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24 of 58 (41%) achievements earned:
Personal Achievements
 

Urban Planner

Have 10 districts affected by hubs
Unlocked 22 Sep, 2024 @ 4:10am

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Unlocked 24 Sep, 2024 @ 3:28pm

Lawmaker

Pass at least 20 new laws in a single playthrough
Unlocked 22 Sep, 2024 @ 4:41am

Settler

Set up 3 colonies
Unlocked 23 Sep, 2024 @ 3:02pm

Power Overwhelming 2.0

Have twice as much heat abundance as heat demand
Unlocked 22 Sep, 2024 @ 4:26am

New Oxbridge

Double starting Research speed
Unlocked 22 Sep, 2024 @ 3:02am

People person

Have maximum trust
Unlocked 21 Sep, 2024 @ 3:31pm

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Unlocked 22 Sep, 2024 @ 12:04pm

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Unlocked 20 Sep, 2024 @ 6:08am

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Unlocked 20 Sep, 2024 @ 6:08am

The Ambitions of New London

Complete the Story on any difficulty
Unlocked 22 Sep, 2024 @ 2:43pm

Coredigger

Salvage all cores deposits in Winterhome before toxic gases engulf the city
Unlocked 23 Sep, 2024 @ 2:36pm

Bring it on!

Finish Defeat the Frost or Embrace the Frost before the whiteout
Unlocked 22 Sep, 2024 @ 4:38am

Don't starve

Have no hunger during whole duration of the Whiteout in New London
Unlocked 22 Sep, 2024 @ 5:32am

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Unlocked 22 Sep, 2024 @ 3:04am

Moving out

Have the banished faction leave New London of their own accord
Unlocked 23 Sep, 2024 @ 3:16pm

Bonfire

Don't let Civil War spread over 5 or more districts
Unlocked 22 Sep, 2024 @ 2:43pm

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand
Unlocked 22 Sep, 2024 @ 4:10am

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Unlocked 26 Sep, 2024 @ 1:24pm

Law and Order

Have Crime and Tension Absent in the City with at least 30k population
Unlocked 22 Sep, 2024 @ 4:17am

Visionary

Research 60 different ideas under 600 weeks
Unlocked 26 Sep, 2024 @ 2:21pm

Quiet Backwater

Have no problems higher than Minor in a colony for 300 weeks
Unlocked 22 Sep, 2024 @ 1:31pm

Steward Little

Have negative relations with all communities and factions
Unlocked 24 Sep, 2024 @ 3:29pm

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Unlocked 21 Sep, 2024 @ 12:34pm



FrostCity

Have at least 5 different area effects applied to the district

Revered Leader

Have "Devoted" relations with all communities and factions

Likeable

Never have relations worse than Sceptical with any community or faction.

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

No-brainer

Have 100% of delegates vote in favour of any law

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

Not on my watch

Complete a playthrough without any avoidable deaths

The Temptations of New London

Complete the Story on at least Steward difficulty

The Demons of New London

Complete the Story on Captain difficulty

Another day in paradise

Complete a playthrough in Utopia Builder mode

Ambitious

Complete all Ambitions in Utopia Builder mode

Firm, But Civil

No deaths caused by Civil War during the whole game

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

… and fill the earth

Reach over 50,000 population outside of your main city

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city

We Are Not The Same

Meet all factions in Utopia Builder mode

Mixed Signals

Have rallies and protests in the City at the same time

Guiding Light

Complete the ‘Beacon of Hope’ Tale

Apocalypse Nah

Complete the ‘Apocalyptic Whiteout’ Tale

Raiders of the Lost Cores

Complete the ‘Depleted Cores’ Tale

Born Ready

Complete three Tales in a single playthrough on at least Steward difficulty

No One Left Behind

Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty

Seen Worse

Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty

Gotta Go Fast

Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty
+5

5 hidden achievements remaining

Details for each achievement will be revealed once unlocked