203
Products
reviewed
1109
Products
in account

Recent reviews by Coccaa

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Showing 11-20 of 203 entries
2 people found this review helpful
3.2 hrs on record (2.0 hrs at review time)
Early Access Review
Amazing Early Access build. This game just oozes personality and the OST is really fun to listen to. the best part is that the game is just plain fun to play.
Posted 6 October, 2023.
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No one has rated this review as helpful yet
14.8 hrs on record (14.4 hrs at review time)
I played through the game on hard mode so I can't speak for how the game feels on easy, but the combat is super fast paced and engaging due to all of Ekko's mechanics like being able to rewind time, a slowly advancing projectile that you can speed up and empower and eventually comes back to you like a boomerang, a slow motion bubble that slows time in an area, etc, its all really fun and has a nice and short story. I like both 2D platformers and league of legends so this was a no brainer for me to pick up
Posted 5 October, 2023.
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1 person found this review helpful
3.5 hrs on record (2.7 hrs at review time)
several sports and other cool events are locked behind a paywall

if you're only interested in the downhill biking then you might enjoy this game
if you want to snowboard or ski just play steep
Posted 4 October, 2023. Last edited 25 July.
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2 people found this review helpful
1 person found this review funny
1.5 hrs on record (1.4 hrs at review time)
this game is ♥♥♥♥ and BORING!!!!!!!!!!!!!!!
Posted 29 September, 2023.
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2 people found this review helpful
6.3 hrs on record (0.3 hrs at review time)
EDIT: I figured out that the little icons on the right side of the screen are ingredients so you can cook items to give to your axolotls. makes sense now but I would have never figured it out if I didnt click on the boiling cauldron in the hub which I thought was just for decoration at first, because it never told me about it

If you like bullet hells then it's a solid game to pick up and play... for a bit. It has great pixel art, really cool music, and a somewhat unique hatching mechanic that allows you to hatch and grow little axolotl buddies that eventually become playable characters once they're old enough. however the game does a really poor job of helping you get into the groove and get familiar with the games systems.

for some reason the controls are only viewable and changeable when at the title screen. also, for whatever reason the aim-assist options are just completely broken. I've tried on my PC and my steam deck and it feels like the aim-assist does absolutely nothing. there also might be stats or currencies that you can increase and obtain on your runs (???) that display on the right side of the screen but it doesn't even tell you what they do. even when you go to the shops mid-run, they have items you can buy just like other games like Wizard of Legend and Enter the Gungeon, but nowhere does it even tell you what each item/weapon does. you just have to guess how useful its gonna be and what its even going to do by wasting your currency. there could be two different rifle weapons that you could buy and it won't even tell you how much damage they do, fire rate, etc...

another nitpick I have is that you can't even swap out your starting weapon. For each run you start out with a pretty poor albeit infinite ammo weapon that takes up a weapon slot. To me, it appeared as if I had 2 total weapon slots, and that starting weapon was just to get me through the first couple areas and then I'd swap it out eventually for a better weapon, seems reasonable right? well it turns out you only really have 1 true, interchangeable weapon slot because you can never swap out the starter weapon. the weapon quickly becomes useless as you pick up weapons along your run that are just plain better than the starting weapon, and it wouldnt even be an issue if you could get rid of the starting weapon. but no, it has to sit there and be useless and take up a slot.

feedback: make the controls viewable and changeable from in-game, add menu/UI sounds. there are no sound effects for navigating the menus and UIs of the game which feels really weird and unfinished. its not a huge deal but to me little things like that just add to the charm of a game and this one is just lacking. fix controller/kbm input icons. if you have a controller plugged in and you want to use kbm, if you are actively moving the mouse, the icons will stay as controller buttons rather than keys until you stop moving the mouse entirely

for me these little nitpicks add up and makes it a slightly unenjoyable experience. the game could easily be improved if they just fix little things like this but for now I wouldn't say its in an amazing state though for fans of bullet hells and roguelikes it's still playable
Posted 29 September, 2023. Last edited 29 September, 2023.
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10 people found this review helpful
174.6 hrs on record
probably one of my top 5 favorite jrpgs of all time, always knew/heard about the game and knew of the characters but never actually gave it a shot, and what a mistake that was... if you're thinking about buying/playing this game and you haven't played it yet, just do it you won't regret it
Posted 19 September, 2023. Last edited 4 January.
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2 people found this review helpful
28.3 hrs on record (10.9 hrs at review time)
The pixel art in this game is among the most beautiful I've seen this year with great lighting effects to showcase the cool glowing auras of the characters and the glowing visual effects for the attacks and skills. The music seems basic at first, but as you progress in the game and the story it becomes increasingly fun. It may also be nostalgic for SNES rpg fans.

The combat is super interactive and unique and allows you to affect how much damage a move does or which targets it affects depending on where you use it by pressing certain button inputs during a move or at the right time a spell hits, etc. sort of like the mario and luigi series. In this game there are also combos and ultimate attacks, which are both special moves that you can perform in battle by building up a meter throughout. These moves typically involve performing a skill with another party member and unleashing your ultimate signature move to deal tons of damage, respectively. Mechanics like these in combat is what makes sea of stars very fun and memorable and prevents it from becoming repetitive. As you unlock new party members, progress the story, and explore new areas, you will unlock new ultimate attacks and combos to use in battle. The combat also takes place in real time rather than entering a loading screen or some flashy animation to start combat. When you engage a target, or vice versa, the characters hop into place and immediately are ready for battle. It's practically seamless and is another reason why the combat doesn't get stale, unlike some rpgs like Pokemon with its extremely repetitive and long intro random encounters.

Another cool feature is that you can cook meals in this game. Instead of your standard elixirs and potions you would normally find in other rpgs, this game allows you to cook meals at rest spots like bonfires or stoves with ingredients you have collected along the way or bought from a merchant. each meal even has amazing pixel art in the menu as you cook them, and of course their own healing and mana restoration effects. You can tell a lot of love was put into the art of this game! Little deviations like the aforementioned, from the standard formula of an rpg is what makes Sea of Stars such a breath of fresh air in the genre.

The story is really cool from the start, but picks up even further around halfway through the game to tell an epic story of all the characters you will meet. I don't want to spoil anything because it's so good, so I won't say more on it, but if you're looking for a more story-driven rpg, I 100% would recommend this game. All of the different aspects I have mentioned as well as the story cement this game as my 2023 GOTY for sure. Buy it!
Posted 19 September, 2023. Last edited 16 June.
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3 people found this review helpful
1 person found this review funny
12.1 hrs on record (1.1 hrs at review time)
honestly just a downgrade from MK11 and even that was a downgrade from MKX but thats another story. they removed all cosmetic customization except for like 1 accessory per character that you can change. and some skins you can buy for real money :| the premium version of the game literally costs $110 and there are still purchaseable cosmetics in the store FFS.

they locked many characters behind "kameos" which are just sidekick/assists that only do 1 thing when you press a dedicated button.. some popular and notable characters that I would rather play the game as are locked behind this feature like Jax, Sonya, Cyrax/Sektor, etc... also the cutscenes are really stuttery and laggy for whatever reason. There are even less characters in the base roster than MK11, and as the cherry on top, the "kombat pack" will be releasing 1 singular character each month. hysterical

also you can't customize the characters moveset like how in MK11 you could choose invididual special moves to give your character and make different builds with different combinations of moves, which actually allowed for a lot of character variation and like I said before, builds. Even in MKX you could choose between 3 moveset presets per character that sometimes even changed the appearance of the character based on the moveset which was really cool. However in this game theyve completely removed that so its just back to a normal fighting game where you pick a character and play.

the gameplay itself is alright, it feels pretty similar to MK11 with the addition of the assist characters, though you also can't interact with objects in the stages anymore which was a weird choice to remove that feature. another weird removal of a beloved feature was combo tagging... you used to be able to go into the options, and add a little star to multiple combos to then have them overlayed on the screen in training for you to practice. well they removed that as well for seemingly no reason.

overall it just feels like a significant downgrade to MK11 in pretty much every single aspect. and if you're one of those people who care about the visual appeal and graphics of a game, it looks exactly like MK11. For $70 this is completely unjustifiable. Maybe if you are a huge MK fan then it would be justified but otherwise I would recommend maybe waiting until you can buy it for like 40% off at the least.
Posted 19 September, 2023. Last edited 19 September, 2023.
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3 people found this review helpful
1.2 hrs on record (1.2 hrs at review time)
Short and sweet 3d platformer; I completed the entire game while in class lol - the gameplay is pretty fun however the only mechanic is running. thankfully though the game is short enough that it doesn't get repetitive and the music makes it even more fun to play through the levels. great game of course for $1 i recommend
Posted 13 September, 2023. Last edited 29 September, 2023.
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1 person found this review helpful
5 people found this review funny
4.3 hrs on record (4.2 hrs at review time)
im sure its cool if you like horror games or FPS's but i don't like fps games or horror games so im not sure why i even bought this game
Posted 7 September, 2023. Last edited 25 July.
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Showing 11-20 of 203 entries