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張貼於:2018 年 5 月 19 日 下午 4:40

Kickstarter backer.

As a foreword, all of these are patchable problems. I expect I'll check back in several months to see whether or not this game evolves into something fun to play.

The controls are not responsive, and I cannot do the actions I want to do. Nearly every action incurs a substantial cooldown before any other action can be taken. I often find myself getting hit by projectiles or enemies that I planned to hit because I cannot attack quickly enough.

The game seems designed around double-jumping constantly. Nearly all platforming requires a double-jump, and the first two melee abilities you purchase are only usuable from the double-jump state (not single-jump). The only unique aspect of the single-jump is a melee ability that is strictly inferior. Why is the doubled jump not simply the base jump in the game? Why force the player through such hurdles for basic navigation and combat?

The font used throughout the game is a multi-shaded mess. It fits the aesthetic, but it's barely legible simply due to the color choices. Similar problems crop up on the world map, and even within stages, where it is sometimes hard to read whether an object is interactable or mere background.

At stage 2:2, a sidescrolling shooter level, I hit my breaking point. The player's movement speed there is so low that reactions were of little use. Successfully navigating the level would have required dying repeatedly in order to learn the attack patterns.

I am disappointed but hopeful that these problems will be resolved.
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2 則留言
Kimosamie<sAp. 2021 年 12 月 8 日 下午 7:16 
@midevil chaos

No clue but i know the studio is working on the port for the Amico. So i think the game is dead in the waters now. Newer reviews seem more favorable? So maybe.
Midevil Chaos 2021 年 2 月 11 日 下午 5:41 
So... uhm, anything resolved 3 years later?