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Recent reviews by C K

Showing 1-3 of 3 entries
2 people found this review helpful
296.9 hrs on record (1.8 hrs at review time)
Many crashes, performance issues, stutters. Had to skip the opening cutscene because game crashed to desktop at the same place each time.

Do NOT buy this if you're looking to play with friends. Progress is NOT shared.

Game looks simultaneously good and terrible at the same time. Textures vary wildly in quality and NPCS look like they belong in 2010. Outpost itself looks great, exploration zones look worse than PUBG on a bad day.

UI is terrible. Feels like it needs another year of development.

Enemy AI is rudimentary. They don't aggro unless you're pretty much next to them/shoot them.

Performance and stability issues aside, the game just has some really stupid design decisions and the marketing is overall really misleading.

It makes it look like the game is primarily an FPS/RTS hybrid with over the top action, co-op gameplay based around the titular Outpost. Reality is each 'Tour' is a few of the same open exploration zones where you go into buildings, open lockers, pick up stuff to arrange in your inventory before trekking back to the Outpost to deposit in the extraction container. You do a few of these zones before going to the final 'recovery day',which is the actual outpost defence mode.

You collect materials, spend them on research/construction back at base to build up the outpost....rinse repeat all the way through the poorly voice acted and scripted campaign. Forget about playing in co-op either since progression and rewards are tied to the host.
Posted 26 March, 2024.
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No one has rated this review as helpful yet
29.7 hrs on record (19.2 hrs at review time)
Despite the multiplayer feeling like a cheap ripoff Black Ops 3 stylistically with gameplay issues futher exacerbated by poor TTK, screwed spawns and a small population the rest of the package delivers a surprisingly quality experience. The campaign is a solid 6 hour explosive filled romp which could be extended on harder difficulties that has perhaps one of the better stories in Call of Duty entries of late. Yes its on the rails, predictable and cliched but much like a summer blockbuster film Infinite Warfare posesses enough epic setpieces and adrenaline fuelled action to be a good time.

Multiplayer is broken, but if thats your cup of tea then Titanfall 2 is a far superior 'CoD' like experience for 2016. IW is all about its single player and for that alone its worth a recommend.

- Graphics are competent. Not quite BF1, better than TF2
- Guns are varied and impactful, some interesting variations and 2 in 1's
- Voice acting is on point, despite a underwhelming Kit Harrington
- Three gameplay loops that are enjoyable when then come around, never feels like they overstay too much

- MP is broken..
- Classes are unbalanced, feels less unique and impactful as their BO3 counterparts
- TTK is way too short
- Spawns are retarded
- Overpowered abilities 'Wall hacks'
- Miniscule population, especially in OCE. Can't get a TDM match unless during peak hours.

If you enjoy CoD campaigns, you won't regret this purchase. Stay far away if Multiplayer is what you want.
Posted 11 November, 2016.
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75.2 hrs on record (8.9 hrs at review time)
It's a good game. Might not have been the game that was so heavily hyped and promoted but as long as your expectations are in check, theres a fair bit of fun to be had in Watch_Dogs. I never played GTAV, so there really isnt any comparisons to be made here.

Pro's

- Graphics are awesome, especially during nighttime or when its raining. Alittle less so during the day.
- Storyline is good enough, nothing spectacular but perfectly fine for an open world rpg
- Good variety of Side missions and activities
- Supporting characters, while cliched are interesting and fun to watch, with some good voice acting to go with
- Online multiplayer

Cons

-Driving is abit hit and miss (gamepad reccommended)
-Poorly optimised for PC and mouse/keyboard controls
-Game needs just alittle more polish and optimisation, my higher end rig can only manage high/ultra settings @45 fps but with several dips in performance in strange places, such as the stairs to the L-train platforms, Driving just turns it into a stuttering mess, especially at night.

The widely promoted hacking part of the game feels great, and at no time does it feel forced or tacky. The whole "I see all" mechanic really lends to the immersion in the city, with random little facts popping up when you scan nearby pedestrians and the ability to just interfere with the movement of the city eg. raising a bridge, Blowing a steam pipe, causing a blackout or stopping a train. It's not a game changer, but it feels natural in Watch_Dogs and works itself well into the general gameplay. I would recommend all buyers to play this game with a gamepad, as it just makes the driving and movement so much easier.

Watch_dogs is a fun game, which is probably the best thing anyone can say about it. Many things it tries works, its just a pity that Ubisoft didn't spend alittle more time polishing their game before release. Watch_Dogs is a game you should pick up on discount, perhaps in a few months when the sales roll around and Ubisoft has fixed the current unoptimised title. 7/10
Posted 5 June, 2014.
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Showing 1-3 of 3 entries