superhuman, and it gets very unrealistic, but before that it feels quite nice), bow gameplay, some traps, and (most importantly) multiplayer.

I'm getting exhausted by fantasy games for stupid people. The suspense of disbelief works only as long as there's something there to back it up. Usually the story. If the story is lacking, the whole world is. And when the world is that thing you have to turn a blind eye to, everything that happens in it feels forced. I don't want to be spoon-fed joy. I want to be immersed and awed - I want to be wanting to continue playing. But it doesn't happen in Dying Light, unless you're like twelve or something. If you don't mind broken plots in unrealistic settings, get the game, you'll have fun. If it feels too much like a twitchy money-grab aimed at children, you're probably too old for this ♥♥♥♥. I know, I am.

No technical issues on Linux, the game works flawlessly.

System Info
OS
Linux Manjaro.i3 64bit 24.1.0, kernel 6.10.10-5
CPU
AMD Ryzen 7 7800X3D
RAM
IRDM DDR5 32GB (2x16 kit) 6400MHz
GPU
AMD RX 7900 XTX, mesa 24.2.2-1
Notes
No technical issues on Linux.
Skrevet: 22. september.
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5 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
9.8 timer registreret i alt
Unpleasant music full of dysonants, some gender ♥♥♥♥♥♥♥ for no apparent reason, dungeon crawling on a space port, religion and godesses that do nothing, unexplained luck system, resrictive saves system, poor manual, weird game idea in general.

Zero controller support despite the launcher that lets you set up controller bindings. You can use steam input to assign keyboard presses to controller but it breaks the ability to write in-game diary entries and it's a required mechanic to be able to save your progress, meaning you're going to waste a one full day before you find out, ask me how I know.

No issues on Linux.
Skrevet: 14. september.
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6 personer fandt denne anmeldelse brugbar
4.1 timer registreret i alt (3.1 timer, da anmeldelsen blev skrevet)
The game's hectic but it's really fun. Best played with friends - shoot them in the back and laugh like a maniac!

No game-breaking issues on Linux.

If you play on Steam Controller, beware:

1. the game displays Play Station buttons in the menus (doesn't happen in-game)
2. some menu items react to both button pressed and released as a double-tap, hold to work around it
3. I recommend switching right touch pad from "Aim Joystick" to just "Aim"

(I will expand this to a proper review after I played some more)
Skrevet: 14. september.
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5 personer fandt denne anmeldelse brugbar
0.2 timer registreret i alt
TL;DR
I'd love to like it, but I can't.

Full review
This game was submitted pre-release to our curator page, Linux Hidden Gems. I couldn't review it there because it's not what we do. It was, however, an interesting submission. Not only because I just finished the Looking For Aliens.

The 1st thing that comes to mind when looking at the game is the effort it without a doubt took to draw the pictures. A nice doodle-style, something you'd find in a notebook of an artsy friend or in one of those online "calming" videos. Nice clean lines, intriguing concepts.

The issues start to reveal when you zoom in and discover the objects you're supposed to find - stand out. It looks like those elements were added as an afterthought and scaling left them with thinner, sharper lines that just make the challenge too easy. Don't get me wrong, I certainly appreciate such features like zooming on a 4K screen, but the implementation is quirky at best.

Probably even before that, you'll notice the game downloads over 800 MB. For 2 black&white drawings, 3 screens, 1 background music file, some sounds, and mouse input support. What are the dependencies it has to download to amount to 800 MB is beyond me. A 100 MB build would be suspiciously much. But the 800 is just inexplicable for the little content it brings.

And finally, I finished the game (whole 2 levels) in 9 minutes. And that was going slow while appreciating the art and ignoring the annoying achievement popups almost every click. For the asking price of €2... Well, there are richer experiences out there. The above-mentioned Looking for Aliens, while infinitely more interactive, covers 25 levels, each with intro dialogue and some (short) story with attempt at humour. And it sells for less when discounted. The 100 Hidden Cthulhu Fish 2 obviously required some talent for the drawings, but other than that, it's a project anyone can do with the basic Unity tutorial in a month. I want to like it, but I just can't. Maybe on mobile, but then, it's a 9 minutes game with no replayability value whatsoever. So, nope. IMHO, skip it unless you find it for free.

System Info
OS
Linux Manjaro.i3 64bit 24.0.5, kernel 6.9.12-1
CPU
AMD Ryzen 7 7800X3D
RAM
IRDM DDR5 32GB (2x16 kit) 6400MHz
GPU
AMD RX 7900 XTX, mesa 24.1.5-2
Notes
No technical issues on Linux.
Skrevet: 16. august. Sidst redigeret: 22. september.
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8 personer fandt denne anmeldelse brugbar
154.5 timer registreret i alt (41.3 timer, da anmeldelsen blev skrevet)
Anmeldelse for emne med tidlig adgang
TL/DR
Valheim is a boring, repetitive, uninspired fantasy game. I'm still playing it, because even a boring game with friends is a good game. But recommending a game on its multiplayer factor alone would be cheating, so no - I don't like it.

Full review
The main game loop is to build a base, grind towards a set of gear, kill a boss, then drop everything, move to a different biome, rinse & repeat. And that happens five times. The story doesn't really matter because it's literally a oneliner: Odin wants you to kill five gods, so you kill five gods - the end. Fights aren't memorable, enemy AI is next to none and the enemies themselves differ mostly in stats and visuals, rarely behaviour. Your skills don't matter because said stats just scale with them. And when there's no sensible way of scaling them up any more, obviously, the ridiculous amount of magic bullshittery drops in to rescue the bleak design.

Of course, it's just a game and, on top of that, it's about a mythical viking heaven, so one can accept a certain level of creative nonsense, like 3rd better bow requiring iron, or - yes - magic. But enough is enough.

Following the famous quote of Arthur C. Clarke claiming that "any sufficiently advanced technology is indistinguishable from magic" one can deduce (or even induce) that "any sufficiently analyzed magic is indistinguishable from technology". But in Valheim magic exists to fill the gap between designer's imagination and the need of impeding the player's progression. Even though it starts as something seemingly well rounded, tamable and governed by rules, it ends up being the very essence of the created world where literally every being, every item and every obstacle is magical, therefore requiring a magical solution.

It makes the mid- to end-game plain boring, and I'm stressing that by repetition because it's an unbearable disappointment after the quite interesting start - boring! You have perfectly fine gear and a quite good set of skills, you started from nothing and built yourself up by hard training and using the skills that you actually need. But the moral of the game seems to be a constant reminder that whatever you are is not enough, unless you posses a magical item, a magical power and can fart magical clouds of bliss.

Above said, it's a decent action RPG with somewhat clunky but okay fighting mechanics and a really fun early game, cool building possibilities, wolfs taming(!) and probably some other perks but... Next to no story as well as some bad inheritance from the overall fantasy genre, like hammer and workbench requirement for building, nonsensical recipes, metal to obsidian progression, mediocre world building with magic, and so on.

Do I recommend it? Meh, I don't ♥♥♥♥♥♥♥ know any more. Maybe? If you've got friends to play with, then sure. Otherwise it's one of those games that got enough different mechanics to look good in videos but quickly gets grindy when you actually start playing yourself.

System Info
OS
Linux Manjaro.i3 64bit 24.0.5, kernel 6.9.10-1
CPU
AMD Ryzen 7 7800X3D
RAM
IRDM DDR5 32GB (2x16 kit) 6400MHz
GPU
AMD RX 7900 XTX, mesa 24.1.5-1
Notes
No technical issues on Linux.
Skrevet: 6. august. Sidst redigeret: 6. august.
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5 personer fandt denne anmeldelse brugbar
1.6 timer registreret i alt
When bad idea meets bad execution

Cobra Kai: The Karate Kid Saga Continues tries to piggy back from the popularity of a TV series but fails miserably. While the TV series focuses on passion to a very real sport, that traverses not only generations but also walls of a dojo, the game somehow managed to add fire and ice magic, physics breaking jump kicks, unblockable special moves and temporary invulnerability.

If that wasn't enough, it went out of its way to show as many colourful flashes and flares as possible, creating visual clutter that more often than not renders any deliberate strategy useless. Why the flashes and visual cues? Well, because back in a day it wasn't possible to implement an actually decent fighting mechanics. But nowadays we have flow-driven combat gems like Assassin's Creed, Batman, Shadow of Mordor, Mad Max and countless others. Not here. Here you spam B when enemies flash red indicating an unblockable attack and button mash otherwise. That's about 90% of the gameplay.

Officially the game tries to pay homage to the retro beat em ups but I still play some of those games and they not only feel responsive but, most importantly, are predictable - when you get hit, you know why, where and how you ♥♥♥♥♥♥ up. In Cobra Kai it's mostly random. Maybe the hit box glitched or the input didn't register - you won't know. It's just bad implementation. So bad that they had to make the game extremely easy by stretching the health bar to the point it's boring. I really tried to like it but I can't.

NOT RECOMMENDED.

System Info
OS
Linux Manjaro.i3 64bit 24.0.3, kernel 6.9.8-1
CPU
AMD Ryzen 7 7800X3D
RAM
IRDM DDR5 32GB (2x16 kit) 6400MHz
GPU
AMD RX 7900 XTX, mesa 24.1.3-1
Notes
No technical issues on Linux.
Skrevet: 23. juli. Sidst redigeret: 25. august.
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14 personer fandt denne anmeldelse brugbar
14.8 timer registreret i alt (12.6 timer, da anmeldelsen blev skrevet)
First of all, controls feel clunky and unresponsive and the camera is a nightmare - most of the time enemies are obstructed by a weird angle or by the player character himself. Other than that, it's a semi decent action adventure with platformer and puzzler elements.

Do I recommend it? Yes, but knowing up front what you're getting into and playing on easy for the story - other difficulties are simply too frustrating.

Both combat and parkour are far from the flow known from gems like Assassin's Creed or Shadow of Mordor. There's an option in the settings to auto grab climbable surfaces, which helps quite a bit, but you'll still die from time to time due to what seems to be the game design, e.g. when you do a platformer section for the 1st time and the camera suddenly turns away mid-jump because George just had to show you some pseudo-majestic view instead of an insta death chasm waiting ahead. So you curse him under your nose and redo that section all over again but this time trying to remember when to correct the view - there's a lot of that.

Same goes for most big fights - you have to learn the enemy moves before you can defeat them and time your blocks or evades precisely because characters are often invulnerable during their animations to everything but one specific force skill and sometimes you get hit even though you evaded perfectly and stood seemingly far enough. All of that looks kind of deliberate because the game would be rather short otherwise - with all that struggle I'm 12 hours in and nearing the end (granted, I did skip some optional content).

The graphics are beautiful. The voice acting is very decent. Music acts as a background for a bigger picture - not really something I'd listen to outside the game but I rather enjoy it while playing. The story is very meh, like everything George Lucas writes. The game isn't bad per se, on the contrary, it's pretty okay - just not worth the full price. IMHO get it at a discount and have fun.

System Info
OS
Linux Manjaro.i3 64bit 24.0.3, kernel 6.9.8-1
CPU
AMD Ryzen 7 7800X3D
RAM
IRDM DDR5 32GB (2x16 kit) 6400MHz
GPU
AMD RX 7900 XTX, mesa 24.1.3-1
Notes
No technical issues on Linux.
Skrevet: 12. juli.
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2 personer fandt denne anmeldelse brugbar
4.5 timer registreret i alt
Works out of the box. A silly point&click spy adventure on rails with simplistic 3d graphics and some hand-drawn animations. It's totally over the top when it comes to puzzles and reminds more of the hidden objects game but it's fun. Can be beaten under 2 hours.

System Info
OS
Linux Manjaro.i3 64bit 24.0.3, kernel 6.9.5-1
CPU
AMD Ryzen 7 7800X3D
RAM
IRDM DDR5 32GB (2x16 kit) 6400MHz
GPU
AMD RX 7900 XTX, mesa 24.1.2-1
Notes
No technical issues on Linux.
Skrevet: 3. juli. Sidst redigeret: 3. juli.
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4 personer fandt denne anmeldelse brugbar
0.1 timer registreret i alt
It used to be a cute little casual game similar to Stumble Guys. Unfortunately it became a money grab pay2win.

System Info
OS
Linux Manjaro.i3 64bit 24.0.1, kernel 6.9.3-1
CPU
AMD Ryzen 7 7800X3D
RAM
IRDM DDR5 32GB (2x16 kit) 6400MHz
GPU
AMD RX 7900 XTX, mesa 24.0.8-1
Notes
No technical issues on Linux.
Skrevet: 7. juni.
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En udvikler svarede d. 11. juni kl. 4:06 (vis svar)
4 personer fandt denne anmeldelse brugbar
0.7 timer registreret i alt
Honestly, I didn't finish the tutorial. Whoever made this game doesn't have much experience with making production-ready titles and it shows. When you see a game that's supposed to piggyback on Among Us hype, you're thinking "simple, easy to get into, casual, quick play". It's neither. Tutorials are unnecessarily long, there's tons of forced voice acting and the player stays locked in each room until the recording ends. I've endured about 30 minutes of listening to bad acting before I just quit. And if you join an online match without going through all of it, you're getting kicked out by people frustrated with your lack of knowledge about the game. Just don't.

No technical issues on Linux.

System Info
OS
Linux Manjaro.i3 64bit 23.1.0, kernel 6.6.3
CPU
Intel® Core™ i5-6600K, 3.9GHz
RAM
Corsair Vengeance® 32GB DDR4 3200MHz
GPU
AMD RX 7900 XTX, mesa 23.1.7-1
Notes
No technical issues on Linux.
Skrevet: 4. februar. Sidst redigeret: 7. juni.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
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